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Project::OSiRiON
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2013-11-03Added initial support for NPC patrol routes,Stijn Buys
added support for lawfull/unlawfull factions.
2013-11-03Added gameserver comments.Stijn Buys
2013-11-03Added --disable-error option to the configure script to allow building ↵Stijn Buys
without -Werror.
2013-11-02Copy currently mounted weapons onto wingmen.Stijn Buys
2013-10-20Improved autopilot roll control in formation flight.Stijn Buys
2013-10-20Make wingmen follow you through jumpgates.Stijn Buys
2013-10-20Improved particle ejector thrust control.Stijn Buys
2013-10-20Make thrust triggered particle ejectors set output particle speed depending ↵Stijn Buys
on the current entity thrust value.
2013-10-20Allow docking even if ControlFlagOverride is set.Stijn Buys
2013-10-17Recalculate inventory after dropping a mine, do not allow mine drops on ↵Stijn Buys
impulse speed.
2013-10-17Draw explosion particles for destroyed dynamic entities.Stijn Buys
2013-10-17Remove the bullet physics body from destroyed ships,Stijn Buys
do not delete the entity to make sure explosions are shown.
2013-10-17Use the ship autopilot interface for NPCs, have wingmen dock at a bases when ↵Stijn Buys
the player does.
2013-10-16Revert to either owner or entity name on hud targets, draw target indicators ↵Stijn Buys
for controlables without owner.
2013-10-16Do not set owner on wingmen.Stijn Buys
2013-10-16Always send an autopilot formation notification.Stijn Buys
2013-10-16Added free flight and formation flight buttons.Stijn Buys
2013-10-16Added support for autopilot formation flight and docking.Stijn Buys
2013-10-15Added ship autopilot, removed entity_controlflags, added goto ui button.Stijn Buys
2013-10-14Separated autopilot from AI code, added basic formation flying.Stijn Buys
2013-10-14More explosion particles bugfixes.Stijn Buys
2013-10-13Axded explosion trigger for particle ejecotrs, fixed explosion particles for ↵Stijn Buys
destroyed entities.
2013-10-13Added NPC impulse drive.Stijn Buys
2013-10-13Added the actual NPC class files.Stijn Buys
2013-10-13Added initial NPC class, added 'wingmen' engine function.Stijn Buys
2013-10-13Added method to find an entity in the registry by pointer.Stijn Buys
2013-10-13Draw both owner and entity name on HUD targets.Stijn Buys
2013-10-08ChangeLog cleanup.Stijn Buys
2013-10-08Sort model tags by location.Stijn Buys
2013-10-08Improved ship info.Stijn Buys
2013-10-08Improved r_bbox and r_slots drawing.Stijn Buys
2013-09-29Debian and Ubuntu do not like 'svnversion -q'.Stijn Buys
2013-09-29Corrected build errors, build-0.2.5-svn1328Stijn Buys
2013-09-29build-0.2.5-svn1327Stijn Buys
2013-09-28Cleanup of the material API: split flags into flags and colortype.Stijn Buys
2013-09-27Updates list of attributions and starsystem roadmap.Stijn Buys
2013-09-27Adds a default armor setting to ship templates.Stijn Buys
2013-09-24Apply particle system scales,Stijn Buys
do not render thrust-enabled particle systems on impulse speed.
2013-09-23Show projecile statistics in turret info.Stijn Buys
2013-09-15Use HUD pointer color to draw the 'aim' mouse cursor.Stijn Buys
2013-08-31Use a different cursor for clickable ui elements.Stijn Buys
2013-05-11Fixed building with gcc 4.8.Stijn Buys
2013-05-01Updated attributions,Stijn Buys
updated starsystem roadmap with the new Dragon Eye Nebula system names.
2013-05-01Delete client-side projectiles outside effects range.Stijn Buys
2013-04-17Set item name on ejected cargo pods, do not set item model.Stijn Buys
2013-04-16Support for 'colorsecond' in particle scripts, have trail style particles ↵Stijn Buys
use a single texture for the entire length instead of repeating it.
2013-03-11Make the configure script work with the latest autotools.Stijn Buys
2013-03-10Improved ui::ListView::sort().Stijn Buys
2013-03-02Corrected line number in a loadgame error message.Stijn Buys
2013-02-21Replaced iterator post-increment operators with pre-increment operators.Stijn Buys