diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/model/Makefile.am | 8 | ||||
-rw-r--r-- | src/model/fragment.cc | 34 | ||||
-rw-r--r-- | src/model/fragment.h | 51 | ||||
-rw-r--r-- | src/model/map.cc | 668 | ||||
-rw-r--r-- | src/model/map.h | 114 | ||||
-rw-r--r-- | src/model/mapfile.cc | 562 | ||||
-rw-r--r-- | src/model/mapfile.h | 133 | ||||
-rw-r--r-- | src/model/material.h | 21 | ||||
-rw-r--r-- | src/model/primitives.h | 44 | ||||
-rw-r--r-- | src/model/quad.cc | 28 | ||||
-rw-r--r-- | src/model/quad.h | 60 | ||||
-rw-r--r-- | src/model/triangle.cc (renamed from src/model/tirangle.cc) | 12 | ||||
-rw-r--r-- | src/model/triangle.h | 17 | ||||
-rw-r--r-- | src/model/vertexarray.cc | 66 | ||||
-rw-r--r-- | src/model/vertexarray.h | 12 | ||||
-rw-r--r-- | src/model/vertexdata.h | 0 |
16 files changed, 1032 insertions, 798 deletions
diff --git a/src/model/Makefile.am b/src/model/Makefile.am index ba8c38b..4a5e4e6 100644 --- a/src/model/Makefile.am +++ b/src/model/Makefile.am @@ -1,11 +1,11 @@ METASOURCES = AUTO -libmodel_la_SOURCES = engine.cc flare.cc light.cc map.cc mapfile.cc model.cc \ - plane.cc tirangle.cc vertexarray.cc +libmodel_la_SOURCES = engine.cc flare.cc fragment.cc light.cc map.cc model.cc \ + plane.cc quad.cc triangle.cc vertexarray.cc libmodel_la_LDFLAGS = -avoid-version -no-undefined -lm noinst_LTLIBRARIES = libmodel.la -noinst_HEADERS = engine.h flare.h light.h map.h mapfile.h model.h plane.h \ - triangle.h vertexarray.h +noinst_HEADERS = engine.h flare.h fragment.h light.h map.h material.h model.h \ + plane.h primitives.h quad.h triangle.h vertexarray.h INCLUDES = -I$(top_srcdir)/src diff --git a/src/model/fragment.cc b/src/model/fragment.cc new file mode 100644 index 0000000..38990d5 --- /dev/null +++ b/src/model/fragment.cc @@ -0,0 +1,34 @@ +/* + model/fragment.cc + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2 +*/ + +#include "model/fragment.h" +#include "model/vertexarray.h" + +namespace model +{ + +Fragment::Fragment(Type type, unsigned int material) +{ + fragment_type = type; + fragment_start = VertexArray::instance()->index(); + fragment_material = material; + fragment_structural_size = 0; + fragment_detail_size = 0; +} + +size_t Fragment::add_vertex(math::Vector3f const & vertex, math::Vector3f const &normal, math::Color const & color, bool detail) +{ + size_t n = VertexArray::instance()->add_vertex(vertex, normal, color); + + if (detail) + fragment_detail_size += n; + else + fragment_structural_size += n; + return n; +} + +} + diff --git a/src/model/fragment.h b/src/model/fragment.h new file mode 100644 index 0000000..ba4eaf9 --- /dev/null +++ b/src/model/fragment.h @@ -0,0 +1,51 @@ +/* + model/fragment.h + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2 +*/ + +#ifndef __INCLUDED_MODEL_FRAGMENT_H__ +#define __INCLUDED_MODEL_FRAGMENT_H__ + +#include "math/vector3f.h" +#include "math/color.h" + +namespace model +{ + +/// a fragment of a model, a pointer into a continuues part of the VertexArray containt Tris or Quad data +class Fragment +{ +public: + /// fragment primitive type: triangles or quads + enum Type {Triangles, Quads}; + + /// create a new fragment + Fragment (Type type, unsigned int material); + + /// add a vertex to the fragment + size_t add_vertex(math::Vector3f const & vertex, math::Vector3f const &normal, math::Color const & color, bool detail); + + /// VertexArray index of the start of the fragment + inline size_t start() const { return fragment_start; } + + /// number of structural vertices in the fragment + inline size_t structural_size() const { return fragment_structural_size; } + + /// number of detail vertices in the fragment + inline size_t detail_size() const { return fragment_detail_size; } + + /// material flags + inline unsigned int material() { return fragment_material; } + +private: + Type fragment_type; + size_t fragment_start; + size_t fragment_structural_size; + size_t fragment_detail_size; + unsigned int fragment_material; +}; + +} + +#endif // __INCLUDED_MODEL_FRAGMENT_H__ diff --git a/src/model/map.cc b/src/model/map.cc index 192814c..220c723 100644 --- a/src/model/map.cc +++ b/src/model/map.cc @@ -1,17 +1,21 @@ /* - model/map.cc + filesystem/map.cc This file is part of the Osirion project and is distributed under the terms of the GNU General Public License version 2 */ +#include "filesystem/filesystem.h" +#include "math/mathlib.h" #include "model/engine.h" #include "model/light.h" #include "model/map.h" -#include "model/mapfile.h" +#include "model/material.h" #include "model/vertexarray.h" - #include "sys/sys.h" +#include <sstream> +#include <string> + namespace model { // function to test spawnflags @@ -19,10 +23,13 @@ inline bool spawnflag_isset(unsigned int spawnflags, unsigned int flag) { return ((spawnflags & flag) == flag); } +const float MAX_BOUNDS = 16384; +const float MIN_DELTA = 10e-10; + Model * Map::load(std::string const &name) { // open the .map file - MapFile mapfile; + Map mapfile; if (!mapfile.open(name)) { return 0; @@ -157,108 +164,680 @@ Model * Map::load(std::string const &name) mapfile.close(); + mapfile.load_fragments(model); + + return model; +} + +Map::Map() {} + +Map::~Map() {} + +bool Map::open(std::string const & name) { + + last_read_was_classname = false; + last_read_was_key = false; + key_current = ""; + value_current = ""; + classname_current = ""; + line_number = 0; + parse_level = 0; + brushes = 0; + + mapfile_name.assign("maps/"); + mapfile_name.append(name); + mapfile_name.append(".map"); + + filesystem::File *f = filesystem::open(mapfile_name.c_str()); + if (!f) { + con_warn << "Could not open " << mapfile_name << std::endl; + return false; + } + + std::string fn = f->path(); + fn.append(f->name()); + filesystem::close(f); + + mapfile_ifs.open(fn.c_str()); + if (!mapfile_ifs.is_open()) { + con_warn << "Could not stream " << fn << "!\n"; + return false; + } + + return true; +} + + +bool Map::got_classname() const { + return last_read_was_classname; +} + +bool Map::got_classname(const char * classnamelabel) const { + return (last_read_was_classname && (classname_current.compare(classnamelabel) == 0)); +} + +bool Map::getline() { + using math::Vector3f; + + char data[1024]; + + last_read_was_classname = false; + last_read_was_key = false; + + key_current = ""; + value_current = ""; + + if (!mapfile_ifs.is_open()) + return false; + + if (mapfile_ifs.getline(data, 1023)) { + line_number++; + std::istringstream linestream(data); + std::string firstword; + + if (linestream >> firstword) { + if (!firstword.size()) { + return true; + + } else if (firstword == "//") { + return true; + + } else if (firstword == "{") { + parse_level++; + + } else if (firstword == "}") { + if ((parse_level == 2) && (classname_current == "worldspawn")) { + // brush + if (VertexArray::instance()) { + // for every face + for (std::vector<Plane *>::iterator face = planes.begin(); face != planes.end(); face++) { + make_brushface((*face)); + } + + // clean planes + for (std::vector<Plane *>::iterator it = planes.begin(); it != planes.end(); it++) { + delete(*it); + } + planes.clear(); + + brushes++; + } + value_current.clear(); + } + parse_level--; + + } else if (parse_level == 1) { + + if (firstword == "\"classname\"") { + classname_current.clear(); + + if (linestream >> classname_current) { + if (classname_current.size() > 2) { + classname_current.erase(0,1); + classname_current.erase(classname_current.size()-1, 1); + last_read_was_classname = true; + } else { + classname_current.clear(); + } + } + + } else if ((firstword.size() > 2) && (firstword[0] == '\"') && (firstword[firstword.size()-1] == '\"')) { + + key_current.assign(firstword); + key_current.erase(0,1); + key_current.erase(key_current.size()-1, 1); + + value_current.clear(); + char c; + while ((linestream.get(c)) && (c != '"')); + while ((linestream.get(c)) && (c != '"')) + value_current += c; + + last_read_was_key = true; + } + + } else if (parse_level == 2) { + + if ((firstword == "(") && (classname_current == "worldspawn")) { + // brush plane + if (VertexArray::instance()) { + Vector3f p1, p2, p3; + std::string tmp; + std::string texture; + int n = 0; + + linestream >> p1; + linestream >> tmp; // ) + linestream >> tmp; // ( + linestream >> p2; + linestream >> tmp; // ) + linestream >> tmp; // ( + linestream >> p3; + linestream >> tmp; // ) + linestream >> texture; + + // 5 numbers (texture alignment?) + for (int i=0; i < 5; i++) + linestream >> tmp; + + // content flags ? + if (!