Age | Commit message (Expand) | Author |
2012-02-13 | Show selected stars and planets in the map window. | Stijn Buys |
2012-01-29 | Realign prices in the trade menu. | Stijn Buys |
2012-01-29 | (no commit message) | Stijn Buys |
2012-01-28 | FS#21 Implemented savegame screenshot. | Stijn Buys |
2012-01-22 | Changed default key binds for the map and the inventory windows, | Stijn Buys |
2012-01-22 | Implemented autosave for single player games. | Stijn Buys |
2012-01-22 | Allow key binds to be processed while the main menu is visible. | Stijn Buys |
2012-01-22 | Bumped version number to 0.2.1, updated changelog, corrected a spectator cras... | Stijn Buys |
2012-01-22 | Added confirm dialogs for load/save/delete game menu actions. | Stijn Buys |
2012-01-15 | Create savegames/ directory if it doesn't exist. | Stijn Buys |
2012-01-15 | Implement the savegame and loadgame console functions. | Stijn Buys |
2012-01-15 | Added client-side savegame functionality. | Stijn Buys |
2012-01-15 | Hide the join menu in non-interactive games. | Stijn Buys |
2012-01-09 | Added save/load menu prototype. | Stijn Buys |
2012-01-09 | Changed 'not available' to 'none available' in the trade menu. | Stijn Buys |
2012-01-08 | Corrected a material cleanup bug in the disconnect cycle, | Stijn Buys |
2012-01-08 | Added eject cargo dialog | Stijn Buys |
2011-09-04 | Moved main menu infrastructure into client namespace, | Stijn Buys |
2011-09-04 | Fixed the close button on the chat window. | Stijn Buys |
2011-08-28 | Added client::ButtonMenu base class, refactored client::EntityMenu as a Butto... | Stijn Buys |
2011-08-28 | Improved chat window layout, added title and close button. | Stijn Buys |
2011-08-28 | Removed unnecessary class. | Stijn Buys |
2011-08-28 | New base classes for cient menus. | Stijn Buys |
2011-08-21 | Correct draw_clock modes, | Stijn Buys |
2011-08-07 | Update map window target info if the info timestamp has changed. | Stijn Buys |
2011-08-04 | Added provisionary close button to map, inventory and trade window, | Stijn Buys |
2011-07-31 | Improved map window, moved the actual map widget into a seperate class. | Stijn Buys |
2011-07-31 | Handle local mouse pointer in client::HUD, | Stijn Buys |
2011-07-30 | Improved trade menu. | Stijn Buys |
2011-07-30 | Added support for tiled ui materials, changed default widget backgrounds to u... | Stijn Buys |
2011-07-29 | Renamed various user interface classes, somewhat improved inventory window. | Stijn Buys |
2011-07-26 | renamed client::WorldView to client::MainWindow | Stijn Buys |
2011-07-09 | Cleanup of the messaging interface. | Stijn Buys |
2011-07-07 | Added a 2 second jump drive cooldown, added jump completed sound effect, rese... | Stijn Buys |
2011-07-05 | Added support for a jump engine start sound, correted a typo in client.h. | Stijn Buys |
2011-07-02 | Dont' draw the player's ship in Cockpit view, | Stijn Buys |
2011-05-31 | Removed a forced recalculateLocalAabb for compound shapes, | Stijn Buys |
2011-05-11 | Review of the main loop timer, converted timers from float to unsigned long, | Stijn Buys |
2011-05-09 | Refactored the sys::localtime routines. | Stijn Buys |
2011-05-07 | Removed a number of unused variables to make gcc 4.6 happy. | Stijn Buys |
2011-03-30 | Grayed out trade items that are currently not available from a trader. | Stijn Buys |
2011-03-08 | Removed mouse control deadzone in the center of the screen. | Stijn Buys |
2011-02-22 | Corrected the double-include protection #define. | Stijn Buys |
2011-02-10 | Sanitized ui sounds, removed button hover sound. | Stijn Buys |
2011-02-10 | Added a local chat channel. The say command defaults to zone chat, global mes... | Stijn Buys |
2011-02-09 | added sv_collisionmargin Cvar and applied the value to mesh collisions, | Stijn Buys |
2011-01-27 | Moved material loading from render to core, make sure the dedicated server re... | Stijn Buys |
2011-01-10 | Added an explicit type conversion to prevent some compilers from beeing confu... | Stijn Buys |
2010-12-08 | Added clock. | Stijn Buys |
2010-12-08 | Ignore the angle keys on map sounds, corrected audio position for model sound... | Stijn Buys |