Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-02-16 | initial client-to-server connection | Stijn Buys | |
2008-02-13 | split client from game module | Stijn Buys | |
2008-02-09 | entities, step 1 | Stijn Buys | |
2008-02-05 | make keyboard input actually work | Stijn Buys | |
2008-02-05 | keyboard handling, cvar fixes | Stijn Buys | |
2008-02-05 | fixed cvar, added cvars r_width r_height r_fullscreen, added function r_restart | Stijn Buys | |
2008-02-05 | renamed client and server application objects | Stijn Buys | |
cleaned up namespaces | |||
2008-02-04 | converted client:: singleton classes to namespaces | Stijn Buys | |
2008-02-04 | tweaked console | Stijn Buys | |
client status with timer and fps core connect/disconnect | |||
2008-02-03 | basic client console | Stijn Buys | |
2008-02-03 | command buffer handling | Stijn Buys | |
engine function parsing buffered client console | |||
2008-02-02 | introduced libsys | Stijn Buys | |
implemented signal handling | |||
2008-02-01 | interface cleanup | Stijn Buys | |
2008-01-31 | modular system works now | Stijn Buys | |
2008-01-30 | accomodate the new modules | Stijn Buys | |
2007-10-28 | game::Ship interface changes | Stijn Buys | |
2007-10-27 | camera handling updates | Stijn Buys | |
2007-10-21 | namespace and class cleanups | Stijn Buys | |
2007-10-21 | namespace cleanup | Stijn Buys | |
2007-10-20 | Initial import. | Stijn Buys | |