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Project::OSiRiON
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2012-10-13Added dialog infrastructure.Stijn Buys
2012-10-13Draw zone colors and background texture on the galactic map.Stijn Buys
2012-10-08Do not draw hidden zones on the galaxy map.Stijn Buys
2012-10-08added zone flags, Stijn Buys
renamed Entity::flag_is_set() to Entity::has_flag()
2012-10-07Add galactic map, make it possible to other zones on the map.Stijn Buys
2012-10-07Set localcontrol aaim while target tracking.Stijn Buys
2012-10-07Corrected code comment.Stijn Buys
2012-03-19Resolved a ModelView related segfault when opening the buy menu and a ↵Stijn Buys
potental segfault in the inventory window.
2012-03-03Added +fire action, default bind to mouse button 2.Stijn Buys
2012-02-15Adjusted map target modelview scaling, fixed a crash when targetting an ↵Stijn Buys
entity without model.
2012-02-13Removed quotes from confirm messages in the savegame window.Stijn Buys
2012-02-13Corrected loadgame/savegame function documentation.Stijn Buys
2012-02-13Show selected stars and planets in the map window.Stijn Buys
2012-01-29Realign prices in the trade menu.Stijn Buys
2012-01-29(no commit message)Stijn Buys
2012-01-28FS#21 Implemented savegame screenshot.Stijn Buys
2012-01-22Changed default key binds for the map and the inventory windows,Stijn Buys
added default key binds for quick save and quick load.
2012-01-22Implemented autosave for single player games.Stijn Buys
2012-01-22Allow key binds to be processed while the main menu is visible.Stijn Buys
2012-01-22Bumped version number to 0.2.1, updated changelog, corrected a spectator ↵Stijn Buys
crashbug.
2012-01-22Added confirm dialogs for load/save/delete game menu actions.Stijn Buys
2012-01-15Create savegames/ directory if it doesn't exist.Stijn Buys
2012-01-15Implement the savegame and loadgame console functions.Stijn Buys
2012-01-15Added client-side savegame functionality.Stijn Buys
2012-01-15Hide the join menu in non-interactive games.Stijn Buys
2012-01-09Added save/load menu prototype.Stijn Buys
2012-01-09Changed 'not available' to 'none available' in the trade menu.Stijn Buys
2012-01-08Corrected a material cleanup bug in the disconnect cycle,Stijn Buys
added loadgame/savegame function prototypes
2012-01-08Added eject cargo dialogStijn Buys
2011-09-04Moved main menu infrastructure into client namespace, Stijn Buys
removed ui::Container and ui::Menu classes.
2011-09-04Fixed the close button on the chat window.Stijn Buys
2011-08-28Added client::ButtonMenu base class, refactored client::EntityMenu as a ↵Stijn Buys
ButtonMenu child.
2011-08-28Improved chat window layout, added title and close button.Stijn Buys
2011-08-28Removed unnecessary class.Stijn Buys
2011-08-28New base classes for cient menus.Stijn Buys
2011-08-21Correct draw_clock modes,Stijn Buys
2011-08-07Update map window target info if the info timestamp has changed.Stijn Buys
2011-08-04Added provisionary close button to map, inventory and trade window,Stijn Buys
always show the trade window buy button, disable it if approriate.
2011-07-31Improved map window, moved the actual map widget into a seperate class.Stijn Buys
2011-07-31Handle local mouse pointer in client::HUD,Stijn Buys
removed video::set_cursor() method.
2011-07-30Improved trade menu.Stijn Buys
2011-07-30Added support for tiled ui materials, changed default widget backgrounds to ↵Stijn Buys
use ui materials.
2011-07-29Renamed various user interface classes, somewhat improved inventory window.Stijn Buys
2011-07-26renamed client::WorldView to client::MainWindowStijn Buys
2011-07-09Cleanup of the messaging interface.Stijn Buys
2011-07-07Added a 2 second jump drive cooldown, added jump completed sound effect, ↵Stijn Buys
reset keyboard modifiers when resetting the video subsystem.
2011-07-05Added support for a jump engine start sound, correted a typo in client.h.Stijn Buys
2011-07-02Dont' draw the player's ship in Cockpit view,Stijn Buys
don't let engine sound depend on entity visibility.
2011-05-31Removed a forced recalculateLocalAabb for compound shapes, Stijn Buys
semi-colon in chat messages doesn't truncate the chat text any more, changed chat prompt to "Command:" if the first character is a slash, small misc cleanups
2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
corrected a number of timing bugs, improved client framerate stability.