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Project::OSiRiON
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2013-11-10Introduced global variables for reputation hostile/friendly thresholds,Stijn Buys
do not allow players to dock at hostile bases, indicate target reputation in the hud target info widget.
2013-11-10Do not target far away ships with func_target_controlable.Stijn Buys
2013-11-10Corrected a sorting bug in the reputation window.Stijn Buys
2013-11-09Update player statistics while the reputation menu is open.Stijn Buys
2013-11-09Added reputation bars.Stijn Buys
2013-11-08More inventory and trade menu fancyfication.Stijn Buys
2013-11-08Corrected a bug when loading new corona textures for the map.Stijn Buys
2013-11-08Code cleanups, removed unnecessary functions,Stijn Buys
added star coronas to the map.
2013-11-08Updated inventory, chat, map and reputation windows.Stijn Buys
2013-11-08Added player reputation window,Stijn Buys
minor cosmetic user interface changes.
2013-11-07Use a different off-screen HUD icon to indicate player controled ships.Stijn Buys
2013-11-07Apply reputation colors to HUD targets.Stijn Buys
2013-11-06Corrected a number of minor HUD target issues.Stijn Buys
2013-11-05Improved HUD target indicators.Stijn Buys
2013-11-05Show both entity and info name on map target info and inventory ship info,Stijn Buys
moved the modelview widgets to the top of the widget stack to make sure it gets rendered behind anything else.
2013-11-05Remove 'action' mouse pointer.Stijn Buys
2013-11-04Added support for NPC patrol routes.Stijn Buys
2013-10-16Revert to either owner or entity name on hud targets, draw target indicators ↵Stijn Buys
for controlables without owner.
2013-10-16Added free flight and formation flight buttons.Stijn Buys
2013-10-15Added ship autopilot, removed entity_controlflags, added goto ui button.Stijn Buys
2013-10-13Draw both owner and entity name on HUD targets.Stijn Buys
2013-09-28Cleanup of the material API: split flags into flags and colortype.Stijn Buys
2013-09-15Use HUD pointer color to draw the 'aim' mouse cursor.Stijn Buys
2013-08-31Use a different cursor for clickable ui elements.Stijn Buys
2013-03-10Improved ui::ListView::sort().Stijn Buys
2013-01-27Improved aim on nearby targets.Stijn Buys
2013-01-20Currected a small bug where engien function target_controlable_next was ↵Stijn Buys
removed twice.
2013-01-06Set aiming distance to the entity currently hovering with the mouse.Stijn Buys
2013-01-06Added engine functions to target controlables only, bound to the 'X' key by ↵Stijn Buys
default.
2013-01-06Always aim at core::range::fx_distance.Stijn Buys
2013-01-06Replaced the mount button with an in-place mount indicator,Stijn Buys
show mounted items at the top of the weapons list.
2012-12-31Prevent an error message if a projectile sound iname s not set.Stijn Buys
2012-12-30Added support for weapons mouse aiming.Stijn Buys
2012-12-28Support for rendering globes with rings,Stijn Buys
removed hardcoded 'corona' prefix for corona textures, added support for projectile fire sounds.
2012-12-26Corrected engine loop sound location for scaled models.Stijn Buys
2012-12-26Play a stationary engine sound if thrust is 0.Stijn Buys
2012-12-25Release 0.2.3-svn1265.Stijn Buys
2012-12-24Improved off-screen HUD target indicators.Stijn Buys
2012-12-24Added blinking effect to thrust indiciater if state is ImpulseInitiate or ↵Stijn Buys
JumpInitiate.
2012-12-23Removed commented out code blocks,Stijn Buys
added target selection popup effect.
2012-12-23Use bitmaps to draw on-screen HUD targets, improved HUD target health bars.Stijn Buys
2012-12-23Mouse control sensitivity is now independent of resolution.Stijn Buys
2012-12-23Split HUD components into seperate widgets, added health bar,added temporary ↵Stijn Buys
target health bar.
2012-12-16Improved target HUD when selecting other players.Stijn Buys
2012-12-09Remember previous selection when refreshing inventory listview.Stijn Buys
2012-12-09Improved selection behaviour in the inventory window.Stijn Buys
2012-12-09Replaced mount indicator with an unmount button.Stijn Buys
2012-12-02Added inventory mount indicator.Stijn Buys
2012-11-25Do not select projectiles as target.Stijn Buys
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window.