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Project::OSiRiON
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2012-01-29FS#79 Added the actual files for the ui::Scrollbar class.Stijn Buys
2012-01-29FS#80 Have mouse focus stick to the widget when the mouse button is down.Stijn Buys
2012-01-29FS#79 Added ui::Scrollbar class.Stijn Buys
2012-01-28FS#21 Implemented savegame screenshot.Stijn Buys
2012-01-28Prevent Textures::unload() from unloading the 'image not found' texture.Stijn Buys
2012-01-28Added function to write savegame screenshots,Stijn Buys
moved client notification from the individual image loaders to the screenshot function.
2012-01-28FS#78 Print additional warnings if submodels could not be loaded.Stijn Buys
2012-01-28FS#78 Ignore empty submodelsStijn Buys
2012-01-24Fixed a stupid issue.Evan Goers
2012-01-24Renderer now checks and enables lights based on availability instead of ↵Evan Goers
using arbitrary GL_LIGHT#s.
2012-01-24Added a 'specular' material parameter. Defaults to 'color' values.Evan Goers
Tweaked lighting a bit.
2012-01-24Got rid of r_diffuse/r_specular/r_ambient.Evan Goers
2012-01-22Updated AUTHORS file.Stijn Buys
2012-01-22Changed default key binds for the map and the inventory windows,Stijn Buys
added default key binds for quick save and quick load.
2012-01-22Implemented autosave for single player games.Stijn Buys
2012-01-22Allow key binds to be processed while the main menu is visible.Stijn Buys
2012-01-22Bumped version number to 0.2.1, updated changelog, corrected a spectator ↵Stijn Buys
crashbug.
2012-01-22Added confirm dialogs for load/save/delete game menu actions.Stijn Buys
2012-01-22Brought the modelview light back a bit and set the magic diffuse/specular ↵Evan Goers
numbers to match globe lights.
2012-01-21gl::'d polygonoffset and alphafunc.Evan Goers
2012-01-21Add a 'decal' macro material flag. Material flag 'Decal' enables polygon ↵Evan Goers
offsetting and alpha testing on the surface.
2012-01-15Create savegames/ directory if it doesn't exist.Stijn Buys
2012-01-15Implement the savegame and loadgame console functions.Stijn Buys
2012-01-15Added client-side savegame functionality.Stijn Buys
2012-01-15Hide the join menu in non-interactive games.Stijn Buys
2012-01-15Implemented game-specific load/save game methods.Stijn Buys
2012-01-15Changed ui::Slider button text.Stijn Buys
2012-01-15Added ui::ListView::sort_reverse() method.Stijn Buys
2012-01-15added filesystem::OFileStream class.Stijn Buys
2012-01-15Provided core::Module savegame interface.Stijn Buys
2012-01-14Moved server-side savegame functions into a separate class.Stijn Buys
2012-01-14Corrected ui::modelview lighting.Stijn Buys
2012-01-14Enabled separate specular.Evan Goers
2012-01-14Provide a fallback for zones without a sky set.Evan Goers
2012-01-13Fix particle script 'engine', 'entity', 'color' flags.Evan Goers
Enable light attenuation in modelview.
2012-01-09Added save/load menu prototype.Stijn Buys
2012-01-09Changed 'not available' to 'none available' in the trade menu.Stijn Buys
2012-01-09Minor cleanups in the example module.Stijn Buys
2012-01-09Added a value attribute to listitems.Stijn Buys
2012-01-09Store filenames only when reading directory content.Stijn Buys
2012-01-08Use the new eject sound.Stijn Buys
2012-01-08Corrected a material cleanup bug in the disconnect cycle,Stijn Buys
added loadgame/savegame function prototypes
2012-01-08Added tracktor beam sound effect.Stijn Buys
2012-01-08Added eject cargo dialogStijn Buys
2012-01-08Made the slider resize itself when shown.Stijn Buys
2012-01-08Implemented zone ambient color usage in renderer.Evan Goers
2012-01-07Renamed the 'load' function to 'module'Stijn Buys
2012-01-07Added class to read filenames from a directory.Stijn Buys
2012-01-06Various minor updates to the game world documentation.Stijn Buys
2012-01-06Read the "ambient" key from zone ini files.Stijn Buys