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-rw-r--r--src/client/buymenu.cc2
-rw-r--r--src/client/gamewindow.cc2
-rw-r--r--src/client/inventorywindow.cc2
-rwxr-xr-xsrc/ui/modelview.cc31
-rwxr-xr-xsrc/ui/modelview.h22
5 files changed, 38 insertions, 21 deletions
diff --git a/src/client/buymenu.cc b/src/client/buymenu.cc
index 6812bce..ae941f8 100644
--- a/src/client/buymenu.cc
+++ b/src/client/buymenu.cc
@@ -77,7 +77,7 @@ void BuyMenu::set_item(core::Info *info)
{
menu_infotext.clear();
menu_namelabel->set_text(0);
- menu_modelview->set_modelname(0);
+ menu_modelview->clear();
menu_buybutton->hide();
menu_modelview->hide();
menu_msgtext->hide();
diff --git a/src/client/gamewindow.cc b/src/client/gamewindow.cc
index a2693e1..929cfe4 100644
--- a/src/client/gamewindow.cc
+++ b/src/client/gamewindow.cc
@@ -196,7 +196,7 @@ void GameWindow::show_menu(const std::string & args)
if (label.compare("buy") == 0) {
// buy menu, single item
- unsigned long id;
+ unsigned int id;
if (argstr >> id) {
// hide other menus
diff --git a/src/client/inventorywindow.cc b/src/client/inventorywindow.cc
index 0d78025..2b956c4 100644
--- a/src/client/inventorywindow.cc
+++ b/src/client/inventorywindow.cc
@@ -361,7 +361,7 @@ void InventoryWindow::set_info(const core::Info *info, const int amount)
inventorywindow_ejectslider->hide();
if (!info) {
- inventorywindow_modelview->set_modelname(0);
+ inventorywindow_modelview->clear();
inventorywindow_modeltitlelabel->set_text("");
inventorywindow_modelnamelabel->set_text("");
} else {
diff --git a/src/ui/modelview.cc b/src/ui/modelview.cc
index 79544bb..033e4e3 100755
--- a/src/ui/modelview.cc
+++ b/src/ui/modelview.cc
@@ -47,33 +47,34 @@ void ModelView::print(const size_t indent) const
con_print << aux::pad_left(marker, indent*2) << label() << " \"" << modelname() << "\"" << std::endl;
}
-void ModelView::set_globetexturename(const std::string & texturename, const bool bright, const std::string & coronaname)
-{
- modelview_globetexturename.assign(texturename);
- modelview_globecoronaname.assign(coronaname);
- modelview_globebright = bright;
-
+void ModelView::clear()
+{
set_background(false);
+
modelview_axis.clear();
modelview_axis.change_direction(180);
modelview_axis.change_pitch(-15);
modelview_zoom = 1.0f;
+
modelview_modelname.clear();
+ modelview_globetexturename.clear();
+ modelview_globecoronaname.clear();
+ modelview_globebright = false;
+}
+
+void ModelView::set_globetexturename(const std::string & texturename, const bool bright, const std::string & coronaname)
+{
+ clear();
+ modelview_globetexturename.assign(texturename);
+ modelview_globecoronaname.assign(coronaname);
+ modelview_globebright = bright;
}
void ModelView::set_modelname(const std::string & modelname)
{
+ clear();
modelview_modelname.assign(modelname);
-
- set_background(false);
- modelview_axis.clear();
- modelview_axis.change_direction(180);
- modelview_axis.change_pitch(-15);
- modelview_zoom = 1.0f;
- modelview_globetexturename.clear();
- modelview_globecoronaname.clear();
- modelview_globebright = false;
}
void ModelView::set_colors(const math::Color & color_primary, const math::Color & color_secondary)
diff --git a/src/ui/modelview.h b/src/ui/modelview.h
index 5596271..d49acc8 100755
--- a/src/ui/modelview.h
+++ b/src/ui/modelview.h
@@ -37,13 +37,29 @@ public:
return modelview_radius;
}
+ /**
+ * @brief clear the modelview and show nothing
+ * */
+ void clear();
+
+ /**
+ * @brief show a textured globe with an optional corona
+ * */
void set_globetexturename(const std::string & texturename, const bool bright, const std::string & coronaname);
-
+
+ /**
+ * @brief show a model
+ * */
void set_modelname(const std::string & modelname);
+ /**
+ * @brief et primary and secondary entity color, to be used by the model renderer
+ * */
void set_colors(const math::Color & color_primary, const math::Color & color_secondary);
- /// print modelview description
+ /**
+ * @brief print modelview widget description
+ * */
virtual void print(const size_t indent) const;
/**
@@ -51,7 +67,7 @@ public:
* @param zoom the new zoom factor
* The zoom factor will be clamped to the range [1.0-10.0]
* 1.0 is not zoomed out, 10.0 is zoomed out by a factor of 10
- */
+ * */
void set_zoom(const float zoom);
inline void set_radius(const float radius) {