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-rw-r--r--src/core/gameinterface.cc77
-rw-r--r--src/core/gameinterface.h3
-rw-r--r--src/game/base/game.cc4
-rw-r--r--src/game/base/npc.cc37
-rw-r--r--src/game/base/npc.h21
5 files changed, 111 insertions, 31 deletions
diff --git a/src/core/gameinterface.cc b/src/core/gameinterface.cc
index aa4ef4c..8ecd697 100644
--- a/src/core/gameinterface.cc
+++ b/src/core/gameinterface.cc
@@ -26,9 +26,11 @@ namespace core
void func_list_players(std::string const &args)
{
- if (args.size()) {
+ if (args.size())
+ {
Player *player = game()->find_player(args);
- if (!player) {
+ if (!player)
+ {
con_print << "^BPlayer '" + args + "^B' not found";
return;
} else {
@@ -44,9 +46,11 @@ Player GameInterface::game_localplayer(0);
EntityControlable *localcontrol()
{
if (game()->localplayer())
+ {
return game()->localplayer()->control();
- else
+ } else {
return 0;
+ }
}
Player *localplayer()
@@ -59,7 +63,8 @@ GameInterface::GameInterface()
clear();
game_localplayer.clear();
- if (Cvar::sv_dedicated->value()) {
+ if (Cvar::sv_dedicated->value())
+ {
game_localplayer.player_name.assign("Console");
} else {
game_localplayer.player_name.assign("Player");
@@ -94,7 +99,8 @@ GameInterface::~GameInterface()
clear();
// delete vertex array
- if (game_vertexarray) {
+ if (game_vertexarray)
+ {
delete game_vertexarray;
game_vertexarray = 0;
}
@@ -119,9 +125,11 @@ void GameInterface::clear()
model::Material::clear();
// clear player list
- for (Players::iterator it = game_players.begin(); it != game_players.end(); it++) {
+ for (Players::iterator it = game_players.begin(); it != game_players.end(); it++)
+ {
Player *player = (*it);
- if (player != localplayer()) {
+ if (player != localplayer())
+ {
delete player;
}
}
@@ -129,8 +137,10 @@ void GameInterface::clear()
game_playerlist_timestamp = 0;
// remove all game functions
- for (Func::Registry::iterator it = Func::registry().begin(); it != Func::registry().end();) {
- if (((*it).second->flags() & Func::Game) == Func::Game) {
+ for (Func::Registry::iterator it = Func::registry().begin(); it != Func::registry().end();)
+ {
+ if (((*it).second->flags() & Func::Game) == Func::Game)
+ {
delete(*it).second;
Func::registry().erase(it++);
} else {
@@ -139,8 +149,10 @@ void GameInterface::clear()
}
// remove all game cvars
- for (Cvar::Registry::iterator it = Cvar::registry().begin(); it != Cvar::registry().end();) {
- if (((*it).second->flags() & Cvar::Game) == Cvar::Game) {
+ for (Cvar::Registry::iterator it = Cvar::registry().begin(); it != Cvar::registry().end();)
+ {
+ if (((*it).second->flags() & Cvar::Game) == Cvar::Game)
+ {
delete(*it).second;
Cvar::registry().erase(it++);
} else {
@@ -172,40 +184,64 @@ void GameInterface::set_playerlist_timestamp(const unsigned long timestamp)
game_playerlist_timestamp = ( timestamp > 0 ? timestamp : 1);
}
-void GameInterface::abort() {
+void GameInterface::abort()
+{
game_running = false;
}
Player *GameInterface::find_player(const int playerid)
{
- if (playerid == 0) {
+ if (playerid == 0)
+ {
return 0;
}
- for (std::list<Player *>:: iterator it = game_players.begin(); it != game_players.end(); it++) {
- if ((*it)->id() == playerid) {
+ for (Players::iterator it = game_players.begin(); it != game_players.end(); it++)
+ {
+ if ((*it)->id() == playerid)
+ {
return (*it);
}
}
return 0;
}
+Player *GameInterface::find_player(const Player *player)
+{
+ if (player)
+ {
+ for (Players::iterator it = game_players.begin(); it != game_players.end(); it++)
+ {
+ if ((*it) == player)
+ {
+ return (*it);
+ }
+ }
+ }
+ return 0;
+}
+
Player *GameInterface::find_player(const std::string &search)
{
std::istringstream searchstr(search);
int id = 0;
if (searchstr >> id) {
- for (std::list<Player *>:: iterator it = game_players.begin(); it != game_players.end(); it++) {
- if ((*it)->id() == id) {
+ for (Players:: iterator it = game_players.begin(); it != game_players.end(); it++)
+ {
+ if ((*it)->id() == id)
+ {
return (*it);
}
}
}
if (search.size() < 3)
+ {
return 0;
+ }
- for (std::list<Player *>:: iterator it = game_players.begin(); it != game_players.end(); it++) {
+ for (Players:: iterator it = game_players.begin(); it != game_players.end(); it++)
+ {
if (aux::text_strip_lowercase((*it)->name()).find(aux::lowercase(search)) != std::string::npos)
return (*it);
