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-rw-r--r--src/client/action.h23
-rw-r--r--src/client/input.cc400
-rw-r--r--src/client/key.cc21
-rw-r--r--src/client/key.h22
-rw-r--r--src/client/keyboard.cc87
5 files changed, 307 insertions, 246 deletions
diff --git a/src/client/action.h b/src/client/action.h
index 778c40d..5d56bb9 100644
--- a/src/client/action.h
+++ b/src/client/action.h
@@ -12,27 +12,42 @@
namespace client
{
-/// an Action that can be bound to a key
+/**
+ * @brief a client action key slot.
+ * actions are interpreted directly by the client and do not go throught the
+ * command line systems.
+ */
class Action
{
public:
/// actions
- enum Identifier {None = 0};
+ enum Identifier {None = 0,
+ Console,
+ Left, Right, Up, Down,
+ RollLeft, RollRight,
+ StrafeLeft, StrafeRight,
+ ThrustUp, ThrustDown,
+ Afterburner, Reverse,
+ Control,
+ CamLeft, CamRight, CamUp, CamDown,
+ ZoomIn, ZoomOut,
+ };
/// define a new action
Action(const char *name, Identifier action, const char *info = 0);
~Action();
- /// name of the Action
+ /// name
inline std::string const & name() const {
return action_name;
}
- /// Action Identifier
+ /// identifier
inline Identifier id() const {
return action_id;
}
+ /// text description
inline std::string const & info() const {
return action_info;
}
diff --git a/src/client/input.cc b/src/client/input.cc
index 1886967..e8f0725 100644
--- a/src/client/input.cc
+++ b/src/client/input.cc
@@ -8,6 +8,7 @@
#include "audio/audio.h"
#include "auxiliary/functions.h"
+#include "client/action.h"
#include "client/client.h"
#include "client/input.h"
#include "client/joystick.h"
@@ -134,7 +135,7 @@ void func_ui_control(std::string const &args)
render::Camera::set_pitch(0.0f);
}
- con_debug << "mouse control is " << ((input_mousecontrol->value()) ? "on" : "off") << std::endl;
+ con_print << "mouse control is " << ((input_mousecontrol->value()) ? "on" : "off") << std::endl;
audio::play("ui/control");
}
@@ -341,146 +342,172 @@ void shutdown()
}
-void action_press(Key const *key, std::string const &action)
+void action_press(Key *key)
{
- /* -- thruster ------------------------------------ */
- if (action.compare("+thrustup") == 0) {
- local_thrust += thruster_offset;
-
-
- } else if (action.compare("+thrustdown") == 0) {
- local_thrust -= 2.0f * thruster_offset;
-
- /* -- mouse control ------------------------------- */
- } else if (action.compare("+control") == 0) {
- if (!mouse_control_override) {
- mouse_control_override = true;
- mouse_control_override_time = key->pressed();
- }
-
- /* -- directional control ------------------------- */
- } else if (action.compare("+left") == 0) {
- local_direction = 1.0f;
-
- } else if (action.compare("+right") == 0) {
- local_direction = -1.0f;
-
- } else if (action.compare("+up") == 0) {
- local_pitch = 1.0f;
-
- } else if (action.compare("+down") == 0) {
- local_pitch = -1.0f;
-
- } else if (action.compare("+rollleft") == 0) {
- local_roll = 1.0f;
-
- } else if (action.compare("+rollright") == 0) {
- local_roll = -1.0f;
-
- } else if (action.compare("+strafeleft") == 0) {
- local_strafe = 1.0f;
-
- } else if (action.compare("+straferight") == 0) {
- local_strafe = -1.0f;
-
- } else if (action.compare("+afterburner") == 0) {
- local_afterburner = 1.0f;
-
- } else if (action.compare("+reverse") == 0) {
- local_afterburner = -1.0f;
-
- /* -- camera control ------------------------------ */
-
- } else if (action.compare("+zoomin") == 0) {
- render::Camera::set_zoom(-0.1f);
-
- } else if (action.compare("+zoomout") == 0) {
- render::Camera::set_zoom(+0.1f);
-
- } else if (action.compare("+camleft") == 0) {
- render::Camera::set_direction(math::min(key->pressed() - core::application()->time(), 1.0f));
-
- } else if (action.compare("+camright") == 0) {
- render::Camera::set_direction(-math::min(key->pressed() - core::application()->time(), 1.0f));
-
- } else if (action.compare("+camup") == 0) {
- render::Camera::set_pitch(math::min(key->pressed() - core::application()->time(), 1.0f));
