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authorStijn Buys <ingar@osirion.org>2008-02-13 00:40:59 +0000
committerStijn Buys <ingar@osirion.org>2008-02-13 00:40:59 +0000
commit1f95c377b2abfaa454b1f2298af10956d95ad941 (patch)
tree2715cf49a8de16921775eff0dc1ac0ceace145b2 /src/client/input.cc
parent468ab7f566ee493b8c7ff6a95763d99ed2ccc200 (diff)
split client from game module
Diffstat (limited to 'src/client/input.cc')
-rw-r--r--src/client/input.cc149
1 files changed, 80 insertions, 69 deletions
diff --git a/src/client/input.cc b/src/client/input.cc
index d3b2900..17c52bb 100644
--- a/src/client/input.cc
+++ b/src/client/input.cc
@@ -1,10 +1,10 @@
/*
client/input.h
- This file is part of the Osirion project and is distributed under
- the terms and conditions of the GNU General Public License version 2
+ This file is part of the Osirion project and is distributed under
+ the terms and conditions of the GNU General Public License version 2
*/
-
+#include "core/core.h"
#include "client/client.h"
#include "client/input.h"
#include "client/console.h"
@@ -13,12 +13,15 @@
#include "SDL/SDL.h"
-namespace client
+namespace client
{
-namespace input
+namespace input
{
+// local offset to make turns
+float turn_offset;
+
void init()
{
con_print << "Initializing input..." << std::endl;
@@ -33,82 +36,90 @@ void shutdown()
// handle key release for the game world
void keyreleased(const SDL_keysym &keysym)
{
- switch( keysym.sym) {
- case SDLK_SPACE:
- camera::next_mode();
- break;
- default:
- break;
+ switch (keysym.sym) {
+ case SDLK_SPACE:
+ camera::next_mode();
+ break;
+ default:
+ break;
}
}
// handle key press events for the game world
void keypressed(const SDL_keysym &keysym)
{
- switch( keysym.sym) {
- case SDLK_LEFT:
- camera::key_left();
- break;
- case SDLK_RIGHT:
- camera::key_right();
- break;
- case SDLK_UP:
- camera::key_up();
- break;
- case SDLK_DOWN:
- camera::key_down();
- break;
- case SDLK_KP_PLUS:
- // TODO set core entity params
- game.ship->set_thrust(game.ship->thrust() + 0.08f);
- break;
- case SDLK_KP_MINUS:
- // TODO set core entity params
- game.ship->set_thrust(game.ship->thrust() - 0.1f);
- break;
- case SDLK_KP4:
- // TODO set core entity params
- game.ship->set_yaw(game.ship->yaw() + 10);
- break;
- case SDLK_KP6:
- // TODO set core entity params
- game.ship->set_yaw(game.ship->yaw() - 10);
- break;
- default:
- break;
+ switch (keysym.sym) {
+ case SDLK_LEFT:
+ camera::key_left();
+ break;
+ case SDLK_RIGHT:
+ camera::key_right();
+ break;
+ case SDLK_UP:
+ camera::key_up();
+ break;
+ case SDLK_DOWN:
+ camera::key_down();
+ break;
+ case SDLK_KP_PLUS:
+ // TODO set core entity params
+ core::localplayer.controled->target_thrust += 0.08f;
+ break;
+ case SDLK_KP_MINUS:
+ // TODO set core entity params
+ core::localplayer.controled->target_thrust -= 0.1f;
+ break;
+ case SDLK_KP4:
+ // TODO set core entity params
+ turn_offset += 5;
+ if (turn_offset > 90)
+ turn_offset = 90;
+ break;
+ case SDLK_KP6:
+ // TODO set core entity params
+ turn_offset -= 5;
+ if (turn_offset < -90)
+ turn_offset = -90;
+ break;
+ default:
+ break;
}
-
+
}
void frame(float seconds)
{
- SDL_Event event;
-
- while( SDL_PollEvent( &event ) ) {
-
- switch( event.type ) {
- case SDL_KEYUP:
- if (!console::visible() && core::connected())
- keyreleased(event.key.keysym );
- break;
- case SDL_KEYDOWN:
- if (event.key.keysym.sym == '`' || event.key.keysym.sym == '~') {
- console::toggle();
- } else if (console::visible()) {
- // send key events to the console
- console::keypressed(event.key.keysym );
- } else if (core::connected()) {
- // send key events to the game world
- keypressed(event.key.keysym );
+ SDL_Event event;
+
+ while (SDL_PollEvent(&event)) {
+
+ switch (event.type) {
+ case SDL_KEYUP:
+ if (!console::visible() && core::connected() && core::localplayer.controled)
+ // send key events to the game world
+ keyreleased(event.key.keysym);
+ break;
+ case SDL_KEYDOWN:
+ if (event.key.keysym.sym == '`' || event.key.keysym.sym == '~') {
+ console::toggle();
+ } else if (console::visible()) {
+ // send key events to the console
+ console::keypressed(event.key.keysym);
+ } else if (core::connected() && core::localplayer.controled) {
+ // send key events to the game world
+ keypressed(event.key.keysym);
+ }
+ break;
+ case SDL_QUIT:
+ core::application()->shutdown();
+ break;
}
- break;
- case SDL_QUIT:
- core::application()->shutdown();
- break;
- }
-
- }
-
+
+ }
+
+ if (!console::visible() && core::connected() && core::localplayer.controled) {
+ core::localplayer.controled->target_direction = math::degrees360f(core::localplayer.controled->direction+turn_offset);
+ }
}
} // namespace input