(linestream >> n)) + n = 0; + + Plane *plane = new Plane(p1, p2, p3); + plane->texture() = texture; + if (n > 0) + plane->detail() = true; + + // surface flags + if (!(linestream >> n)) + n = 0; + plane->surface_flags() = n; + + planes.push_back(plane); + } + value_current.clear(); + } + } + } + } else { + + return false; + } + + return true; +} + +void Map::make_brushface(Plane *face) +{ + using math::Vector3f; + + // ignore caulk + if (face->texture() == "common/caulk") { + return; + } + + // FIXME clip should be parsed as collision blocks + if (face->texture() == "common/clip") { + return; + } + + // using suggestions from + // http://www.flipcode.com/archives/Level_Editing.shtml + + // vertex list + std::vector<math::Vector3f *> vl; + + // calculate initial vertices on the bounding box + + // check if the face is x-axis oriented + if ((fabsf(face->normal().x) >= fabsf(face->normal().y)) && (fabsf(face->normal().x) >= fabsf(face->normal().z))) { + + if (face->normal().x >= 0) { + vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, -MAX_BOUNDS)); + vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, MAX_BOUNDS)); + vl.push_back(new math::Vector3f(0, MAX_BOUNDS, MAX_BOUNDS)); + vl.push_back(new math::Vector3f(0, MAX_BOUNDS, -MAX_BOUNDS)); + } else { + vl.push_back(new math::Vector3f(0, MAX_BOUNDS, -MAX_BOUNDS)); + vl.push_back(new math::Vector3f(0, MAX_BOUNDS, MAX_BOUNDS)); + vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, MAX_BOUNDS)); + vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, -MAX_BOUNDS)); + } + // calculate the x coordinate of each face vertex + for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) { + (*it)->x = (-face->d() - + face->normal().z * (*it)->z - + face->normal().y * (*it)->y) / + face->normal().x; + } + } + + // check if the face is y-axis oriented + else if ((fabsf(face->normal().y) >= fabsf(face->normal().x)) && (fabsf(face->normal().y) >= fabsf(face->normal().z))) { + + if (face->normal().y >= 0) { + vl.push_back(new Vector3f(MAX_BOUNDS, 0, -MAX_BOUNDS)); + vl.push_back(new Vector3f(MAX_BOUNDS, 0, MAX_BOUNDS)); + vl.push_back(new Vector3f(-MAX_BOUNDS, 0, MAX_BOUNDS)); + vl.push_back(new Vector3f(-MAX_BOUNDS, 0, -MAX_BOUNDS)); + } else { + vl.push_back(new Vector3f(-MAX_BOUNDS, 0, -MAX_BOUNDS)); + vl.push_back(new Vector3f(-MAX_BOUNDS, 0, MAX_BOUNDS)); + vl.push_back(new Vector3f(MAX_BOUNDS, 0, MAX_BOUNDS)); + vl.push_back(new Vector3f(MAX_BOUNDS, 0, -MAX_BOUNDS)); + } + + // calculate the x coordinate of each face vertex + for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) { + (*it)->y = (-face->d() - + face->normal().z * (*it)->z - + face->normal().x * (*it)->x) / + face->normal().y; + } + } + + // face must be z-axis oriented + else { + + if (face->normal().z >= 0) { + vl.push_back(new Vector3f(-MAX_BOUNDS, -MAX_BOUNDS, 0)); + vl.push_back(new Vector3f(-MAX_BOUNDS, MAX_BOUNDS, 0)); + vl.push_back(new Vector3f(MAX_BOUNDS, MAX_BOUNDS, 0)); + vl.push_back(new Vector3f(MAX_BOUNDS, -MAX_BOUNDS, 0)); + } else { + vl.push_back(new Vector3f(MAX_BOUNDS, -MAX_BOUNDS, 0)); + vl.push_back(new Vector3f(MAX_BOUNDS, MAX_BOUNDS, 0)); + vl.push_back(new Vector3f(-MAX_BOUNDS, MAX_BOUNDS, 0)); + vl.push_back(new Vector3f(-MAX_BOUNDS, -MAX_BOUNDS, 0)); + } + + // calculate the x coordinate of each face vertex + for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) { + (*it)->z = (-face->d() - + face->normal().x * (*it)->x - + face->normal().y * (*it)->y) / + face->normal().z; + } + } + + + // intersect the face with every plane + for (std::vector<Plane *>::iterator pit = planes.begin(); pit != planes.end(); pit++) { + Plane *plane = (*pit); + if (plane == face) { + continue; + } + + Vector3f fn = crossproduct(face->point(1)-face->point(0), face->point(2)-face->point(0)); + Vector3f pn = crossproduct(plane->point(1)-plane->point(0), plane->point(2)-plane->point(0)); + + Vector3f t = crossproduct(fn, pn); + if ((t.x == 0) && (t.y == 0) && (t.z == 0)) { + continue; + } + + // intersect face with plane + for (int i=0; vl.size() - i > 0; i++) { + + Vector3f v(*vl.at(i)); + + Vector3f next; + if (vl.size() - i > 1) { + next = *vl.at(i+1); + } else { + next = *vl.front(); + } + + Vector3f prev; + if (i > 0) { + prev = *vl.at(i-1); + } else { + prev = *vl.back(); + } + + if ((v.x*plane->normal().x + v.y*plane->normal().y + v.z*plane->normal().z +plane->d()) < MIN_DELTA) { + + // find current + std::vector<Vector3f *>::iterator vit = vl.begin(); + while ((*vit) != vl.at(i)) { + vit++; + } + + // check if prev - v intersects with plane + if ((prev.x*plane->normal().x + prev.y*plane->normal().y + prev.z*plane->normal().z + plane->d()) > -MIN_DELTA) { + + // calculate intersection + float t1 = -plane->normal().x * prev.x - plane->normal().y * prev.y - plane->normal().z * prev.z -plane->d(); + float t2 = (plane->normal().x * v.x - plane->normal().x * prev.x + + plane->normal().y * v.y - plane->normal().y * prev.y + + plane->normal().z * v.z - plane->normal().z * prev.z); + + Vector3f *s = new Vector3f; + + if (t2 == 0) { + *s = v; + } else { + for (int j = 0; j < 3; j++) + (*s)[j] = prev [j] + t1 * (v[j] - prev[j]) / t2; + } + + vit = vl.insert(vit,s); + vit++; + i++; + } + + // check if next - v intersects with plane + if ((next.x*plane->normal().x + next.y*plane->normal().y + next.z*plane->normal().z + plane->d()) > -MIN_DELTA) { + + // calculate intersection + float t1 = -plane->normal().x * v.x - plane->normal().y * v.y - plane->normal().z * v.z -plane->d(); + float t2 = (plane->normal().x * next.x - plane->normal().x * v.x + + plane->normal().y * next.y - plane->normal().y * v.y + + plane->normal().z * next.z - plane->normal().z * v.z); + //cout << "next t2 " << t2 << std::endl; + Vector3f *s = new Vector3f; + + if (t2 == 0) { + *s = v; + } else { + for (int j = 0; j < 3; j++) + (*s)[j] = v [j] + t1 * (next[j] - v[j]) / t2; + } + + vit = vl.insert(vit,s); + vit++; + i++; + } + + // erase + delete *vit; + vl.erase(vit); + i--; + } + + } + } + + if (vl.size() > 2) { + + // default material is none + unsigned int material = 0; + + // default color makrs unknown textures hot pink + math::Color color(1.0f, 0.0, 1.0f, 1.0f); + + // translate texture names to color and material + if (face->texture() == "colors/white") { + color.assign(1.0f); + } else if (face->texture() == "colors/grey90") { + color.assign(0.9f); + } else if (face->texture() == "colors/grey75") { + color.assign(0.75f); + } else if (face->texture() == "colors/grey50") { + color.assign(0.5f); + } else if (face->texture() == "colors/grey25") { + color.assign(0.25f); + } else if (face->texture() == "colors/black") { + color.assign(0.0f); + } else if (face->texture() == "colors/red") { + color.assign(1, 0, 0); + } else if (face->texture() == "colors/green") { + color.assign(0, 1, 0); + } else if (face->texture() == "colors/blue") { + color.assign(0, 0, 1); + + } else if ((face->texture() == "common/entity") || (face->texture() == "common/primary")) { + material |= Material::Primary; + } else if (face->texture() == "common/primary_dark") { + material |= Material::Primary; + material |= Material::Dark; + + } else if (face->texture() == "common/secundary") { + material |= Material::Secondary; + } else if (face->texture() == "common/secundary_dark") { + material |= Material::Secondary; + material |= Material::Dark; + + } else if (face->texture() == "common/tertiary") { + material |= Material::Tertiary; + } else if (face->texture() == "common/tertiary_dark") { + material |= Material::Tertiary; + material |= Material::Dark; + } + + // translate surface flags to materials + + // surface flag 1 light + if ((face->surface_flags() & 1) == 1) { + material |= Material::Light; + } + + // calculate bounding box + for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) { + + *(*it) *= SCALE; + + for (int i=0; i < 3; i++) { + if (class_maxbbox[i] < (*(*it))[i]) + class_maxbbox[i] = (*(*it))[i]; + + if (class_minbbox[i] > (*(*it))[i]) + class_minbbox[i] = (*(*it))[i]; + } + } + + // split face into triangles + while (vl.size() >2 ) { + std::vector<Vector3f *>::iterator v0 = vl.begin(); + std::vector<Vector3f *>::reverse_iterator vn = vl.rbegin(); + std::vector<Vector3f *>::reverse_iterator vn1 = vl.rbegin(); + ++vn1; + + Vector3f n(face->normal()*-1); + n.normalize(); + + if (material & Material::Primary) { + // evertices will be added to the VertexArray after normal vertices + Triangle *triangle = new Triangle(*(*vn1), *(*vn), *(*v0), n, 0, face->detail()); + class_etris.push_back(triangle); + } else if (material & Material::Light) { + // lvertices + Triangle *triangle = new Triangle(*(*vn1), *(*vn), *(*v0), n, color, face->detail()); + class_ltris.push_back(triangle); + } else { + Triangle *triangle = new Triangle(*(*vn1), *(*vn), *(*v0), n, color, face->detail()); + class_tris.push_back(triangle); + } + + delete (*vn); + vl.pop_back(); + } + } else { + con_debug << "Unresolved face!\n"; + } + + // clean up the vertex list + for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) { + delete(*it); + } + + vl.clear(); +} + +bool Map::got_key_string(const char * keylabel, std::string & valuestring) { + if (last_read_was_key && (key_current.compare(keylabel) == 0 )) { + valuestring.assign(value_current); + return true; + } else { + return false; + } +} + +bool Map::got_key_vector3f(const char * keylabel, math::Vector3f & v) { + if (last_read_was_key && (key_current.compare(keylabel) == 0 )) { + std::istringstream is(value_current); + float x, y, z; + if ((is >> x) && (is >> y) && (is >> z)) { + v = math::Vector3f(x,y,z); + } else { + v= math::Vector3f(); + } + return true; + } else { + return false; + } +} + +bool Map::got_key_float(const char * keylabel, float & f) { + if (last_read_was_key && (key_current.compare(keylabel) == 0 )) { + std::istringstream is(value_current); + if (!(is >> f)) { + f = 0; + } + return true; + } else { + return false; + } +} + +bool Map::got_key_int(const char * keylabel, unsigned int & u) +{ + if (last_read_was_key && (key_current.compare(keylabel) == 0 )) { + std::istringstream is(value_current); + if (!(is >> u)) { + u = 0; + } + return true; + } else { + return false; + } +} + +bool Map::got_key(const char * keylabel) { + return (last_read_was_key && (key_current.compare(keylabel) == 0 )); +} + +bool Map::got_key_angle(const char * keylabel, float & f) { + if (last_read_was_key && (key_current.compare(keylabel) == 0 )) { + std::istringstream is(value_current); + if ((is >> f)) { + f = math::degrees360f(f); + } else { + f = 0; + } + return true; + } else { + return false; + } +} + +bool Map::got_key_color(const char * keylabel, math::Color & color) { + if (last_read_was_key && (key_current.compare(keylabel) == 0 )) { + std::istringstream is(value_current); + float r, g, b; + if ((is >> r) && (is >> g) && (is >> b)) { + if ((r > 1) || (g > 1) || (b > 1)) { + r /= 255; g /= 255; b /= 255; + } + color = math::Color(r, g, b); + } else { + color = math::Color(); + } + return true; + } else { + return false; + } +} + +void Map::close() +{ + mapfile_ifs.close(); +} + +void Map::load_fragments(Model *model) +{ + if (!VertexArray::instance() || VertexArray::instance()->overflow()) + return; + // process the triangles calculated by the mapfile and add them to the vertex array - if (VertexArray::instance() && !VertexArray::instance()->overflow() && ((mapfile.class_tris.size() + mapfile.class_etris.size() + mapfile.class_ltris.size()) > 0)) { + if ((class_tris.size() + class_etris.size() + class_ltris.size()) > 0) { - math::Vector3f center = (mapfile.class_minbbox + mapfile.class_maxbbox) / 2; + math::Vector3f center = (class_minbbox + class_maxbbox) / 2; - model->model_minbbox = mapfile.class_minbbox - center; - model->model_maxbbox = mapfile.class_maxbbox - center; + model->model_minbbox = class_minbbox - center; + model->model_maxbbox = class_maxbbox - center; model->model_radius = model->model_maxbbox.length(); // structural triangles model->model_first_vertex = VertexArray::instance()->index()/3; - for (std::list<Triangle *>::iterator it = mapfile.class_tris.begin(); it != mapfile.class_tris.end() && !VertexArray::instance()->overflow(); it++) { + for (std::list<Triangle *>::iterator it = class_tris.begin(); it != class_tris.end(); it++) { Triangle *triangle = (*it); if (!triangle->detail()) { size_t count = 0; - count += VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() ); - count += VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() ); - count += VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() ); + count += VertexArray::instance()->add_vertex(triangle->v0()-center, triangle->normal(), triangle->color() ); + count += VertexArray::instance()->add_vertex(triangle->v1()-center, triangle->normal(), triangle->color() ); + count += VertexArray::instance()->add_vertex(triangle->v2()-center, triangle->normal(), triangle->color() ); if (count == 3) model->model_vertex_count += count; } } // detail triangles - for (std::list<Triangle *>::iterator it = mapfile.class_tris.begin(); it != mapfile.class_tris.end() && !VertexArray::instance()->overflow(); it++) { + for (std::list<Triangle *>::iterator it = class_tris.begin(); it != class_tris.end(); it++) { Triangle *triangle = (*it); if (triangle->detail()) { size_t count = 0; - count += VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() ); - count += VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() ); - count += VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() ); + count += VertexArray::instance()->add_vertex(triangle->v0()-center, triangle->normal(), triangle->color() ); + count += VertexArray::instance()->add_vertex(triangle->v1()-center, triangle->normal(), triangle->color() ); + count += VertexArray::instance()->add_vertex(triangle->v2()-center, triangle->normal(), triangle->color() ); if (count == 3) model->model_vertex_countdetail += count; } delete triangle; } - mapfile.class_tris.clear(); + class_tris.clear(); // structural etriangles model->model_first_evertex = VertexArray::instance()->index()/3; - for (std::list<Triangle *>::iterator it = mapfile.class_etris.begin(); it != mapfile.class_etris.end() && !VertexArray::instance()->overflow(); it++) { + for (std::list<Triangle *>::iterator it = class_etris.begin(); it != class_etris.end(); it++) { Triangle *triangle = (*it); if (!triangle->detail()) { size_t count = 0; - count += VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() ); - count += VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() ); - count += VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() ); + count += VertexArray::instance()->add_vertex(triangle->v0()-center, triangle->normal(), triangle->color()); + count += VertexArray::instance()->add_vertex(triangle->v1()-center, triangle->normal(), triangle->color()); + count += VertexArray::instance()->add_vertex(triangle->v2()-center, triangle->normal(), triangle->color()); if (count == 3) model->model_evertex_count += count; } } // detail etriangles - for (std::list<Triangle *>::iterator it = mapfile.class_etris.begin(); it != mapfile.class_etris.end() && !VertexArray::instance()->overflow(); it++) { + for (std::list<Triangle *>::iterator it = class_etris.begin(); it != class_etris.end(); it++) { Triangle *triangle = (*it); if (triangle->detail()) { size_t count = 0; - count += VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() ); - count += VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() ); - count += VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() ); + count += VertexArray::instance()->add_vertex(triangle->v0()-center, triangle->normal(), triangle->color()); + count += VertexArray::instance()->add_vertex(triangle->v1()-center, triangle->normal(), triangle->color()); + count += VertexArray::instance()->add_vertex(triangle->v2()-center, triangle->normal(), triangle->color()); if (count == 3) model->model_evertex_countdetail += count; } delete triangle; } - mapfile.class_etris.clear(); + class_etris.clear(); // structural ltriangles model->model_first_lvertex = VertexArray::instance()->index()/3; - for (std::list<Triangle *>::iterator it = mapfile.class_ltris.begin(); it != mapfile.class_ltris.end() && !VertexArray::instance()->overflow(); it++) { + for (std::list<Triangle *>::iterator it = class_ltris.begin(); it != class_ltris.end(); it++) { Triangle *triangle = (*it); if (!triangle->detail()) { size_t count = 0; - count += VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() ); - count += VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() ); - count += VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() ); + count += VertexArray::instance()->add_vertex(triangle->v0()-center, triangle->normal(), triangle->color()); + count += VertexArray::instance()->add_vertex(triangle->v1()-center, triangle->normal(), triangle->color()); + count += VertexArray::instance()->add_vertex(triangle->v2()-center, triangle->normal(), triangle->color()); if (count == 3) model->model_lvertex_count += count; } } // detail ltriangles - for (std::list<Triangle *>::iterator it = mapfile.class_ltris.begin(); it != mapfile.class_ltris.end() && !VertexArray::instance()->overflow(); it++) { + for (std::list<Triangle *>::iterator it = class_ltris.begin(); it != class_ltris.end(); it++) { Triangle *triangle = (*it); if (triangle->detail()) { size_t count = 0; - count += VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() ); - count += VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() ); - count += VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() ); + count += VertexArray::instance()->add_vertex(triangle->v0()-center, triangle->normal(), triangle->color() ); + count += VertexArray::instance()->add_vertex(triangle->v1()-center, triangle->normal(), triangle->color() ); + count += VertexArray::instance()->add_vertex(triangle->v2()-center, triangle->normal(), triangle->color() ); if (count == 3) model->model_lvertex_countdetail += count; } delete triangle; } - mapfile.class_ltris.clear(); + class_ltris.clear(); - // reposition light and engines - for (std::list<Engine *>::iterator eit = model->model_engine.begin(); eit != model->model_engine.end(); eit++) { - (*eit)->engine_location -= center; - } - + // reposition lights, flares and engines for (std::list<Light *>::iterator lit = model->model_light.begin(); lit != model->model_light.end(); lit++) { (*lit)->light_location -= center; } @@ -267,12 +846,13 @@ Model * Map::load(std::string const &name) (*flit)->light_location -= center; } + for (std::list<Engine *>::iterator eit = model->model_engine.begin(); eit != model->model_engine.end(); eit++) { + (*eit)->engine_location -= center; + } } - con_print << " maps/" << model->name() << ".map " << mapfile.brushes << " brushes " << model->tris() - << " tris (" << model->details() << " detail)" << std::endl; - - return model; + con_print << " maps/" << model->name() << ".map " << brushes << " brushes " << model->tris() << " tris (" << model->details() << " detail)" << std::endl; } } + diff --git a/src/model/map.h b/src/model/map.h index 2db4075..e5b5308 100644 --- a/src/model/map.h +++ b/src/model/map.h @@ -7,19 +7,125 @@ #ifndef __INCLUDED_MODEL_MAP_H__ #define __INCLUDED_MODEL_MAP_H__ +#include <fstream> +#include <string> +#include <vector> + #include "model/model.h" +#include "model/plane.h" +#include "model/triangle.h" namespace model { -/// class to load .map files into models +/// class to parse the .map file structure and load geometry data into a model class Map { public: - /// load a MAP file from disk - /** @param name name of the model to be loaded + /// load a .map file into a Model + /** @param name name of the model to be loaded, without .map extension or maps/ prefix */ static Model *load(std::string const &name); - + +protected: + Map(); + ~Map(); + + /// open the file for reading + /** the filename will get the "maps/" prefix and ".map" suffix + */ + bool open(std::string const & name); + + /// parse one line, returns false on end-of-file + bool getline(); + + /// current classname + inline std::string classname() const { + return classname_current; + } + + /// current key + inline std::string key() const { + return key_current; + } + + /// current value + inline std::string value() const { + return value_current; + } + + /// true if the last read line contained a new classname + bool got_classname() const; + + /// true if the last read line contained a new classname + bool got_classname(const char*) const; + + /// true if the last read statement was a key=value pair + inline bool got_key() const { + return last_read_was_key; + } + + bool got_key(const char * keylabel); + + /// check if the last read key=value pair matches keylabel and store the value in valuestring + bool got_key_string(const char * keylabel, std::string & valuestring); + + /// check if the last read key=value pair matches keylabel and store the value in color + bool got_key_color(const char * keylabel, math::Color & color); + + /// check if the last read key=value pair matches keylabel and store the value in f + bool got_key_float(const char * keylabel, float & f); + + /// check if the last read key=value pair matches keylabel and store the value in f + bool got_key_int(const char * keylabel, unsigned int & u); + + /// check if the last read key=value pair matches keylabel and store the value in valuestring + bool got_key_angle(const char * keylabel, float & f); + + bool got_key_vector3f(const char * keylabel, math::Vector3f & v); + + + /// return the number