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Project::OSiRiON
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2013-08-31Use a different cursor for clickable ui elements.Stijn Buys
2013-05-11Fixed building with gcc 4.8.Stijn Buys
2013-05-01Updated attributions,Stijn Buys
updated starsystem roadmap with the new Dragon Eye Nebula system names.
2013-05-01Delete client-side projectiles outside effects range.Stijn Buys
2013-04-17Set item name on ejected cargo pods, do not set item model.Stijn Buys
2013-04-16Support for 'colorsecond' in particle scripts, have trail style particles ↵Stijn Buys
use a single texture for the entire length instead of repeating it.
2013-03-11Make the configure script work with the latest autotools.Stijn Buys
2013-03-10Improved ui::ListView::sort().Stijn Buys
2013-03-02Corrected line number in a loadgame error message.Stijn Buys
2013-02-21Replaced iterator post-increment operators with pre-increment operators.Stijn Buys
2013-02-09Disable particle system ejectors for EntityDynamic in Entity::NoPower state.Stijn Buys
2013-01-27Improved aim on nearby targets.Stijn Buys
2013-01-27Scale particle according to entity radius instead of modelscale.Stijn Buys
2013-01-27Support for particle ejector timeout value,Stijn Buys
do not draw destroyed entity models.,
2013-01-27ADded support for streak style particles.Stijn Buys
2013-01-27Added support for particles minimum/maximum speed,Stijn Buys
renamed [ejector] sections in particle ini files, resolved the issue where only 1 particle per frame could be ejected.
2013-01-27Added IniStream methods to read Vector2f keys.Stijn Buys
2013-01-22Implemented Flare particles.Stijn Buys
2013-01-21Renamed particle ejector types,Stijn Buys
added random rotation to sprites.
2013-01-21Added attached property to draw particle systems in entity space instead of ↵Stijn Buys
world space, corrected several bugs in the initial particle system implementation, added impulse key to have particle systems react on impulse drive.
2013-01-20Major overhaul of the particle system back-end, support multiple ejectors ↵Stijn Buys
per particle system.
2013-01-20Made the math::randomf() method inline, added a ranged variant.Stijn Buys
2013-01-20Currected a small bug where engien function target_controlable_next was ↵Stijn Buys
removed twice.
2013-01-19Corrected an error where the weapon cone was doubled.Stijn Buys
2013-01-19Do not print an error message if a savegame has no spawn set.Stijn Buys
2013-01-19Added IniStream::got_key_vector3f_opt() to read vectors with optional ↵Stijn Buys
coordinates.
2013-01-19Convert slot cone angle to radians.Stijn Buys
2013-01-15Use pre- instead of post-increment on iterator loops.Stijn Buys
2013-01-15Corrected a comment typo.Stijn Buys
2013-01-14Added osirion.desktop.Evan Goers
2013-01-06Set aiming distance to the entity currently hovering with the mouse.Stijn Buys
2013-01-06Increased projectile size to 0.025f.Stijn Buys
2013-01-06Corrected an issue where weapons obtained through 'give' are not mountable.Stijn Buys
2013-01-06Added engine functions to target controlables only, bound to the 'X' key by ↵Stijn Buys
default.
2013-01-06Always aim at core::range::fx_distance.Stijn Buys
2013-01-06Replaced the mount button with an in-place mount indicator,Stijn Buys
show mounted items at the top of the weapons list.
2013-01-06Set the item::Mountable flag where required,Stijn Buys
removed the Weapon::stackable() attribute.
2013-01-01Per request, removed Supertanker's name from the documentation,Stijn Buys
corrected a release date in the Changelog.
2013-01-01Corrected version numbering errors, release 0.2.4-svn1282,Stijn Buys
2013-01-01Bumped version number to 0.2.4.Stijn Buys
2013-01-01Release 0.2.4-svn1280.Stijn Buys
2013-01-01Turrets and cannons can only be mounted in an approriate slot.Stijn Buys
2013-01-01Initial support for turret-style weapons.Stijn Buys
2012-12-31Updated attributions.Stijn Buys
2012-12-31Prevent an error message if a projectile sound iname s not set.Stijn Buys
2012-12-30Corrected header of the README to match the other plain text documents.Stijn Buys
2012-12-30Added support for weapons mouse aiming.Stijn Buys
2012-12-30Added math::Axis::rotate() variant.Stijn Buys
2012-12-29Added sound effects for weapon mounting and target hitting,Stijn Buys
enabled projectile soundname transfer in networked games, resolved an issue where a ship was able to shoot itself, bumped network protocol to 26,
2012-12-29Updated attribution for the blaster sound.Stijn Buys