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-rw-r--r--src/core/entity.cc2
-rw-r--r--src/core/entity.h5
-rw-r--r--src/core/model.h5
-rw-r--r--src/render/draw.cc100
4 files changed, 64 insertions, 48 deletions
diff --git a/src/core/entity.cc b/src/core/entity.cc
index fd28a1c..ebf9723 100644
--- a/src/core/entity.cc
+++ b/src/core/entity.cc
@@ -98,6 +98,7 @@ Entity::Entity(unsigned int flags) :
entity_destroyed = false;
entity_dirty = false;
+ entity_model = 0;
entity_modelname.clear();
entity_name.clear();
@@ -131,6 +132,7 @@ Entity::Entity(std::istream & is)
while ( (is.get(c)) && (c != '"'))
n += c;
entity_modelname = n;
+ entity_model = 0; // this will be resolved later
entity_created = true;
entity_destroyed = false;
diff --git a/src/core/entity.h b/src/core/entity.h
index 323eec7..54479be 100644
--- a/src/core/entity.h
+++ b/src/core/entity.h
@@ -13,6 +13,7 @@ class Entity;
class EntityControlable;
}
+#include "core/model.h"
#include "core/player.h"
#include "math/mathlib.h"
@@ -65,6 +66,9 @@ public:
/// entity model name
inline std::string const & modelname() { return entity_modelname; }
+ /// pointer to the model, is used client-side
+ inline Model * model() { return entity_model; }
+
/// dirty flag
inline bool dirty() const { return entity_dirty; }
@@ -128,6 +132,7 @@ public:
float entity_radius;
std::string entity_name;
std::string entity_modelname;
+ Model *entity_model;
Shape entity_shape;
math::Vector3f entity_location;
math::Color entity_color;
diff --git a/src/core/model.h b/src/core/model.h
index 5deee35..5a3cd72 100644
--- a/src/core/model.h
+++ b/src/core/model.h
@@ -7,6 +7,11 @@
#ifndef __INCLUDED_CORE_MODEL_H__
#define __INCLUDED_CORE_MODEL_H__
+namespace core
+{
+class Model;
+}
+
#include <vector>
#include <map>
#include <list>
diff --git a/src/render/draw.cc b/src/render/draw.cc
index 77f8457..8a03e40 100644
--- a/src/render/draw.cc
+++ b/src/render/draw.cc
@@ -121,12 +121,12 @@ void draw_entity_axis(core::Entity *entity)
/* ----- Entity models --------------------------------------------- */
-void draw_model_vertex(core::Model *model, core::Entity *entity)
+void draw_model_vertex(core::Entity *entity)
{
// draw model vertices
- if (model->vertex_count()) {
- size_t index = model->first_vertex();
- size_t count = model->vertex_count();
+ if (entity->model()->vertex_count()) {
+ size_t index = entity->model()->first_vertex();
+ size_t count = entity->model()->vertex_count();
if (r_drawwireframe && r_drawwireframe->value()) {
glDrawArrays(gl::LineLoop, index, count);
@@ -138,12 +138,12 @@ void draw_model_vertex(core::Model *model, core::Entity *entity)
}
}
-void draw_model_evertex(core::Model *model, core::Entity *entity)
+void draw_model_evertex(core::Entity *entity)
{
// draw model evertices
- if (model->evertex_count()) {
- size_t index = model->first_evertex();
- size_t count = model->evertex_count();
+ if (entity->model()->evertex_count()) {
+ size_t index = entity->model()->first_evertex();
+ size_t count = entity->model()->evertex_count();
render::gl::color(entity->color());
glVertexPointer(3, GL_FLOAT, 0, core::VertexArray::evertex);
@@ -162,8 +162,10 @@ void draw_model_evertex(core::Model *model, core::Entity *entity)
}
}
-void draw_model_lights(core::Model *model, core::Entity *entity)
+void draw_model_lights(core::Entity *entity)
{
+ core::Model *model = entity->model();
+
if (model->model_light.size()) {
glPointSize(10);
gl::begin(gl::Points);
@@ -179,8 +181,10 @@ void draw_model_lights(core::Model *model, core::Entity *entity)
}
}
-void draw_model_engines(core::Model *model, core::EntityControlable *entity)
+void draw_model_engines(core::EntityControlable *entity)
{
+ core::Model *model = entity->model();
+
if (model->model_engine.size() && entity->thrust()) {
gl::color(1.0f, 0.0f ,0.0f, 1.0f);
gl::begin(gl::Lines);
@@ -195,20 +199,20 @@ void draw_model_engines(core::Model *model, core::EntityControlable *entity)
}
-void draw_model_radius(core::Model *model, core::Entity *entity)
+void draw_model_radius(core::Entity *entity)
{
sphere.sphere_color = entity->color();
sphere.sphere_color.a = 0.25f;
- sphere.radius = model->radius();
+ sphere.radius = entity->model()->radius();
sphere.draw();
Stats::spheres += 1;
}
-void draw_model_shield(core::Model *model, core::EntityControlable *entity)
+void draw_model_shield(core::EntityControlable *entity)
{
// shield rotation
gl::rotate(angle, 0.0f, 0.0f, 1.0f );
- gl::scale(model->radius(), model->radius(), model->radius());
+ gl::scale(entity->model()->radius(), entity->model()->radius(), entity->model()->radius());
