| Age | Commit message (Collapse) | Author | 
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with r_normalize 1.
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removed core::EntityControlable::movement(),
cleaned up core::EntityGlobe,
adds support for a per-globe corona,
adds  core::EntityControlable::control_flags(),
bumps network protocol version to 21
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(defaults to 1024x768)
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switch overrides,
updated documentation
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updated installation instructions
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/usr/local,
added --enable-static-bullet option to staticly link the libraries.
Updated installation instructions.
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instead of in front of him.
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Suppoort for entity, engine and color keys in fx_particles and particle scripts.
Have light, fx_flare and fx_particles color override engine color if the engine spawnflag is set.
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corrected transformation order.
Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE.
Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares.
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specs game function.
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Info::modelname().
Prevent the loading of all info record models in render::load(). 
Added r_loadmodels engine function, which can be used to load all referenced models at once.
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messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts.
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cleaned up mipmap and vbo console messages
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and dependency issues
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installation docs
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library order matters when linking with static libraries, like on win32
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replaced system opengl headers with SDL/SDL_opengl.h
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radius related bugs
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editable
through zone.ini
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world entity
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