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authorStijn Buys <ingar@osirion.org>2013-10-15 19:57:27 +0000
committerStijn Buys <ingar@osirion.org>2013-10-15 19:57:27 +0000
commitce62661012a167d48bd6117940a551355eb6773b (patch)
tree67fa5c937559e16e367f069007e825548ad57573 /src/client
parentaabb379d84afab3679acc6dc4472d886dae88f39 (diff)
Added ship autopilot, removed entity_controlflags, added goto ui button.
Diffstat (limited to 'src/client')
-rw-r--r--src/client/gamewindow.cc18
-rw-r--r--src/client/gamewindow.h1
-rw-r--r--src/client/input.cc17
-rw-r--r--src/client/keyboard.cc2
4 files changed, 25 insertions, 13 deletions
diff --git a/src/client/gamewindow.cc b/src/client/gamewindow.cc
index 929cfe4..fb6c88d 100644
--- a/src/client/gamewindow.cc
+++ b/src/client/gamewindow.cc
@@ -42,6 +42,7 @@ GameWindow::GameWindow(ui::Widget *parent) : ui::Window(parent)
gamewindow_menubutton = new ui::IconButton(this, "bitmaps/icons/button_menu", "ui_menu");
gamewindow_launchbutton = new ui::IconButton(this, "bitmaps/icons/button_launch", "launch");
+ gamewindow_gotobutton = new TargetIconButton(this, "bitmaps/icons/button_goto", "goto");
gamewindow_dockbutton = new TargetIconButton(this, "bitmaps/icons/button_dock", "dock", core::Entity::Dockable);
gamewindow_homebutton = new ui::IconButton(this, "bitmaps/icons/button_home", "view main");
@@ -268,17 +269,18 @@ void GameWindow::resize()
// icons
const float icon_margin = 4.0f;
const float icon_size = 48.0f;
- const float icon_count = 7;
+ const float icon_count = 8;
const float l = (width() - ((icon_count + 1) * icon_margin) - (icon_count * icon_size)) * 0.5f;
gamewindow_menubutton->set_geometry(l, icon_margin, icon_size, icon_size);
// spacer
- gamewindow_dockbutton->set_geometry(l + 2.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size);
- gamewindow_launchbutton->set_geometry(l + 2.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size);
- gamewindow_homebutton->set_geometry(l + 3.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size);
- gamewindow_inventorybutton->set_geometry(l + 4.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size);
- gamewindow_chatbutton->set_geometry(l + 5.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size);
- gamewindow_mapbutton->set_geometry(l + 6.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size);
+ gamewindow_gotobutton->set_geometry(l + 2.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size);
+ gamewindow_dockbutton->set_geometry(l + 3.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size);
+ gamewindow_launchbutton->set_geometry(l + 4.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size);
+ gamewindow_homebutton->set_geometry(l + 5.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size);
+ gamewindow_inventorybutton->set_geometry(l + 6.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size);
+ gamewindow_chatbutton->set_geometry(l + 7.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size);
+ gamewindow_mapbutton->set_geometry(l + 8.0f *(icon_margin + icon_size), icon_margin, icon_size, icon_size);
// reposition buy menu
gamewindow_buymenu->event_resize();
@@ -311,9 +313,11 @@ void GameWindow::draw()
if (core::localcontrol()->state() == core::Entity::Docked) {
gamewindow_launchbutton->show();
+ gamewindow_gotobutton->hide();
gamewindow_dockbutton->hide();
} else {
gamewindow_launchbutton->hide();
+ gamewindow_gotobutton->show();
gamewindow_dockbutton->show();
}
diff --git a/src/client/gamewindow.h b/src/client/gamewindow.h
index d6e36db..24bc311 100644
--- a/src/client/gamewindow.h
+++ b/src/client/gamewindow.h
@@ -92,6 +92,7 @@ private:
TradeMenu *gamewindow_trademenu;
ui::IconButton *gamewindow_menubutton;
+ ui::IconButton *gamewindow_gotobutton;
ui::IconButton *gamewindow_dockbutton;
ui::IconButton *gamewindow_launchbutton;
ui::IconButton *gamewindow_homebutton;
diff --git a/src/client/input.cc b/src/client/input.cc
index fcf33f8..fed76c9 100644
--- a/src/client/input.cc
+++ b/src/client/input.cc
@@ -889,19 +889,26 @@ void frame()
if ((render::Camera::mode() == render::Camera::Track) || (render::Camera::mode() == render::Camera::Cockpit)) {
- //local_direction = mouse_direction * math::absf(mouse_direction);
- //local_pitch = mouse_pitch * math::absf(mouse_pitch);
local_direction = mouse_direction;
local_pitch = mouse_pitch;
+
+ // enable autopilot override
+ local_controlflags = local_controlflags | core::EntityControlable::ControlFlagOverride;
} else if (render::Camera::mode() == render::Camera::Free) {
- // squared values to smoothen camera movement
+
render::Camera::set_direction(-mouse_direction * math::absf(mouse_direction));
render::Camera::set_pitch(-mouse_pitch * math::absf(mouse_pitch));
+
+ // disable autopilot override
+ local_controlflags = local_controlflags & ~core::EntityControlable::ControlFlagOverride;
}
+ } else {
+ // disable autopilot override
+ local_controlflags = local_controlflags & ~core::EntityControlable::ControlFlagOverride;
}
-
+
math::clamp(local_direction, -1.0f, 1.0f);
math::clamp(local_pitch, -1.0f, 1.0f);
math::clamp(local_roll, -1.0f, 1.0f);
@@ -929,7 +936,7 @@ void frame()
local_vstrafe = 0.0f;
local_strafe = 0.0f;
local_afterburner = 0.0f;
- local_controlflags = 0;
+ local_controlflags = core::EntityControlable::ControlFlagNone;
render::Camera::set_direction(0.0f);
render::Camera::set_pitch(0.0f);
diff --git a/src/client/keyboard.cc b/src/client/keyboard.cc
index d5a14ec..43d4e7e 100644
--- a/src/client/keyboard.cc
+++ b/src/client/keyboard.cc
@@ -179,7 +179,7 @@ Keyboard::Keyboard()
add_key("pagedown", SDLK_PAGEDOWN);
add_key("f1", SDLK_F1);
- add_key("f2", SDLK_F2);
+ add_key("f2", SDLK_F2, 0, "@goto");
add_key("f3", SDLK_F3, 0, "@dock");
key = add_key("f4", SDLK_F4);
#ifdef _WIN32