// draw the shield
gl::color(math::Color(0.0f, 1.0f ,0.0f));
@@ -242,14 +246,20 @@ void draw_model_shield(core::Model *model, core::EntityControlable *entity)
/* ----- Render passes --------------------------------------------- */
-inline bool test_draw_distance(core::Model *model, core::Entity *entity)
+inline bool test_draw_distance(core::Entity *entity)
{
- return (model && (math::distancesquared(camera_target, entity->location()) <= (drawdistance*drawdistance*model->radius())));
+ if (!entity->model())
+ return false;
+ else
+ return (math::distancesquared(camera_target, entity->location()) <= (drawdistance*drawdistance*entity->model()->radius()));
}
-inline bool test_drawfx_distance(core::Model *model, core::Entity *entity)
+inline bool test_drawfx_distance(core::Entity *entity)
{
- return (model && (math::distancesquared(camera_target, entity->location()) <= (drawfxdistance*drawfxdistance*model->radius())));
+ if (!entity->model())
+ return false;
+ else
+ return (math::distancesquared(camera_target, entity->location()) <= (drawfxdistance*drawfxdistance*entity->model()->radius()));
}
/* Draw entities without model */
@@ -259,7 +269,16 @@ void draw_pass_default()
for (it=core::Entity::registry.begin(); it != core::Entity::registry.end(); it++) {
core::Entity *entity = (*it).second;
- if (!entity->modelname().size()) {
+ // load entity models if necessary
+ if (!entity->model() && entity->modelname().size()) {
+ entity->entity_model = core::Model::get(entity->modelname());
+
+ if (!entity->model())
+ entity->entity_modelname.clear();
+ }
+
+ // draw entities without model
+ if (!entity->model()) {
gl::push();
gl::translate(entity->location());
gl::rotate(entity->direction(), 0.0f, 0.0f, 1.0f );
@@ -305,19 +324,15 @@ void draw_pass_model_vertex()
std::map<unsigned int, core::Entity *>::iterator it;
for (it=core::Entity::registry.begin(); it != core::Entity::registry.end(); it++) {
- core::Entity *entity = (*it).second;
- core::Model *model = 0;
- if (entity->modelname().size()) {
- model = core::Model::get(entity->modelname());
- }
+ core::Entity *entity = (*it).second;
- if (test_draw_distance(model, entity)) {
+ if (test_draw_distance(entity)) {
gl::push();
gl::translate(entity->location());
gl::rotate(entity->direction(), 0.0f, 0.0f, 1.0f );
- draw_model_vertex(model, entity);
+ draw_model_vertex(entity);
gl::pop();
}
@@ -339,19 +354,15 @@ void draw_pass_model_evertex()
std::map<unsigned int, core::Entity *>::iterator it;
for (it=core::Entity::registry.begin(); it != core::Entity::registry.end(); it++) {
- core::Entity *entity = (*it).second;
- core::Model *model = 0;
- if (entity->modelname().size()) {
- model = core::Model::get(entity->modelname());
- }
+ core::Entity *entity = (*it).second;
- if (test_draw_distance(model, entity)) {
+ if (test_draw_distance(entity)) {
gl::push();
gl::translate(entity->location());
gl::rotate(entity->direction(), 0.0f, 0.0f, 1.0f );
- draw_model_evertex(model, entity);
+ draw_model_evertex(entity);
gl::pop();
}
@@ -365,24 +376,20 @@ void draw_pass_model_evertex()
void draw_pass_model_fx() {
for (std::map<unsigned int, core::Entity *>::iterator it=core::Entity::registry.begin(); it != core::Entity::registry.end(); it++) {
- core::Entity *entity = (*it).second;
- core::Model *model = 0;
- if (entity->modelname().size()) {
- model = core::Model::get(entity->modelname());
- }
+ core::Entity *entity = (*it).second;
- if (test_drawfx_distance(model, entity) && (model->model_light.size() || (entity->type() == core::Entity::Controlable))) {
+ if (test_drawfx_distance(entity)) {
gl::push();
gl::translate(entity->location());
gl::rotate(entity->direction(), 0.0f, 0.0f, 1.0f );
- draw_model_lights(model, entity);
+ draw_model_lights(entity);
if (entity->type() == core::Entity::Controlable) {
- draw_model_engines(model, (core::EntityControlable *)entity);
- draw_model_shield(model, (core::EntityControlable *)entity);
+ draw_model_engines((core::EntityControlable *)entity);
+ draw_model_shield((core::EntityControlable *)entity);
}
gl::pop();
}
@@ -395,17 +402,14 @@ void draw_pass_model_radius()
return;
for (std::map<unsigned int, core::Entity *>::iterator it=core::Entity::registry.begin(); it != core::Entity::registry.end(); it++) {
+
core::Entity *entity = (*it).second;
- core::Model *model = 0;
- if (entity->modelname().size()) {
- model = core::Model::get(entity->modelname());
- }
- if (test_draw_distance(model, entity)) {
+ if (test_draw_distance(entity)) {
gl::push();
gl::translate(entity->location());
- draw_model_radius(model, entity);
+ draw_model_radius(entity);
gl::pop();
}