}
@@ -217,7 +253,8 @@ void GameInterface::list_players()
{
int count = 0;
- for (Players::iterator it = game_players.begin(); it != game_players.end(); it++) {
+ for (Players::const_iterator it = game_players.begin(); it != game_players.end(); it++)
+ {
const Player *player = (*it);
con_print << " " << std::setfill(' ')
<< aux::pad_left(player->name(), 24) << "^N "
@@ -235,4 +272,4 @@ void GameInterface::list_players()
con_print << count << " connected " << aux::plural("player", count) << std::endl;
}
-}
+} // namespace core
diff --git a/src/core/gameinterface.h b/src/core/gameinterface.h
index f118ad3..f204c04 100644
--- a/src/core/gameinterface.h
+++ b/src/core/gameinterface.h
@@ -52,6 +52,9 @@ public:
/// find a player id
Player *find_player(const int playerid);
+
+ /// find a player
+ Player *find_player(const Player *player);
/// show a list of connected players
void list_players();
diff --git a/src/game/base/game.cc b/src/game/base/game.cc
index 62ceef8..2ec3c62 100644
--- a/src/game/base/game.cc
+++ b/src/game/base/game.cc
@@ -686,7 +686,7 @@ void Game::func_wingmen(core::Player *player, const std::string &args)
return;
}
- assert(player->control()->moduletype() == ship_enttype);
+ assert(player->control()->moduletype() == ship_enttype);
Ship * ship = static_cast<Ship *>(player->control());
std::istringstream is(args);
@@ -714,6 +714,8 @@ void Game::func_wingmen(core::Player *player, const std::string &args)
for (int count = 0; count < amount; ++count) {
NPC *npc = NPC::add_wingman(ship);
if (npc) {
+ npc->set_commander(player);
+
if (faction) {
faction->apply(npc);
player->send(faction->name() + " wingman standing by!");
diff --git a/src/game/base/npc.cc b/src/game/base/npc.cc
index 9aff6b2..0dd33c8 100644
--- a/src/game/base/npc.cc
+++ b/src/game/base/npc.cc
@@ -80,6 +80,7 @@ NPC::NPC(const ShipModel *shipmodel) : Ship(0, shipmodel)
npc_patrol = 0;
npc_leader = 0;
+ npc_commander = 0;
npc_weapon_range = 0.0f;
}
@@ -138,6 +139,11 @@ void NPC::set_patrol(Patrol *patrol)
npc_patrol = patrol;
}
+void NPC::set_commander(core::Player *commander)
+{
+ npc_commander = commander;
+}
+
Ship *NPC::target_closest_enemy()
{
// scan for enemies
@@ -217,17 +223,34 @@ void NPC::frame(const unsigned long elapsed)
}
} else {
- // TODO pilot magic and mood witchcraft
- if (leader()) {
-
+ // TODO pilot magic and mood witchcraft
+
+ if (leader())
+ {
// verify leader still exists
- if (!core::Entity::find(leader())) {
-
+ if (!core::Entity::find(leader()))
+ {
set_leader(0);
+
+ // verify the commander hasn't left the game
+ if (commander())
+ {
+ set_commander(core::game()->find_player(commander()));
+
+ if (commander() && commander()->control() && (commander()->control()->moduletype() == ship_enttype))
+ {
+ set_leader(static_cast<Ship *>(commander()->control()));
+ }
+ }
+ }
+
+ // if the leader has dissapeared, the NPC explodes
+ if (!leader())
+ {
explode();
npc_destroyed_timestamp = core::game()->time();
-
- } else if (leader()->zone() == zone()) {
+
+ } else if (leader()->zone() == zone()) {
// leader is in this zone
if (leader()->state() == Docked) {
diff --git a/src/game/base/npc.h b/src/game/base/npc.h
index 39395c0..411f807 100644
--- a/src/game/base/npc.h
+++ b/src/game/base/npc.h
@@ -31,7 +31,7 @@ public:
/* ---- inspectors ----------------------------------------- */
/**
- * @brief returns the general moode of the NPC
+ * @brief returns the general mood of the NPC
* */
inline const Mood mood() const
{
@@ -39,7 +39,7 @@ public:
}
/**
- * @brief returns this NPC's leader.
+ * @brief returns this NPC's leader
* */
inline Ship *leader()
{
@@ -47,13 +47,21 @@ public:
}
/**
- * @brief returns this NPC's patrol.
+ * @brief returns this NPC's patrol
* */
inline Patrol *patrol()
{
return npc_patrol;
}
+ /**
+ * @brief return this NPC;s fleet commander
+ * */
+ inline core::Player *commander()
+ {
+ return npc_commander;
+ }
+
/* ---- mutators ------------------------------------------- */
/**
@@ -72,6 +80,11 @@ public:
void set_patrol(Patrol *patrol);
/**
+ * @brief set the NPC's fleet commander
+ * */
+ void set_commander(core::Player *player);
+
+ /**
* @brief game frame
* */
virtual void frame(const unsigned long elapsed);
@@ -103,6 +116,8 @@ private:
float npc_weapon_range;
+ core::Player *npc_commander;
+
}; // class NPC
} // namespace game