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Project::OSiRiON
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2013-01-06Set aiming distance to the entity currently hovering with the mouse.Stijn Buys
2013-01-06Increased projectile size to 0.025f.Stijn Buys
2013-01-06Corrected an issue where weapons obtained through 'give' are not mountable.Stijn Buys
2013-01-06Added engine functions to target controlables only, bound to the 'X' key by ↵Stijn Buys
default.
2013-01-06Always aim at core::range::fx_distance.Stijn Buys
2013-01-06Replaced the mount button with an in-place mount indicator,Stijn Buys
show mounted items at the top of the weapons list.
2013-01-06Set the item::Mountable flag where required,Stijn Buys
removed the Weapon::stackable() attribute.
2013-01-01Per request, removed Supertanker's name from the documentation,Stijn Buys
corrected a release date in the Changelog.
2013-01-01Corrected version numbering errors, release 0.2.4-svn1282,Stijn Buys
2013-01-01Bumped version number to 0.2.4.Stijn Buys
2013-01-01Release 0.2.4-svn1280.Stijn Buys
2013-01-01Turrets and cannons can only be mounted in an approriate slot.Stijn Buys
2013-01-01Initial support for turret-style weapons.Stijn Buys
2012-12-31Updated attributions.Stijn Buys
2012-12-31Prevent an error message if a projectile sound iname s not set.Stijn Buys
2012-12-30Corrected header of the README to match the other plain text documents.Stijn Buys
2012-12-30Added support for weapons mouse aiming.Stijn Buys
2012-12-30Added math::Axis::rotate() variant.Stijn Buys
2012-12-29Added sound effects for weapon mounting and target hitting,Stijn Buys
enabled projectile soundname transfer in networked games, resolved an issue where a ship was able to shoot itself, bumped network protocol to 26,
2012-12-29Updated attribution for the blaster sound.Stijn Buys
2012-12-28Added projectile sounds to list of attributions.Stijn Buys
2012-12-28Support for rendering globes with rings,Stijn Buys
removed hardcoded 'corona' prefix for corona textures, added support for projectile fire sounds.
2012-12-28Addedd core:: support for EntityGlobe rings.Stijn Buys
2012-12-26Corrected engine loop sound location for scaled models.Stijn Buys
2012-12-26Play a stationary engine sound if thrust is 0.Stijn Buys
2012-12-25Release 0.2.3-svn1265.Stijn Buys
2012-12-25Corrected an issue where linebreaks were garbled in info network messages.Stijn Buys
2012-12-25Corrected an issue where entity health was not transferred when sending a ↵Stijn Buys
create entity network message.
2012-12-24Improved off-screen HUD target indicators.Stijn Buys
2012-12-24Added blinking effect to thrust indiciater if state is ImpulseInitiate or ↵Stijn Buys
JumpInitiate.
2012-12-23Removed commented out code blocks,Stijn Buys
added target selection popup effect.
2012-12-23Use bitmaps to draw on-screen HUD targets, improved HUD target health bars.Stijn Buys
2012-12-23Mouse control sensitivity is now independent of resolution.Stijn Buys
2012-12-23Split HUD components into seperate widgets, added health bar,added temporary ↵Stijn Buys
target health bar.
2012-12-16Improved target HUD when selecting other players.Stijn Buys
2012-12-16dded <cassert> include where required.Stijn Buys
2012-12-16orrected HTML error.Stijn Buys
2012-12-15esolved an OpenGL-related build problem on windowesolved an OpenGL-related ↵Stijn Buys
build problem on windows
2012-12-09Remember previous selection when refreshing inventory listview.Stijn Buys
2012-12-09Improved info text parsing,Stijn Buys
added specifications to the weapon info, expanded ship specifications info.
2012-12-09Improved selection behaviour in the inventory window.Stijn Buys
2012-12-09Replaced mount indicator with an unmount button.Stijn Buys
2012-12-08Updated starsystem roadmap.Stijn Buys
2012-12-08Added support for entity secondary color on lights, flares and particles.Stijn Buys
2012-12-08Corrected a problem where you end up too close to a planet when using goto.Stijn Buys
2012-12-08Added medicines model by Karvajalka,Stijn Buys
updated starsystem roadmap.
2012-12-08Corrected typographic errors.Stijn Buys
2012-12-08Added support for a projectile range key in weapons.ini.Stijn Buys
2012-12-04Correced a typographic error in the storyline.Stijn Buys
2012-12-04Introduce Entity::hit() callback, prevent projectiles from doing no damage.Stijn Buys