blob: 9d775c45d9b319e652dc654bcaecbe8579fd40a1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
/*
model/triangle.h
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2
*/
#ifndef __INCLUDED_MODEL_TRIANGLE_H__
#define __INCLUDED_MODEL_TRIANGLE_H__
#include "math/color.h"
#include "math/vector3f.h"
namespace model
{
/// a model triangle
class Triangle
{
public:
/// a new triangle with 3 vertices, a normal, color and a detail flag
Triangle(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2,
math::Vector3f const &n, math::Color const & color, bool detail);
/// delete triangle
~Triangle();
/// normal of the triangle
inline math::Vector3f const & normal() const { return triangle_normal; }
/// color of the triangle
inline math::Color const & color() const { return triangle_color;}
/// indidcates if this triangle was generated from a detail brush
inline bool detail() const { return triangle_detail; }
/// triangle vertex 0
inline math::Vector3f & v0() { return triangle_v0; }
/// triangle vertex 1
inline math::Vector3f & v1() { return triangle_v1; }
/// triangle vertex 2
inline math::Vector3f & v2() { return triangle_v2; }
private:
math::Vector3f triangle_v0;
/// triangle vertex 1
math::Vector3f triangle_v1;
/// triangle vertex 2
math::Vector3f triangle_v2;
math::Vector3f triangle_normal;
math::Color triangle_color;
bool triangle_detail;
};
}
#endif // __INCLUDED_MODEL_TRIANGLE_H__
|