Age | Commit message (Expand) | Author |
2015-02-28 | Reimplemented camera handling enabling 360-degree freelook. | Stijn Buys |
2013-11-23 | Play sounds when getting hit. | Stijn Buys |
2013-11-23 | Support for EntityDynamic explosion sounds, minor SoundExt cleanups. | Stijn Buys |
2013-11-17 | Added support for explosion sounds, | Stijn Buys |
2012-12-31 | Prevent an error message if a projectile sound iname s not set. | Stijn Buys |
2012-12-28 | Support for rendering globes with rings, | Stijn Buys |
2012-12-26 | Corrected engine loop sound location for scaled models. | Stijn Buys |
2012-12-26 | Play a stationary engine sound if thrust is 0. | Stijn Buys |
2012-11-18 | Added comment. | Stijn Buys |
2011-07-07 | Added a 2 second jump drive cooldown, added jump completed sound effect, rese... | Stijn Buys |
2011-07-05 | Added support for a jump engine start sound, correted a typo in client.h. | Stijn Buys |
2011-07-02 | Dont' draw the player's ship in Cockpit view, | Stijn Buys |
2011-05-07 | Removed a number of unused variables to make gcc 4.6 happy. | Stijn Buys |
2010-12-08 | Ignore the angle keys on map sounds, corrected audio position for model sound... | Stijn Buys |
2010-11-08 | moved clear() from game::Game~ to core::GameServer~ (solves FIXME), | Stijn Buys |
2010-10-09 | fix crash introduced with inventory transfer, buywindow credits indicator, | Stijn Buys |
2010-02-25 | looped sound support for fx_sound model tags | Stijn Buys |
2010-02-25 | added initial support for model sound tags, | Stijn Buys |
2009-08-18 | astyle cleanup, corrects not loading of material textures | Stijn Buys |
2009-08-16 | more constness | Stijn Buys |
2009-03-07 | renamed Entity::eventstate() to Entity::state(), | Stijn Buys |
2009-01-24 | fixes a crash when going to impulse in a ship with an unkown model | Stijn Buys |
2008-12-27 | Fix text color configuration | Stijn Buys |
2008-11-23 | clean module consturction/destruction | Stijn Buys |
2008-11-15 | entity extensions | Stijn Buys |