| Age | Commit message (Collapse) | Author | 
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|  | installation docs | 
|  | library order matters when linking with static libraries, like on win32 | 
|  | replaced system opengl headers with SDL/SDL_opengl.h | 
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|  | radius related bugs | 
|  | editable
through zone.ini | 
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|  | world entity | 
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|  | made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers | 
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|  | Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups | 
|  | automatic generation of jumppoint and jumpgate names and descriptions,
prepared game code for the seperation of Entity::radius() and Model::radius() | 
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|  | read templates.ini and add te ablity to apply template settings to entities. | 
|  | added list_cargo, list_ship and list_faction engine functions | 
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|  | added FIXME,
corrected trivial compile error | 
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|  | std::list::sort() | 
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|  | unified bounding box code into math::BoundingBox3f class | 
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|  | removed unnecessary subdirectories | 
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|  | spawnflag to func_rotate | 
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|  | unified depletion with keepalive | 
|  | mapping | 
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