-
- } else if (action.compare("+camdown") == 0) {
- render::Camera::set_pitch(-math::min(key->pressed() - core::application()->time(), 1.0f));
- } else
- con_warn << "Unknown action " << action << std::endl;
+ switch(key->action()->id()) {
+ case Action::None:
+ case Action::Console:
+ return;
+ break;
+
+ /* -- directional control ------------------------- */
+ case Action::Left:
+ local_direction = 1.0f;
+ break;
+ case Action::Right:
+ local_direction = -1.0f;
+ break;
+ case Action::Up:
+ local_pitch = 1.0f;
+ break;
+ case Action::Down:
+ local_pitch = -1.0f;
+ break;
+ case Action::RollLeft:
+ local_roll = 1.0f;
+ break;
+ case Action::RollRight:
+ local_roll = -1.0f;
+ break;
+ case Action::StrafeLeft:
+ local_strafe = 1.0f;
+ break;
+ case Action::StrafeRight:
+ local_strafe = -1.0f;
+ break;
+
+ /* -- thruster ------------------------------------ */
+ case Action::ThrustUp:
+ local_thrust += thruster_offset;
+ break;
+ case Action::ThrustDown:
+ local_thrust -= 2.0f * thruster_offset;
+ break;
+
+ case Action::Afterburner:
+ local_afterburner = 1.0f;
+ break;
+ case Action::Reverse:
+ local_afterburner = -1.0f;
+ break;
+
+ /* -- mouse control ------------------------------- */
+ case Action::Control:
+ if (!mouse_control_override) {
+ mouse_control_override = true;
+ mouse_control_override_time = key->pressed();
+ }
+ break;
+
+ /* -- camera control ------------------------------ */
+
+ case Action::CamLeft:
+ render::Camera::set_direction(math::min(key->pressed() - core::application()->time(), 1.0f));
+ break;
+ case Action::CamRight:
+ render::Camera::set_direction(-math::min(key->pressed() - core::application()->time(), 1.0f));
+ break;
+ case Action::CamUp:
+ render::Camera::set_pitch(math::min(key->pressed() - core::application()->time(), 1.0f));
+ break;
+ case Action::CamDown:
+ render::Camera::set_pitch(-math::min(key->pressed() - core::application()->time(), 1.0f));
+ break;
+ case Action::ZoomIn:
+ render::Camera::set_zoom(-0.1f);
+ break;
+ case Action::ZoomOut:
+ render::Camera::set_zoom(+0.1f);
+ break;
+ }
}
-void action_release(Key *key, std::string const &action)
+void action_release(Key *key)
{
- /* -- thruster ------------------------------------ */
- if (action.compare("+thrustup") == 0) {
-
-
- } else if (action.compare("+thrustdown") == 0) {
-
-
- /* -- mouse control ------------------------------- */
- } else if (action.compare("+control") == 0) {
- if (mouse_control_override) {
- mouse_control_override = false;
- mouse_control_override_time = 0;
-
- if (!input_mousecontrol->value() || (joystick_control && mouse_control &&
- (render::Camera::mode() == render::Camera::Track || render::Camera::mode() == render::Camera::Cockpit))) {
- local_direction = 0.0f;
- local_pitch = 0.0f;
- local_roll = 0.0f;
-
- render::Camera::set_direction(0.0f);
- render::Camera::set_pitch(0.0f);
+ switch(key->action()->id()) {
+
+ case Action::None:
+ case Action::Console:
+ return;
+ break;
+
+ /* -- directional control ------------------------- */
+ case Action::Left:
+ local_direction = 0.0f;
+ break;
+ case Action::Right:
+ local_direction = 0.0f;
+ break;
+ case Action::Up:
+ local_pitch = 0.0f;
+ break;
+ case Action::Down:
+ local_pitch = 0.0f;
+ break;
+ case Action::RollLeft:
+ local_roll = 0.0f;
+ break;
+ case Action::RollRight:
+ local_roll = 0.0f;
+ break;
+ case Action::StrafeLeft:
+ local_strafe = 0.0f;
+ break;
+ case Action::StrafeRight:
+ local_strafe = 0.0f;
+ break;
+
+ /* -- thruster ------------------------------------ */
+ case Action::ThrustUp:
+ //local_thrust += 0;
+ break;
+ case Action::ThrustDown:
+ //local_thrust += 0;
+ break;
+
+ case Action::Afterburner:
+ local_afterburner = 0.0f;
+ break;
+ case Action::Reverse:
+ local_afterburner = 0.0f;
+ break;
+
+ /* -- mouse control ------------------------------- */
+ case Action::Control:
+ if (mouse_control_override) {
+ mouse_control_override = false;
+ mouse_control_override_time = 0;
+
