diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/render/particle.cc | 13 | ||||
-rw-r--r-- | src/render/particle.h | 39 | ||||
-rw-r--r-- | src/render/particleejector.cc | 53 | ||||
-rw-r--r-- | src/render/particleejector.h | 14 | ||||
-rw-r--r-- | src/render/particleejectorscript.cc | 4 | ||||
-rw-r--r-- | src/render/particleejectorscript.h | 21 | ||||
-rw-r--r-- | src/render/particlesystem.cc | 4 | ||||
-rw-r--r-- | src/render/particlesystemscript.cc | 13 |
8 files changed, 140 insertions, 21 deletions
diff --git a/src/render/particle.cc b/src/render/particle.cc index ddd8abd..5925ba5 100644 --- a/src/render/particle.cc +++ b/src/render/particle.cc @@ -16,13 +16,22 @@ Particle::Particle(const math::Vector3f &location, const unsigned long timestamp particle_location(location) { particle_timestamp = timestamp; + + particle_speed = 0.0f; + particle_radius = 0.0f; + particle_alpha = 0.0f; + } -Particle::Particle(const math::Vector3f &location, const math::Vector3f &velocity, const unsigned long timestamp) : +Particle::Particle(const math::Vector3f &location, const math::Axis &axis, const unsigned long timestamp) : particle_location(location), - particle_velocity(velocity) + particle_axis(axis) { particle_timestamp = timestamp; + + particle_speed = 0.0f; + particle_radius = 0.0f; + particle_alpha = 0.0f; } } //namespace render diff --git a/src/render/particle.h b/src/render/particle.h index 0370660..c259dbc 100644 --- a/src/render/particle.h +++ b/src/render/particle.h @@ -22,7 +22,7 @@ class Particle { public: Particle(const math::Vector3f &location, const unsigned long timestamp); - Particle(const math::Vector3f &location, const math::Vector3f &velocity, const unsigned long timestamp); + Particle(const math::Vector3f &location, const math::Axis &axis, const unsigned long timestamp); /* ---- inspectors ----------------------------------------- */ @@ -36,10 +36,18 @@ public: } /** - * @brief velocity vector of the particle + * @brief axis vector of the particle * */ - inline const math::Vector3f &velocity() const { - return particle_velocity; + inline const math::Axis &axis() const { + return particle_axis; + } + + /** + * @brief speed of the particle + * */ + const float speed() const + { + return particle_speed; } /** @@ -83,10 +91,10 @@ public: } /** - * @brief reference velocity vector of the particle + * @brief reference axis vector of the particle * */ - inline math::Vector3f &get_velocity() { - return particle_velocity; + inline math::Axis &get_axis() { + return particle_axis; } /** @@ -98,11 +106,19 @@ public: } /** - * @brief set the velocity of the particle + * @brief set the axis of the particle + * */ + inline void set_axis(const math::Axis &axis) + { + particle_axis.assign(axis); + } + + /** + * @brief set the speed of the particle * */ - inline void set_velocity(const math::Vector3f &velocity) + inline void set_speed(const float speed) { - particle_velocity.assign(velocity); + particle_speed = speed; } /** @@ -132,10 +148,11 @@ public: protected: math::Vector3f particle_location; - math::Vector3f particle_velocity; + math::Axis particle_axis; float particle_radius; float particle_alpha; float particle_rotation; + float particle_speed; unsigned long particle_timestamp; }; diff --git a/src/render/particleejector.cc b/src/render/particleejector.cc index c697e8f..92b8d8f 100644 --- a/src/render/particleejector.cc +++ b/src/render/particleejector.cc @@ -59,9 +59,8 @@ void ParticleEjector::frame(const float seconds, const math::Vector3f & ps_locat particle_location.assign(ps_location); particle_axis.assign(ps_axis); } - + particle_axis.change_roll(math::randomf(360.0f)); if (cone() > 0) { - particle_axis.change_roll(math::randomf(360.0f)); particle_axis.change_pitch(math::randomf(cone()) - (cone() * 0.5f) ); } if (spawn_radius() > 0) { @@ -72,11 +71,11 @@ void ParticleEjector::frame(const float seconds, const math::Vector3f & ps_locat particle_location += random_axis.forward() * spawn_radius(); } - Particle *particle = new