diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/client/gamewindow.cc | 36 | ||||
| -rw-r--r-- | src/client/gamewindow.h | 2 | ||||
| -rw-r--r-- | src/client/keyboard.cc | 2 | 
3 files changed, 27 insertions, 13 deletions
| diff --git a/src/client/gamewindow.cc b/src/client/gamewindow.cc index fb6c88d..2ad1db4 100644 --- a/src/client/gamewindow.cc +++ b/src/client/gamewindow.cc @@ -41,13 +41,16 @@ GameWindow::GameWindow(ui::Widget *parent) : ui::Window(parent)  	// icon buttons	  	gamewindow_menubutton = new ui::IconButton(this, "bitmaps/icons/button_menu", "ui_menu"); -	gamewindow_launchbutton  = new ui::IconButton(this, "bitmaps/icons/button_launch", "launch"); -	gamewindow_gotobutton  = new TargetIconButton(this, "bitmaps/icons/button_goto", "goto"); -	gamewindow_dockbutton  = new TargetIconButton(this, "bitmaps/icons/button_dock", "dock", core::Entity::Dockable); +	gamewindow_launchbutton = new ui::IconButton(this, "bitmaps/icons/button_launch", "launch"); -	gamewindow_homebutton  = new ui::IconButton(this, "bitmaps/icons/button_home", "view main"); +	gamewindow_freeflightbutton = new ui::IconButton(this, "bitmaps/icons/button_freeflight", "freeflight"); +	gamewindow_gotobutton = new TargetIconButton(this, "bitmaps/icons/button_goto", "goto"); +	gamewindow_dockbutton = new TargetIconButton(this, "bitmaps/icons/button_dock", "dock", core::Entity::Dockable); +	gamewindow_formationbutton = new TargetIconButton(this, "bitmaps/icons/button_formation", "formation"); +	 +	gamewindow_homebutton = new ui::IconButton(this, "bitmaps/icons/button_home", "view main");  	gamewindow_chatbutton = new ui::IconButton(this, "bitmaps/icons/button_chat", "ui_chat"); -	gamewindow_mapbutton  = new ui::IconButton(this, "bitmaps/icons/button_map", "ui_map"); +	gamewindow_mapbutton = new ui::IconButton(this, "bitmaps/icons/button_map", "ui_map");  	gamewindow_inventorybutton = new ui::IconButton(this, "bitmaps/icons/button_ship", "ui_inventory");  } @@ -269,18 +272,21 @@ void GameWindow::resize()  	// icons  	const float icon_margin = 4.0f;  	const float icon_size = 48.0f; -	const float icon_count = 8; +	const float icon_count = 10;  	const float l = (width() - ((icon_count + 1) * icon_margin) - (icon_count * icon_size)) * 0.5f;  	gamewindow_menubutton->set_geometry(l, icon_margin, icon_size, icon_size);  	// spacer -	gamewindow_gotobutton->set_geometry(l + 2.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); -	gamewindow_dockbutton->set_geometry(l + 3.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); +	gamewindow_freeflightbutton->set_geometry(l + 2.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); +	gamewindow_gotobutton->set_geometry(l + 3.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); +	gamewindow_dockbutton->set_geometry(l + 4.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size);	  	gamewindow_launchbutton->set_geometry(l + 4.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); -	gamewindow_homebutton->set_geometry(l + 5.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); -	gamewindow_inventorybutton->set_geometry(l + 6.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); -	gamewindow_chatbutton->set_geometry(l + 7.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); -	gamewindow_mapbutton->set_geometry(l + 8.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); +	gamewindow_formationbutton->set_geometry(l + 5.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); +	 +	gamewindow_homebutton->set_geometry(l + 6.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); +	gamewindow_inventorybutton->set_geometry(l + 7.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); +	gamewindow_chatbutton->set_geometry(l + 8.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size); +	gamewindow_mapbutton->set_geometry(l + 9.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size);  	// reposition buy menu  	gamewindow_buymenu->event_resize(); @@ -313,12 +319,18 @@ void GameWindow::draw()  	if (core::localcontrol()->state() == core::Entity::Docked) {  		gamewindow_launchbutton->show(); +		 +		gamewindow_freeflightbutton->hide();  		gamewindow_gotobutton->hide();  		gamewindow_dockbutton->hide(); +		gamewindow_formationbutton->hide();  	} else {  		gamewindow_launchbutton->hide(); +		 +		gamewindow_freeflightbutton->show();  		gamewindow_gotobutton->show();  		gamewindow_dockbutton->show(); +		gamewindow_formationbutton->show();  	}  	if (core::localplayer()->view()) { diff --git a/src/client/gamewindow.h b/src/client/gamewindow.h index 24bc311..158e6ea 100644 --- a/src/client/gamewindow.h +++ b/src/client/gamewindow.h @@ -92,9 +92,11 @@ private:  	TradeMenu	*gamewindow_trademenu;  	ui::IconButton	*gamewindow_menubutton; +	ui::IconButton	*gamewindow_freeflightbutton;  	ui::IconButton	*gamewindow_gotobutton;  	ui::IconButton	*gamewindow_dockbutton;  	ui::IconButton	*gamewindow_launchbutton; +	ui::IconButton	*gamewindow_formationbutton;  	ui::IconButton	*gamewindow_homebutton;  	ui::IconButton	*gamewindow_chatbutton;  	ui::IconButton	*gamewindow_mapbutton; diff --git a/src/client/keyboard.cc b/src/client/keyboard.cc index 43d4e7e..7658041 100644 --- a/src/client/keyboard.cc +++ b/src/client/keyboard.cc @@ -181,7 +181,7 @@ Keyboard::Keyboard()  	add_key("f1", SDLK_F1);  	add_key("f2", SDLK_F2, 0, "@goto");  	add_key("f3", SDLK_F3, 0, "@dock"); -	key = add_key("f4", SDLK_F4); +	key = add_key("f4", SDLK_F4, 0, "@formation");  #ifdef _WIN32  	key->assign(Key::Alt, "quit");  #endif | 