+ if (!input_mousecontrol->value() || (joystick_control && mouse_control &&
+ (render::Camera::mode() == render::Camera::Track || render::Camera::mode() == render::Camera::Cockpit))) {
+ local_direction = 0.0f;
+ local_pitch = 0.0f;
+ local_roll = 0.0f;
+
+ render::Camera::set_direction(0.0f);
+ render::Camera::set_pitch(0.0f);
+ }
}
- }
-
- /* -- directional control ------------------------- */
- } else if (action.compare("+left") == 0) {
- local_direction = 0.0f;
-
- } else if (action.compare("+right") == 0) {
- local_direction = 0.0f;
-
- } else if (action.compare("+up") == 0) {
- local_pitch = 0.0f;
-
- } else if (action.compare("+down") == 0) {
- local_pitch = 0.0f;
-
- } else if (action.compare("+rollleft") == 0) {
- local_roll = 0.0f;
-
- } else if (action.compare("+rollright") == 0) {
- local_roll = 0.0f;
-
- } else if (action.compare("+strafeleft") == 0) {
- local_strafe = 0.0f;
-
- } else if (action.compare("+straferight") == 0) {
- local_strafe = 0.0f;
-
- } else if (action.compare("+afterburner") == 0) {
- local_afterburner = 0.0f;
-
- } else if (action.compare("+reverse") == 0) {
- local_afterburner = 0.0f;
-
+ break;
+
/* -- camera control ------------------------------ */
- } else if (action.compare("+camleft") == 0) {
- render::Camera::set_direction(0.0f);
-
- } else if (action.compare("+camright") == 0) {
- render::Camera::set_direction(0.0f);
-
- } else if (action.compare("+camup") == 0) {
- render::Camera::set_pitch(0.0f);
-
- } else if (action.compare("+camdown") == 0) {
- render::Camera::set_pitch(0.0f);
+
+ case Action::CamLeft:
+ render::Camera::set_direction(0.0f);
+ break;
+ case Action::CamRight:
+ render::Camera::set_direction(0.0f);
+ break;
+ case Action::CamUp:
+ render::Camera::set_pitch(0);
+ break;
+ case Action::CamDown:
+ render::Camera::set_pitch(0);
+ break;
+ case Action::ZoomIn:
+ break;
+ case Action::ZoomOut:
+ break;
}
}
@@ -498,10 +525,7 @@ Key::Modifier modifier()
void key_pressed(Key *key)
{
- // FIXME implement a real 'console key'
-
- if (key->bind(Key::None).compare("ui_console") == 0) {
- // FIXME bah
+ if (key->action() && (key->action()->id() == Action::Console)) {
local_direction = 0.0f;
local_pitch = 0.0f;
local_roll = 0.0f;
@@ -513,40 +537,38 @@ void key_pressed(Key *key)
return;
}
- if (ui::root()->active()) {
- local_direction = 0.0f;
- local_pitch = 0.0f;
- local_roll = 0.0f;
-
- render::Camera::set_direction(0.0f);
- render::Camera::set_pitch(0.0f);
- }
-
if (ui::root()->input_key(true, Keyboard::translate_keysym(key->sym(), keyboard_modifiers), keyboard_modifiers)) {
-
return;
- } else if (!core::localplayer()->view() && core::application()->connected() && core::localcontrol()) {
-
- char c = key->bind(modifier()).c_str()[0];
- if (c == '@') {
- // target bind
- if (targets::current_id())
- core::cmd() << key->bind(modifier()) << " " << targets::current_id() << "\n";
- } else if (c == '+') {
- // action bind
- action_press(key, key->bind(modifier()));
+ } else if (key->bind(modifier()).size() && core::application()->connected()) {
+
+ if (!core::localplayer()->view() && core::localcontrol()) {
+
+ if (key->action()) {
+ action_press(key);
+ return;
+ }
+
+ const char c = key->bind(modifier()).c_str()[0];
+ if (c == '@') {
+ // target bind
+ if (targets::current_id()) {
+ core::cmd() << key->bind(modifier()) << " " << targets::current_id() << "\n";
+ }
+ return;
+ } else if (c) {
+ // normal bind
+ core::cmd() << key->bind(modifier()) << "\n";
+ return;
+ }
+
} else {
- // normal bind
- core::cmd() << key->bind(modifier()) << "\n";
- }
-
- } else if (core::application()->connected()) {
-
- char c = key->bind(modifier()).c_str()[0];
- if (c && c != '+' && c != '@') {
- // normal bind
- core::cmd() << key->bind(modifier()) << "\n";
+ const char c = key->bind(modifier()).c_str()[0];
+ if (c && c != '+' && c != '@') {
+ // normal bind
+ core::cmd() << key->bind(modifier()) << "\n";
+ return;
+ }
}
}
}
@@ -556,35 +578,16 @@ void key_released(Key *key)