of lines read so far + inline unsigned int line() const { + return line_number; + } + + /// return true of the ini file is open for reading + inline bool is_open() { return mapfile_ifs.is_open(); } + + /// current filename + inline std::string const & name() const {return mapfile_name; } + + /// close the file + void close(); + + /// generate triangles for one plane in the plane list + void make_brushface(Plane *face); + + /// load parsed primitives into map fragments + void load_fragments(Model *model); + + /// list of planes for the current brush + std::vector<Plane *> planes; + + std::string classname_current; + std::string key_current; + std::string value_current; + + bool last_read_was_key; + bool last_read_was_classname; + + unsigned int brushes; + unsigned int parse_level; + unsigned int line_number; + std::ifstream mapfile_ifs; + std::string mapfile_name; + + std::list<Triangle *> class_tris; // normal triangles + std::list<Triangle *> class_etris; // entity color triangles + std::list<Triangle *> class_ltris; // light triangles + + math::Vector3f class_maxbbox; + math::Vector3f class_minbbox; }; } diff --git a/src/model/mapfile.cc b/src/model/mapfile.cc deleted file mode 100644 index 585f13b..0000000 --- a/src/model/mapfile.cc +++ /dev/null @@ -1,562 +0,0 @@ -/* - filesystem/mapfile.cc - This file is part of the Osirion project and is distributed under - the terms of the GNU General Public License version 2 -*/ - -#include "filesystem/filesystem.h" -#include "math/mathlib.h" -#include "model/mapfile.h" -#include "model/vertexarray.h" -#include "sys/sys.h" - -#include <sstream> -#include <string> - -namespace model { - -const float MAX_BOUNDS = 16384; -const float MIN_DELTA = 10e-10; - -MapFile::MapFile() {} - -MapFile::~MapFile() {} - -bool MapFile::open(std::string const & name) { - - last_read_was_classname = false; - last_read_was_key = false; - key_current = ""; - value_current = ""; - classname_current = ""; - line_number = 0; - parse_level = 0; - brushes = 0; - - mapfile_name.assign("maps/"); - mapfile_name.append(name); - mapfile_name.append(".map"); - - filesystem::File *f = filesystem::open(mapfile_name.c_str()); - if (!f) { - con_warn << "Could not open " << mapfile_name << std::endl; - return false; - } - - std::string fn = f->path(); - fn.append(f->name()); - filesystem::close(f); - - mapfile_ifs.open(fn.c_str()); - if (!mapfile_ifs.is_open()) { - con_warn << "Could not stream " << fn << "!\n"; - return false; - } - - return true; -} - - -bool MapFile::got_classname() const { - return last_read_was_classname; -} - -bool MapFile::got_classname(const char * classnamelabel) const { - return (last_read_was_classname && (classname_current.compare(classnamelabel) == 0)); -} - -bool MapFile::getline() { - using math::Vector3f; - - char data[1024]; - - last_read_was_classname = false; - last_read_was_key = false; - - key_current = ""; - value_current = ""; - - if (!mapfile_ifs.is_open()) - return false; - - if (mapfile_ifs.getline(data, 1023)) { - line_number++; - std::istringstream linestream(data); - std::string firstword; - - if (linestream >> firstword) { - if (!firstword.size()) { - return true; - - } else if (firstword == "//") { - return true; - - } else if (firstword == "{") { - parse_level++; - - } else if (firstword == "}") { - if ((parse_level == 2) && (classname_current == "worldspawn")) { - // brush - if (VertexArray::instance()) { - // for every face - for (std::vector<Plane *>::iterator face = planes.begin(); face != planes.end(); face++) { - make_brushface((*face)); - } - - // clean planes - for (std::vector<Plane *>::iterator it = planes.begin(); it != planes.end(); it++) { - delete(*it); - } - planes.clear(); - - brushes++; - } - value_current.clear(); - } - parse_level--; - - } else if (parse_level == 1) { - - if (firstword == "\"classname\"") { - classname_current.clear(); - - if (linestream >> classname_current) { - if (classname_current.size() > 2) { - classname_current.erase(0,1); - classname_current.erase(classname_current.size()-1, 1); - last_read_was_classname = true; - } else { - classname_current.clear(); - } - } - - } else if ((firstword.size() > 2) && (firstword[0] == '\"') && (firstword[firstword.size()-1] == '\"')) { - - key_current.assign(firstword); - key_current.erase(0,1); - key_current.erase(key_current.size()-1, 1); - - value_current.clear(); - char c; - while ((linestream.get(c)) && (c != '"')); - while ((linestream.get(c)) && (c != '"')) - value_current += c; - - last_read_was_key = true; - } - - } else if (parse_level == 2) { - - if ((firstword == "(") && (classname_current == "worldspawn")) { - // brush plane - if (VertexArray::instance()) { - Vector3f p1, p2, p3; - std::string tmp; - std::string texture; - int n = 0; - - linestream >> p1; - linestream >> tmp; // ) - linestream >> tmp; // ( - linestream >> p2; - linestream >> tmp; // ) - linestream >> tmp; // ( - linestream >> p3; - linestream >> tmp; // ) - linestream >> texture; - - // 5 numbers (texture alignment?) - for (int i=0; i < 5; i++) - linestream >> tmp; - - // content flags ? - if (!(linestream >> n)) - n = 0; - - Plane *plane = new Plane(p1, p2, p3); - plane->texture() = texture; - if (n > 0) - plane->detail() = true; - - // surface flags - if (!(linestream >> n)) - n = 0; - plane->surface_flags() = n; - - planes.push_back(plane); - } - value_current.clear(); - } - } - } - } else { - - return false; - } - - return true; -} - -void MapFile::make_brushface(Plane *face) -{ - using math::Vector3f; - - // ignore caulk - if (face->texture() == "common/caulk") { - return; - } - - // FIXME clip should be parsed as collision blocks - if (face->texture() == "common/clip") { - return; - } - - // using suggestions from - // http://www.flipcode.com/archives/Level_Editing.shtml - - // vertex list - std::vector<math::Vector3f *> vl; - - // calculate initial vertices on the bounding box - - // check if the face is x-axis oriented - if ((fabsf(face->normal().x) >= fabsf(face->normal().y)) && (fabsf(face->normal().x) >= fabsf(face->normal().z))) { - - if (face->normal().x >= 0) { - vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, -MAX_BOUNDS)); - vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, MAX_BOUNDS)); - vl.push_back(new math::Vector3f(0, MAX_BOUNDS, MAX_BOUNDS)); - vl.push_back(new math::Vector3f(0, MAX_BOUNDS, -MAX_BOUNDS)); - } else { - vl.push_back(new math::Vector3f(0, MAX_BOUNDS, -MAX_BOUNDS)); - vl.push_back(new math::Vector3f(0, MAX_BOUNDS, MAX_BOUNDS)); - vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, MAX_BOUNDS)); - vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, -MAX_BOUNDS)); - } - // calculate the x coordinate of each face vertex - for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) { - (*it)->x = (-face->d() - - face->normal().z * (*it)->z - - face->normal().y * (*it)->y) / - face->normal().x; - } - } - - // check if the face is y-axis oriented - else if ((fabsf(face->normal().y) >= fabsf(face->normal().x)) && (fabsf(face->normal().y) >= fabsf(face->normal().z))) { - - if (face->normal().y >= 0) { - vl.push_back(new Vector3f(MAX_BOUNDS, 0, -MAX_BOUNDS)); - vl.push_back(new Vector3f(MAX_BOUNDS, 0, MAX_BOUNDS)); - vl.push_back(new Vector3f(-MAX_BOUNDS, 0, MAX_BOUNDS)); - vl.push_back(new Vector3f(-MAX_BOUNDS, 0, -MAX_BOUNDS)); - } else { - vl.push_back(new Vector3f(-MAX_BOUNDS, 0, -MAX_BOUNDS)); - vl.push_back(new Vector3f(-MAX_BOUNDS, 0, MAX_BOUNDS)); - vl.push_back(new Vector3f(MAX_BOUNDS, 0, MAX_BOUNDS)); - vl.push_back(new