Particle(particle_location, particle_axis.forward() * speed(), now); + Particle *particle = new Particle(particle_location, particle_axis, now); particle->set_radius(radius_vec()[0]); particle->set_alpha(alpha_vec()[0]); particle->set_rotation(math::randomf(2.0f * M_PI)); - + particle->set_speed(speed()); particles().push_front(particle); ejector_last_eject = now; } @@ -87,8 +86,12 @@ void ParticleEjector::frame(const float seconds, const math::Vector3f & ps_locat for (Particles::iterator it = particles().begin(); it != particles().end(); ++it) { Particle *particle = (*it); if (particle->timestamp() < now) { + // apply acceleration + if (acceleration()) { + particle->set_speed(particle->speed() + acceleration() * seconds); + } // apply velocity - particle->get_location() += (particle->velocity() * seconds); + particle->get_location() += (particle->axis().forward() * particle->speed() * seconds); // set particle radius_vec and alpha_vec const float age = (float) (now - particle->timestamp()); @@ -185,6 +188,46 @@ void ParticleEjectorSprite::draw(const math::Vector3f & ps_location, const math: gl::end(); } +/* ---- class ParticleEjectorFlare --------------------------------- */ + +ParticleEjectorFlare::ParticleEjectorFlare(const ParticleEjectorScript &script) : ParticleEjector(script) +{ + +} + +ParticleEjectorFlare::~ParticleEjectorFlare() +{ + +} + +void ParticleEjectorFlare::draw(const math::Vector3f & ps_location, const math::Axis & ps_axis) +{ + Textures::bind(texture()); + gl::begin(gl::Quads); + math::Color c(color()); + for (Particles::iterator it = particles().begin(); it != particles().end(); it++) { + Particle *particle = (*it); + + math::Vector3f particle_location(attached() ? ps_location + ps_axis * particle->location() : particle->location()); + math::Axis particle_axis(attached() ? ps_axis * particle->axis() : particle->axis()); + const float r = particle->radius(); + + c.a = particle->alpha(); + gl::color(c); + + glTexCoord2f(0, 1); + gl::vertex(particle_location + (particle_axis.up() - particle_axis.left()) * r); + glTexCoord2f(0, 0); + gl::vertex(particle_location + (particle_axis.up() + particle_axis.left()) * r); + glTexCoord2f(1, 0); + gl::vertex(particle_location + (particle_axis.up() * -1 + particle_axis.left()) * r); + glTexCoord2f(1, 1); + gl::vertex(particle_location + (particle_axis.up() * -1 - particle_axis.left()) * r); + Stats::quads++; + } + gl::end(); +} + /* ---- class ParticleEjectorTrail --------------------------------- */ ParticleEjectorTrail::ParticleEjectorTrail(const ParticleEjectorScript &script) : ParticleEjector(script) diff --git a/src/render/particleejector.h b/src/render/particleejector.h index 4d3ace9..17e4688 100644 --- a/src/render/particleejector.h +++ b/src/render/particleejector.h @@ -76,6 +76,7 @@ private: /** * @brief Sprite particles + * Sprites are rendered facing the camera * */ class ParticleEjectorSprite : public ParticleEjector { public: @@ -87,6 +88,19 @@ protected: }; /** + * @brief Flare particles + * Flare are rendered along the particle axis + * */ +class ParticleEjectorFlare : public ParticleEjector { +public: + ParticleEjectorFlare(const ParticleEjectorScript &script); + virtual ~ParticleEjectorFlare(); + +protected: + virtual void draw(const math::Vector3f & ps_location, const math::Axis & ps_axis); +}; + +/** * @brief Trail particles * */ class ParticleEjectorTrail : public ParticleEjector { diff --git a/src/render/particleejectorscript.cc b/src/render/particleejectorscript.cc index 1aabbe7..a37ab9d 100644 --- a/src/render/particleejectorscript.cc +++ b/src/render/particleejectorscript.cc @@ -18,6 +18,7 @@ ParticleEjectorScript::ParticleEjectorScript() script_offset = 0.5f; script_lifespan = 1000; script_speed = 0; + script_acceleration = 0.0f; script_entity = false; script_entity_second = false; script_engine = false; @@ -25,7 +26,7 @@ ParticleEjectorScript::ParticleEjectorScript() script_thrust = false; script_cull = model::CullNone; script_spawn_radius = 0.0f; - script_attached = false; + script_attached = false; } ParticleEjectorScript::ParticleEjectorScript(const ParticleEjectorScript &other) @@ -37,6 +38,7 @@ ParticleEjectorScript::ParticleEjectorScript(const ParticleEjectorScript &other) script_offset = other.offset(); script_lifespan = other.lifespan(); script_speed = other.speed(); + script_acceleration = other.acceleration(); script_entity = other.entity(); script_entity_second = other.entity_second(); script_engine = other.engine(); diff --git a/src/render/particleejectorscript.h b/src/render/particleejectorscript.h index 03f7294..e7c135f 100644 --- a/src/render/particleejectorscript.h +++ b/src/render/particleejectorscript.h @@ -20,7 +20,7 @@ public: /** * @brief definition for type of ejector * */ - enum Type { Sprite = 0, Flare = 1, Trail = 2, Flame = 3 }; + enum Type { Sprite = 0, Flare = 1, Trail = 2, Flame = 3 , Streak = 4 }; ParticleEjectorScript(); ParticleEjectorScript(const ParticleEjectorScript & other); @@ -166,6 +166,14 @@ public: return script_speed; } + /** + * @brief acceleration of ejected particles, in gameunits per second squared + * */ + inline const float acceleration() const + { + return script_acceleration; + } + /** * @brief spawn radius * radius within wich particles are spawn @@ -234,6 +242,14 @@ public: } /** + * @brief set the acceleration of ejected particles, in gameunits per second squared + * */ + inline void set_acceleration(const float acceleration) + { + script_acceleration = acceleration; + } + + /** * @brief set ejector cone, in degrees * */ inline void set_cone(const float cone) @@ -373,7 +389,8 @@ private: /// speed of ejected particles, in gameunits per second float script_speed; - + /// acceleration of ejected particles, in gameunits per second squared + float script_acceleration; /// spawn radius float script_spawn_radius; diff --git a/src/render/particlesystem.cc b/src/render/particlesystem.cc index e6f8ccc..8fe0e13 100644 --- a/src/render/particlesystem.cc +++ b/src/render/particlesystem.cc @@ -36,6 +36,10 @@ ParticleSystem::ParticleSystem(const ParticleSystemScript *script, const core::E ejector = new ParticleEjectorSprite(*(*it)); break; + case ParticleEjector::Flare: + ejector = new ParticleEjectorFlare(*(*it)); + break; + case ParticleEjector::Trail: ejector = new ParticleEjectorTrail(*(*it)); break; diff --git a/src/render/particlesystemscript.cc b/src/render/particlesystemscript.cc index ff75093..7344aab 100644 --- a/src/render/particlesystemscript.cc +++ b/src/render/particlesystemscript.cc @@ -38,6 +38,9 @@ void ParticleSystemScript::list() case ParticleEjectorScript::Flame: strval.append(" flame"); break; + case ParticleEjectorScript::Streak: + strval.append(" streak"); + break; } } con_print << " " << script->label() << strval << " " << script->script_ejectors.size() << " " << aux::plural("ejector", script->script_ejectors.size()) << std::endl; @@ -124,6 +127,8 @@ ParticleSystemScript *ParticleSystemScript::load(const std::string &label) ejector->set_type(ParticleEjectorScript::Trail); } else if (strval.compare("flame") == 0) { ejector->set_type(ParticleEjectorScript::Flame); + } else if (strval.compare("streak") == 0) { + ejector->set_type(ParticleEjectorScript::Streak); } else { inifile.unknown_value(); } @@ -152,6 +157,11 @@ ParticleSystemScript *ParticleSystemScript::load(const std::string &label) ejector->set_speed(f * 0.01f); continue; + } else if (inifile.got_key_float("acceleration", f)) { + // convert speed from meters/second to game units/second + ejector->set_acceleration(f * 0.01f); + continue; + } else if (inifile.got_key_float("offset", f)) { math::clamp(f, 0.0f, 1.0f); ejector->set_offset(f); @@ -278,6 +288,9 @@ ParticleSystemScript *ParticleSystemScript::load(const std::string &label) case ParticleEjectorScript::Flame: strval.append(" flame"); break; + case ParticleEjectorScript::Streak: + strval.append(" streak"); + break; } } con_debug << " " << script->label() << strval << " " << script->script_ejectors.size() << " " << aux::plural("ejector", script->script_ejectors.size()) << std::endl; |