ui::root()->input_key(false, Keyboard::translate_keysym(key->sym(), keyboard_modifiers), keyboard_modifiers);
if (core::application()->connected() && core::localcontrol()) {
-
+
// FIXME mouse release selection should be handled inside the hud
+ // note: mouse button can double as an action key
if ((key->sym() == 512 + SDL_BUTTON_LEFT) && targets::hover() && (key->waspressed() <= (input_mousedelay->value() / 1000.0f))) {
// hovering target selected
targets::select_target(targets::hover());
}
-
-
- // the release event must still be processed as usual
- char c = 0;
- c = key->bind(Key::None).c_str()[0];
- if (c == '+') {
- // action bind
- action_release(key, key->bind(Key::None));
- }
- c = key->bind(Key::Shift).c_str()[0];
- if (c == '+') {
- // action bind
- action_release(key, key->bind(Key::Shift));
- }
- c = key->bind(Key::Ctrl).c_str()[0];
- if (c == '+') {
- // action bind
- action_release(key, key->bind(Key::Ctrl));
- }
- c = key->bind(Key::Alt).c_str()[0];
- if (c == '+') {
- // action bind
- action_release(key, key->bind(Key::Alt));
+
+ if (key->action()) {
+ action_release(key);
}
}
}
@@ -828,7 +831,7 @@ void frame()
if (core::application()->connected() && core::localcontrol()) {
mouse_control = ui::console()->hidden() && !ui::root()->active() && ((input_mousecontrol->value() > 0) || (mouse_control_override && (mouse_control_override_time + (input_mousedelay->value() / 1000.0f) < core::application()->time())));
-
+
if (mouse_control && joystick_control && ((render::Camera::mode() == render::Camera::Track) || (render::Camera::mode() == render::Camera::Cockpit))) {
if (!(mouse_control_override && (mouse_control_override_time + (input_mousedelay->value() / 1000.0f) < core::application()->time()))) {
mouse_control = false;
@@ -895,6 +898,15 @@ void frame()
core::localcontrol()->set_roll(local_roll);
core::localcontrol()->set_strafe(local_strafe);
core::localcontrol()->set_afterburner(local_afterburner);
+
+ } else {
+
+ local_direction = 0.0f;
+ local_pitch = 0.0f;
+ local_roll = 0.0f;
+
+ render::Camera::set_direction(0.0f);
+ render::Camera::set_pitch(0.0f);
}
}
diff --git a/src/client/key.cc b/src/client/key.cc
index c25fa2b..2ab32ae 100644
--- a/src/client/key.cc
+++ b/src/client/key.cc
@@ -10,7 +10,7 @@
namespace client
{
-Key::Key(const char *name, int keysym, char ascii, const char *bind)
+Key::Key(const char *name, int keysym, char ascii)
{
key_sym = keysym;
key_ascii = ascii;
@@ -21,17 +21,11 @@ Key::Key(const char *name, int keysym, char ascii, const char *bind)
key_name.assign(name);
clear();
-
- if (bind)
- key_bind.assign(bind);
-
- key_bind_shift.clear();
- key_bind_ctrl.clear();
- key_bind_alt.clear();
}
Key::~Key()
{
+ clear();
}
std::string const & Key::bind(Modifier mod) const
@@ -47,10 +41,11 @@ std::string const & Key::bind(Modifier mod) const
return key_bind_ctrl;
break;
case Alt:
+ return key_bind_alt;
break;
}
- return key_bind_alt;
+ return key_bind;
}
void Key::clear()
@@ -59,12 +54,15 @@ void Key::clear()
key_bind_shift.clear();
key_bind_ctrl.clear();
key_bind_alt.clear();
+
+ key_action = 0;
}
void Key::clear(Modifier mod)
{
switch (mod) {
case None:
+ key_action = 0;
key_bind.clear();
break;
case Shift:
@@ -79,15 +77,16 @@ void Key::clear(Modifier mod)
}
}
-void Key::assign(Modifier mod, const char *bind)
+void Key::assign(Modifier mod, const char *bind, Action *action)
{
if (!bind) {
clear(mod);
return;
}
-
+
switch (mod) {
case None:
+ key_action = action;
key_bind.assign(bind);
aux::trim(key_bind);
break;
diff --git a/src/client/key.h b/src/client/key.h
index 3bb3e2b..3d97dd1 100644
--- a/src/client/key.h
+++ b/src/client/key.h
@@ -11,19 +11,24 @@
#include <string>
+#include "client/action.h"
+
namespace client
{
-/// a pressable key
/**
+ * @brief a key on the keyboard
* a Key instance can contain any kind of 'key' like a keyboard key,
- * a mouse button, or a joystick button
+ * a mouse button, or a joystick button. Any key can be bound to
+ * a command string or an action.