Vector3f(MAX_BOUNDS, 0, -MAX_BOUNDS)); - } - - // calculate the x coordinate of each face vertex - for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) { - (*it)->y = (-face->d() - - face->normal().z * (*it)->z - - face->normal().x * (*it)->x) / - face->normal().y; - } - } - - // face must be z-axis oriented - else { - - if (face->normal().z >= 0) { - vl.push_back(new Vector3f(-MAX_BOUNDS, -MAX_BOUNDS, 0)); - vl.push_back(new Vector3f(-MAX_BOUNDS, MAX_BOUNDS, 0)); - vl.push_back(new Vector3f(MAX_BOUNDS, MAX_BOUNDS, 0)); - vl.push_back(new Vector3f(MAX_BOUNDS, -MAX_BOUNDS, 0)); - } else { - vl.push_back(new Vector3f(MAX_BOUNDS, -MAX_BOUNDS, 0)); - vl.push_back(new Vector3f(MAX_BOUNDS, MAX_BOUNDS, 0)); - vl.push_back(new Vector3f(-MAX_BOUNDS, MAX_BOUNDS, 0)); - vl.push_back(new Vector3f(-MAX_BOUNDS, -MAX_BOUNDS, 0)); - } - - // calculate the x coordinate of each face vertex - for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) { - (*it)->z = (-face->d() - - face->normal().x * (*it)->x - - face->normal().y * (*it)->y) / - face->normal().z; - } - } - - - // intersect the face with every plane - for (std::vector<Plane *>::iterator pit = planes.begin(); pit != planes.end(); pit++) { - Plane *plane = (*pit); - if (plane == face) { - continue; - } - - Vector3f fn = crossproduct(face->point(1)-face->point(0), face->point(2)-face->point(0)); - Vector3f pn = crossproduct(plane->point(1)-plane->point(0), plane->point(2)-plane->point(0)); - - Vector3f t = crossproduct(fn, pn); - if ((t.x == 0) && (t.y == 0) && (t.z == 0)) { - continue; - } - - // intersect face with plane - for (int i=0; vl.size() - i > 0; i++) { - - Vector3f v(*vl.at(i)); - - Vector3f next; - if (vl.size() - i > 1) { - next = *vl.at(i+1); - } else { - next = *vl.front(); - } - - Vector3f prev; - if (i > 0) { - prev = *vl.at(i-1); - } else { - prev = *vl.back(); - } - - if ((v.x*plane->normal().x + v.y*plane->normal().y + v.z*plane->normal().z +plane->d()) < MIN_DELTA) { - - // find current - std::vector<Vector3f *>::iterator vit = vl.begin(); - while ((*vit) != vl.at(i)) { - vit++; - } - - // check if prev - v intersects with plane - if ((prev.x*plane->normal().x + prev.y*plane->normal().y + prev.z*plane->normal().z + plane->d()) > -MIN_DELTA) { - - // calculate intersection - float t1 = -plane->normal().x * prev.x - plane->normal().y * prev.y - plane->normal().z * prev.z -plane->d(); - float t2 = (plane->normal().x * v.x - plane->normal().x * prev.x + - plane->normal().y * v.y - plane->normal().y * prev.y + - plane->normal().z * v.z - plane->normal().z * prev.z); - - Vector3f *s = new Vector3f; - - if (t2 == 0) { - *s = v; - } else { - for (int j = 0; j < 3; j++) - (*s)[j] = prev [j] + t1 * (v[j] - prev[j]) / t2; - } - - vit = vl.insert(vit,s); - vit++; - i++; - } - - // check if next - v intersects with plane - if ((next.x*plane->normal().x + next.y*plane->normal().y + next.z*plane->normal().z + plane->d()) > -MIN_DELTA) { - - // calculate intersection - float t1 = -plane->normal().x * v.x - plane->normal().y * v.y - plane->normal().z * v.z -plane->d(); - float t2 = (plane->normal().x * next.x - plane->normal().x * v.x + - plane->normal().y * next.y - plane->normal().y * v.y + - plane->normal().z * next.z - plane->normal().z * v.z); - //cout << "next t2 " << t2 << std::endl; - Vector3f *s = new Vector3f; - - if (t2 == 0) { - *s = v; - } else { - for (int j = 0; j < 3; j++) - (*s)[j] = v [j] + t1 * (next[j] - v[j]) / t2; - } - - vit = vl.insert(vit,s); - vit++; - i++; - } - - // erase - delete *vit; - vl.erase(vit); - i--; - } - - } - } - - if (vl.size() > 2) { - - math::Color *color = 0; - if (face->texture() == "colors/white") { - color = new math::Color(1, 1, 1); - } else if (face->texture() == "colors/grey90") { - color = new math::Color(0.9, 0.9, 0.9); - } else if (face->texture() == "colors/grey75") { - color = new math::Color(0.75, 0.75, 0.75); - } else if (face->texture() == "colors/grey50") { - color = new math::Color(0.5, 0.5, 0.5); - } else if (face->texture() == "colors/grey25") { - color = new math::Color(0.25, 0.25, 0.25); - } else if (face->texture() == "colors/black") { - color = new math::Color(0, 0, 0); - } else if (face->texture() == "colors/red") { - color = new math::Color(1, 0, 0); - } else if (face->texture() == "colors/green") { - color = new math::Color(0, 1, 0); - } else if (face->texture() == "colors/blue") { - color = new math::Color(0, 0, 1); - } else if (face->texture() == "common/entity") { - color = 0; - } else - // unknown textures get hot pink - color = new math::Color(1.0f, 0.0, 1.0f); - - // calculate bounding box - for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) { - - *(*it) *= SCALE; - - for (int i=0; i < 3; i++) { - if (class_maxbbox[i] < (*(*it))[i]) - class_maxbbox[i] = (*(*it))[i]; - - if (class_minbbox[i] > (*(*it))[i]) - class_minbbox[i] = (*(*it))[i]; - } - } - - // split face into triangles - while (vl.size() >2 ) { - std::vector<Vector3f *>::iterator v0 = vl.begin(); - std::vector<Vector3f *>::reverse_iterator vn = vl.rbegin(); - std::vector<Vector3f *>::reverse_iterator vn1 = vl.rbegin(); - ++vn1; - - Vector3f n(face->normal()*-1); - n.normalize(); - - if (!color) { - // evertices will be added to the VertexArray after normal vertices - Triangle *triangle = new Triangle(*(*vn1), *(*vn), *(*v0), n, 0, face->detail()); - class_etris.push_back(triangle); - } else if ((face->surface_flags() & 1) == 1 ) { - // lvertices - Triangle *triangle = new Triangle(*(*vn1), *(*vn), *(*v0), n, color, face->detail()); - class_ltris.push_back(triangle); - } else { - Triangle *triangle = new Triangle(*(*vn1), *(*vn), *(*v0), n, color, face->detail()); - class_tris.push_back(triangle); - } - - delete (*vn); - vl.pop_back(); - } - if (color) delete color; - } else { - con_debug << "Unresolved face!\n"; - } - - // clean up the vertex list - for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) { - delete(*it); - } - - vl.clear(); -} - -bool MapFile::got_key_string(const char * keylabel, std::string & valuestring) { - if (last_read_was_key && (key_current.compare(keylabel) == 0 )) { - valuestring.assign(value_current); - return true; - } else { - return false; - } -} - -bool MapFile::got_key_vector3f(const char * keylabel, math::Vector3f & v) { - if (last_read_was_key && (key_current.compare(keylabel) == 0 )) { - std::istringstream is(value_current); - float x, y, z; - if ((is >> x) && (is >> y) && (is >> z)) { - v = math::Vector3f(x,y,z); - } else { - v= math::Vector3f(); - } - return true; - } else { - return false; - } -} - -bool MapFile::got_key_float(const char * keylabel, float & f) { - if (last_read_was_key && (key_current.compare(keylabel) == 0 )) { - std::istringstream is(value_current); - if (!(is >> f)) { - f = 0; - } - return true; - } else { - return false; - } -} - -bool MapFile::got_key_int(const char * keylabel, unsigned int & u) -{ - if (last_read_was_key && (key_current.compare(keylabel) == 0 )) { - std::istringstream is(value_current); - if (!