+ * @see Action
+ * @see Keyboard
*/
class Key
{
public:
/// define a new key
- Key(const char *name, int keysym, char ascii = 0, const char *bind = 0);
+ Key(const char *name, int keysym, char ascii = 0);
~Key();
/// key modifiers
@@ -33,7 +38,7 @@ public:
void clear();
/// set the bind for a specific modifier
- void assign(Modifier mod, const char *bind);
+ void assign(Modifier mod, const char *bind, Action *action = 0);
/// clear the bind for a specific modifier
void clear(Modifier mod);
@@ -41,6 +46,11 @@ public:
/// return the bind for a specific modifier
std::string const & bind(Modifier mod) const;
+ /// return the action this key is bound to, 0 if unbound
+ inline Action *action() const {
+ return key_action;
+ }
+
/// first time the key was pressed since previous release
inline float pressed() const {
return key_pressed;
@@ -74,8 +84,10 @@ public:
private:
std::string key_name;
- int key_sym;
+ int key_sym;
char key_ascii;
+
+ Action *key_action;
std::string key_bind;
std::string key_bind_shift;
diff --git a/src/client/keyboard.cc b/src/client/keyboard.cc
index bf08db1..f3d2181 100644
--- a/src/client/keyboard.cc
+++ b/src/client/keyboard.cc
@@ -31,37 +31,34 @@ Keyboard::Keyboard()
// ------------------ ACTIONS
// FIXME actions should be state keys and not use key repeat
+ add_action("+console", Action::Console, "console key");
- add_action("+left", Action::None, "rotate left");
- add_action("+right", Action::None, "rotate right");
- add_action("+up", Action::None, "rotate up");
- add_action("+down", Action::None, "rotate down");
+ add_action("+left", Action::Left, "rotate left");
+ add_action("+right", Action::Right, "rotate right");
+ add_action("+up", Action::Up, "rotate up");
+ add_action("+down", Action::Down, "rotate down");
- add_action("+rollleft", Action::None, "roll left");
- add_action("+rollright", Action::None, "roll right");
+ add_action("+rollleft", Action::RollLeft, "roll left");
+ add_action("+rollright", Action::RollRight, "roll right");
- add_action("+camleft", Action::None, "rotate camera left");
- add_action("+camright", Action::None, "rotate camera right");
- add_action("+camup", Action::None, "rotate camera up");
- add_action("+camdown", Action::None, "rotate camera down");
+ add_action("+camleft", Action::CamLeft, "rotate camera left");
+ add_action("+camright", Action::CamRight, "rotate camera right");
+ add_action("+camup", Action::CamUp, "rotate camera up");
+ add_action("+camdown", Action::CamDown, "rotate camera down");
- add_action("+zoomin", Action::None, "zoom camera in");
- add_action("+zoomout", Action::None, "zoom camera out");
+ add_action("+zoomin", Action::ZoomIn, "zoom camera in");
+ add_action("+zoomout", Action::ZoomOut, "zoom camera out");
- add_action("+thrustup", Action::None, "increase thruster");
- add_action("+thrustdown", Action::None, "decrease thruster");
+ add_action("+thrustup", Action::ThrustUp, "increase thruster");
+ add_action("+thrustdown", Action::ThrustDown, "decrease thruster");
- add_action("+strafeleft", Action::None, "strafe left");
- add_action("+straferight", Action::None, "strafe right");
+ add_action("+strafeleft", Action::StrafeLeft, "strafe left");
+ add_action("+straferight", Action::StrafeRight, "strafe right");
- add_action("+afterburner", Action::None, "afterburner");
- add_action("+reverse", Action::None, "reverse engine");
+ add_action("+afterburner", Action::Afterburner, "afterburner");
+ add_action("+reverse", Action::Reverse, "reverse engine");
- add_action("+control", Action::None, "enable mouse control while pressed");
-
- // TODO the @ is a hack for functions that take the current entity as param
-
- add_action("@dock", Action::None, "send docking request to target");
+ add_action("+control", Action::Control, "enable mouse control while pressed");
// ------------------ KEYS
Key *key = 0;
@@ -112,7 +109,7 @@ Keyboard::Keyboard()
add_key("]", SDLK_RIGHTBRACKET, ']');
add_key("^", SDLK_CARET, '^');
add_key("_", SDLK_UNDERSCORE, '_');
- add_key("`", SDLK_BACKQUOTE, '`', "ui_console");
+ add_key("`", SDLK_BACKQUOTE, '`', "+console");
add_key("a", SDLK_a, 'a', "+strafeleft");
add_key("b", SDLK_b, 'b');
@@ -407,20 +404,41 @@ void Keyboard::bind(std::string const &name, const std::string str)
Key *key = find(keyname);
if (key) {
- if (str.size())
- key->assign(modifier, str.c_str());
+ // assign new bind of requested
+ if (str.size()) {
+ Action *action = 0;
+ for (std::list<Action *>::iterator it = actions.begin(); it != actions.end(); it++) {
+ if ((*it)->name().compare(str) == 0) {
+ action = (*it);
+ }
+ }
+
+ if (action && (modifier != Key::None)) {
+ if (modifier == Key::Shift) {
+ con_warn << "Key with modifier 'shift+" << key->name() << "' can not be bound to action '" << action->name() << "'!" << std::endl;
+ } else if (modifier == Key::Ctrl) {
+ con_warn << "Key with modifier 'ctrl+" << key->name() << "' can not be bound to action '" << action->name() << "'!" << std::endl;
+ } else if (modifier == Key::Alt) {
+ con_warn << "Key with modifier 'alt+" << key->name() << "' can not be bound to action '" << action->name() << "'!" << std::endl;
+ }
+ return;
+ }
+ key->assign(modifier, str.c_str(), action);
+ }
+ // print current bind to console, even when no new bind was assigned
if (modifier == Key::None) {
- con_debug << " " << aux::pad_right(key->name(), 6) << " " << key->bind(Key::None) << std::endl;
+ con_print << " " << aux::pad_right(key->name(), 6) << " " << key->bind(Key::None) << std::endl;
} else if (modifier == Key::Shift) {
- con_debug << " shift+" << aux::pad_right(key->name(), 6) << " " << key->bind(Key::Shift) << std::endl;
+ con_print << " shift+" << aux::pad_right(key->name(), 6) << " " << key->bind(Key::Shift) << std::endl;
} else if (modifier == Key::Ctrl) {
- con_debug << " ctrl+" << aux::pad_right(key->name(), 6) << " " << key->bind(Key::Ctrl) << std::endl;
+ con_print << " ctrl+" << aux::pad_right(key->name(), 6) << " " << key->bind(Key::Ctrl) << std::endl;
} else if (modifier == Key::Alt) {
- con_debug << " alt+" << aux::pad_right(key->name(), 6) << " " << key->bind(Key::Alt) << std::endl;
+ con_print << " alt+" << aux::pad_right(key->name(), 6) << " " << key->bind(Key::Alt) << std::endl;
}
+
} else {
- con_print << "Key '" << name << "' not found." << std::endl;
+ con_warn << "Key '" << name << "' not found!" << std::endl;
}
}
@@ -468,8 +486,13 @@ void Keyboard::unbindall()
Key * Keyboard::add_key(const char *name, const unsigned int keysym, const char ascii, const char *bind)
{
- Key *newkey = new Key(name, keysym, ascii, bind);
+ Key *newkey = new Key(name, keysym, ascii);
keys[keysym] = newkey;
+ if (bind) {
+ std::string bindstr(bind);
+ this->bind(newkey->name(), bindstr);
+ }
+
return newkey;
}