(is >> u)) { - u = 0; - } - return true; - } else { - return false; - } -} - -bool MapFile::got_key(const char * keylabel) { - return (last_read_was_key && (key_current.compare(keylabel) == 0 )); -} - -bool MapFile::got_key_angle(const char * keylabel, float & f) { - if (last_read_was_key && (key_current.compare(keylabel) == 0 )) { - std::istringstream is(value_current); - if ((is >> f)) { - f = math::degrees360f(f); - } else { - f = 0; - } - return true; - } else { - return false; - } -} - -bool MapFile::got_key_color(const char * keylabel, math::Color & color) { - if (last_read_was_key && (key_current.compare(keylabel) == 0 )) { - std::istringstream is(value_current); - float r, g, b; - if ((is >> r) && (is >> g) && (is >> b)) { - if ((r > 1) || (g > 1) || (b > 1)) { - r /= 255; g /= 255; b /= 255; - } - color = math::Color(r, g, b); - } else { - color = math::Color(); - } - return true; - } else { - return false; - } -} - -void MapFile::close() -{ - mapfile_ifs.close(); -} - -} // namespace filesystem - diff --git a/src/model/mapfile.h b/src/model/mapfile.h deleted file mode 100644 index e599ec0..0000000 --- a/src/model/mapfile.h +++ /dev/null @@ -1,133 +0,0 @@ -/* - model/mapfile.h - This file is part of the Osirion project and is distributed under - the terms of the GNU General Public License version 2 -*/ - -#ifndef __INCLUDED_MODEL_MAPFILE_H__ -#define __INCLUDED_MODEL_MAPFILE_H__ - -#include <fstream> -#include <string> -#include <vector> - -#include "model/model.h" -#include "model/plane.h" -#include "model/triangle.h" - -namespace model { - -/// class to parse .map files -class MapFile { - -public: - MapFile(); - ~MapFile(); - - /// open the file for reading - /** the filename will get the "maps/" prefix and ".map" suffix - */ - bool open(std::string const & name); - - /// parse one line, returns false on end-of-file - bool getline(); - - /// current classname - inline std::string classname() const { - return classname_current; - } - - /// current key - inline std::string key() const { - return key_current; - } - - /// current value - inline std::string value() const { - return value_current; - } - - /// true if the last read line contained a new classname - bool got_classname() const; - - /// true if the last read line contained a new classname - bool got_classname(const char*) const; - - /// true if the last read statement was a key=value pair - inline bool got_key() const { - return last_read_was_key; - } - - bool got_key(const char * keylabel); - - /// check if the last read key=value pair matches keylabel and store the value in valuestring - bool got_key_string(const char * keylabel, std::string & valuestring); - - /// check if the last read key=value pair matches keylabel and store the value in color - bool got_key_color(const char * keylabel, math::Color & color); - - /// check if the last read key=value pair matches keylabel and store the value in f - bool got_key_float(const char * keylabel, float & f); - - /// check if the last read key=value pair matches keylabel and store the value in f - bool got_key_int(const char * keylabel, unsigned int & u); - - /// check if the last read key=value pair matches keylabel and store the value in valuestring - bool got_key_angle(const char * keylabel, float & f); - - bool got_key_vector3f(const char * keylabel, math::Vector3f & v); - - - /// return the number of lines read so far - inline unsigned int line() const { - return line_number; - } - - /// return true of the ini file is open for reading - inline bool is_open() { return mapfile_ifs.is_open(); } - - /// current filename - inline std::string const & name() const {return mapfile_name; } - - /// close the file - void close(); - - /// tmp lists with triangles - std::list<Triangle *> class_tris; - - /// tmp lists with light triangles - std::list<Triangle *> class_ltris; - - /// tmp lists with entity color triangles - std::list<Triangle *> class_etris; - - math::Vector3f class_maxbbox; - - math::Vector3f class_minbbox; - - unsigned int brushes; - -protected: - /// generate triangles for one plane in the plane list - void make_brushface(Plane *face); - - /// list of planes for the current brush - std::vector<Plane *> planes; - -private: - std::string classname_current; - std::string key_current; - std::string value_current; - - bool last_read_was_key; - bool last_read_was_classname; - - unsigned int parse_level; - unsigned int line_number; - std::ifstream mapfile_ifs; - std::string mapfile_name; -}; - -} - -#endif // __INCLUDED_MODEL_MAPFILE_H__ diff --git a/src/model/material.h b/src/model/material.h new file mode 100644 index 0000000..02ae58f --- /dev/null +++ b/src/model/material.h @@ -0,0 +1,21 @@ +/* + model/material.h + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2 +*/ + +#ifndef __INCLUDED_MODEL_MATERIAL_H__ +#define __INCLUDED_MODEL_MATERIAL_H__ + +namespace model +{ + +class Material +{ +public: + enum Flags { None=0, Primary=1, Secondary=2, Tertiary=3, Dark=4, Light=8, Reflective=16 }; +}; + +} + +#endif // __INCLUDED_MODEL_MATERIAL_H__ diff --git a/src/model/primitives.h b/src/model/primitives.h new file mode 100644 index 0000000..28da706 --- /dev/null +++ b/src/model/primitives.h @@ -0,0 +1,44 @@ +/* + model/primitives.h + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2 +*/ + +#ifndef __INCLUDED_MODEL_PRIMITIVES_H__ +#define __INCLUDED_MODEL_PRIMITIVES_H__ + +#include "math/vector3f.h" +#include "math/color.h" +#include "model/triangle.h" +#include "model/quad.h" + +namespace model +{ + +/// a list of Triangle and Quad primitives that have to be rendered using the same material, to be parsed into fragments +class Primitives +{ +public: + Primitives(unsigned int material); + ~Primitives(); + + /// the material to be used for these primitives + inline unsigned int material() const { return primitives_material; } + + /// add a Triangle primitive + void add_triangle(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, + math::Vector3f const &normal, math::Color const &color, bool detail); + + /// add a Quad primitive + void add_quad(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, math::Vector3f const &v3, + math::Vector3f const &normal, math::Color const &color, bool detail); + +private: + std::list<Triangle *> primitives_triangles; + std::list<Quad *> primitives_quads; + + unsigned int primitives_material; +}; + +} +#endif diff --git a/src/model/quad.cc b/src/model/quad.cc new file mode 100644 index 0000000..e216532 --- /dev/null +++ b/src/model/quad.cc @@ -0,0 +1,28 @@ +/* + model/quad.cc + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2 +*/ + +#include "model/quad.h" + +namespace model +{ + +Quad::Quad(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, math::Vector3f const &v3, + math::Vector3f const &normal, math::Color const &color, bool detail) : + quad_v0(v0), + quad_v1(v1), + quad_v2(v2), + quad_v3(v3), + quad_normal(normal), + quad_color(color) +{ + quad_detail = detail; +} + +Quad::~Quad() +{ +} + +} diff --git a/src/model/quad.h b/src/model/quad.h new file mode 100644 index 0000000..d2215f2 --- /dev/null +++ b/src/model/quad.h @@ -0,0 +1,60 @@ +/* + model/quad.h + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2 +*/ + +#ifndef __INCLUDED_MODEL_QUAD_H__ +#define __INCLUDED_MODEL_QUAD_H__ + +#include "math/color.h" +#include "math/vector3f.h" + +namespace model +{ + +/// a model quad +class Quad +{ +public: + /// a new quad with 4 vertices, a normal, color and a detail flag + Quad(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, math::Vector3f const &v3, + math::Vector3f const &n, math::Color const & color, bool detail); + /// delete quad + ~Quad(); + + /// normal of the quad + inline math::Vector3f const & normal() const { return quad_normal; } + + /// color of the quad + inline math::Color const & color() const { return quad_color;} + + /// indidcates if this quad was generated from a detail brush + inline bool detail() const { return quad_detail; } + + /// quad vertex 0 + inline math::Vector3f & v0() { return quad_v0; } + + /// quad vertex 1 + inline math::Vector3f & v1() { return quad_v1; } + + /// quad vertex 2 + inline math::Vector3f & v2() { return quad_v2; } + + /// quad vertex 3 + inline math::Vector3f & v3() { return quad_v3; } +private: + + math::Vector3f quad_v0; + math::Vector3f quad_v1; + math::Vector3f quad_v2; + math::Vector3f quad_v3; + + math::Vector3f quad_normal; + math::Color quad_color; + bool quad_detail; +}; + +} + +#endif // __INCLUDED_MODEL_QUAD_H__ diff --git a/src/model/tirangle.cc b/src/model/triangle.cc index fd8ad1a..7c36615 100644 --- a/src/model/tirangle.cc +++ b/src/model/triangle.cc @@ -9,18 +9,14 @@ namespace model { -Triangle::Triangle(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, math::Vector3f const &n, math::Color *color, bool detail) : +Triangle::Triangle(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, + math::Vector3f const &normal, math::Color const &color, bool detail) : triangle_v0(v0), triangle_v1(v1), triangle_v2(v2), - triangle_normal(n) + triangle_normal(normal), + triangle_color(color) { - - if (color) - triangle_color = *color; - else - math::Color(1.0f, 1.0f, 1.0f); - triangle_detail = detail; } diff --git a/src/model/triangle.h b/src/model/triangle.h index 58e25e4..9d775c4 100644 --- a/src/model/triangle.h +++ b/src/model/triangle.h @@ -18,25 +18,36 @@ class Triangle { public: /// a new triangle with 3 vertices, a normal, color and a detail flag - Triangle(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, math::Vector3f const &n, - math::Color *color=0, bool detail=false); + Triangle(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, + math::Vector3f const &n, math::Color const & color, bool detail); + /// delete triangle ~Triangle(); /// normal of the triangle inline math::Vector3f const & normal() const { return triangle_normal; } + /// color of the triangle inline math::Color const & color() const { return triangle_color;} + /// indidcates if this triangle was generated from a detail brush inline bool detail() const { return triangle_detail; } /// triangle vertex 0 + inline math::Vector3f & v0() { return triangle_v0; } + + /// triangle vertex 1 + inline math::Vector3f & v1() { return triangle_v1; } + + /// triangle vertex 2 + inline math::Vector3f & v2() { return triangle_v2; } +private: + math::Vector3f triangle_v0; /// triangle vertex 1 math::Vector3f triangle_v1; /// triangle vertex 2 math::Vector3f triangle_v2; -private: math::Vector3f triangle_normal; math::Color triangle_color; bool triangle_detail; diff --git a/src/model/vertexarray.cc b/src/model/vertexarray.cc index 27124fa..6a635eb 100644 --- a/src/model/vertexarray.cc +++ b/src/model/vertexarray.cc @@ -75,8 +75,9 @@ void VertexArray::add_sphere() math::Color white(1.0f, 1.0f, 1.0f); math::Vector3f v; math::Vector3f n; - math::Vector3f tex; - int count; + float texx, texy; + + int quad_count = 0; // add sphere for (int j=0; j < (SPHERESEGMENTS-1) / 2; j++) { @@ -88,18 +89,22 @@ void VertexArray::add_sphere() v = math::Vector3f(r*costable[i], r*sintable[i], costable[j]); n = v; n.normalize(); - tex.assign((float)i/(float)(SPHERESEGMENTS-1), -costable[j]/2 + 0.5f , 0); - add_vertex(v, n, white, tex); + texx = (float)i/(float)(SPHERESEGMENTS-1); + texy = -costable[j]/2 + 0.5f; + add_vertex(v, n, white, texx, texy); v = math::Vector3f(r1*costable[i], r1*sintable[i], costable[j+1]); n = v; n.normalize(); - tex.assign((float)i/(float)(SPHERESEGMENTS-1), -costable[j+1]/2 + 0.5f, 0); - add_vertex(v, n, white, tex); - count +=2; + texx = (float)i/(float)(SPHERESEGMENTS-1); + texy = -costable[j+1]/2 + 0.5f; + add_vertex(v, n, white, texx, texy); + + quad_count++; } - + quad_count--; } + // add inside-out sphere for (int j=0; j < (SPHERESEGMENTS-1) / 2; j++) { @@ -112,15 +117,16 @@ void VertexArray::add_sphere() v = math::Vector3f(r*costable[i], r*sintable[i], costable[j]); n = v; n.normalize(); - tex.assign(1-(float)i/(float)(SPHERESEGMENTS-1), -costable[j]/2 + 0.5f , 0); - add_vertex(v, n, white, tex); + texx = 1-(float)i/(float)(SPHERESEGMENTS-1); + texy = -costable[j]/2 + 0.5f; + add_vertex(v, n, white, texx, texy); v = math::Vector3f(r1*costable[i], r1*sintable[i], costable[j+1]); n = v; n.normalize(); - tex.assign(1-(float)i/(float)(SPHERESEGMENTS-1), -costable[j+1]/2 + 0.5f, 0); - add_vertex(v, n, white, tex); - count +=2; + texx = 1-(float)i/(float)(SPHERESEGMENTS-1); + texy = -costable[j+1]/2 + 0.5f; + add_vertex(v, n, white, texx, texy); } } @@ -129,10 +135,13 @@ void VertexArray::add_sphere() delete[] costable; } -size_t VertexArray::add_vertex(math::Vector3f const &v, math::Vector3f const &n, math::Color const &color) { +size_t VertexArray::add_vertex(math::Vector3f const &v, math::Vector3f const &n, math::Color const &color, float tex_x, float tex_y) +{ if (vertex_index + 3 >= vertex_size) { - con_warn << "VertexArray overflow!" << std::endl; - vertex_overflow = true; + if (!vertex_overflow) { + con_warn << "VertexArray overflow!" << std::endl; + vertex_overflow = true; + } return 0; } @@ -145,31 +154,16 @@ size_t VertexArray::add_vertex(math::Vector3f const &v, math::Vector3f const &n, vertex_color[vertex_index+1] = color.g; vertex_color[vertex_index+2] = color.b; + vertex_texture[vertex_index] = tex_x; + vertex_texture[vertex_index+1] = tex_y; + // reserved + vertex_texture[vertex_index+2] = 0; + vertex_index += 3; return 1; } -size_t VertexArray::add_vertex(math::Vector3f const &v, math::Vector3f const &n, math::Color const &color, math::Vector3f const &tex) { - if (vertex_index + 3 >= vertex_size) { - con_warn << "VertexArray overflow!" << std::endl; - vertex_overflow = true; - return 0; - } - - for (int i = 0; i < 3; i ++) { - vertex_vertex[vertex_index+i] = v[i]; - vertex_normal[vertex_index+i] = n[i]; - vertex_texture[vertex_index+i] = tex[i]; - } - - vertex_color[vertex_index] = color.r; - vertex_color[vertex_index+1] = color.g; - vertex_color[vertex_index+2] = color.b; - - vertex_index += 3; - return 1; -} } diff --git a/src/model/vertexarray.h b/src/model/vertexarray.h index 26d2514..6330d8c 100644 --- a/src/model/vertexarray.h +++ b/src/model/vertexarray.h @@ -15,6 +15,8 @@ namespace model { const int SPHERESEGMENTS=65; /// global vertex array +/** a VertexArray acts like a stack of model vertices, it has no knowledge of what it is holding + */ class VertexArray { public: @@ -24,9 +26,8 @@ public: void clear(); - size_t add_vertex(math::Vector3f const &v, math::Vector3f const &n, math::Color const &color); - size_t add_vertex(math::Vector3f const &v, math::Vector3f const &n, math::Color const &color, math::Vector3f const &tex); - + size_t add_vertex(math::Vector3f const &v, math::Vector3f const &n, math::Color const &color, float tex_x=0.0f, float tex_y=0.0f); + inline float *vertex() { return vertex_vertex; } inline float *color() { return vertex_color; } inline float *normal() { return vertex_normal; } @@ -34,7 +35,10 @@ public: inline bool overflow() const { return vertex_overflow; } + /// number of allocated floats inline size_t size() const { return vertex_size; } + + /// index to the top of the stack inline size_t index() const { return vertex_index; } static inline VertexArray *instance() { return vertex_instance; } @@ -48,7 +52,7 @@ private: size_t vertex_index; size_t vertex_size; - + void add_sphere(); static VertexArray *vertex_instance; diff --git a/src/model/vertexdata.h b/src/model/vertexdata.h deleted file mode 100644 index e69de29..0000000 --- a/src/model/vertexdata.h +++ /dev/null |