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Author
2008-05-18
OpenAL support
Stijn Buys
2008-05-14
console, camera & interpolation
Stijn Buys
2008-05-12
color and info updates
Stijn Buys
2008-05-12
console colors
Stijn Buys
2008-05-12
aux::plural, aux::article
Stijn Buys
2008-05-12
light offset bugfix, console word wrapping
Stijn Buys
2008-05-11
console font
Stijn Buys
2008-05-11
brute force line wrapping
Stijn Buys
2008-05-11
fix movement in local game, fix camera cockpit mode offset
Stijn Buys
2008-05-10
interpolation & oscilating debugging
Stijn Buys
2008-05-10
more interpolation issues
Stijn Buys
2008-05-10
less camera vibrations
Stijn Buys
2008-05-10
binds ESC to console
Stijn Buys
2008-05-10
client-side axis interpolation
Stijn Buys
2008-05-07
client-side frame interpolation: network updates, interpolation of position
Stijn Buys
2008-05-06
client-side frame interpolation: frames and timers
Stijn Buys
2008-05-05
lights with entity color, sunlight, network stats
Stijn Buys
2008-05-03
camera handling, Cockpit view
Stijn Buys
2008-05-02
additional light properties
Stijn Buys
2008-05-01
roll control
Stijn Buys
2008-05-01
various silly fixes
Stijn Buys
2008-05-01
lights
Stijn Buys
2008-04-28
improved camera in tracking mode
Stijn Buys
2008-04-28
fix camera orientation, adjust pitch rotation to video aspect
Stijn Buys
2008-04-27
more 3D changes
Stijn Buys
2008-04-27
3D flight
Stijn Buys
2008-04-26
virtual console::flush()
Stijn Buys
2008-04-09
fix texture binding
Stijn Buys
2008-04-09
parse command line arguments
Stijn Buys
2008-04-06
mouse control fine-tuning
Stijn Buys
2008-04-06
mouse control
Stijn Buys
2008-04-06
new target_direction model
Stijn Buys
2008-04-06
mouse grabbing, Cvar and Func info
Stijn Buys
2008-04-05
Makefile.am updates, math::Axis, improved VertexArray, r_arraysize
Stijn Buys
2008-03-26
improved TGA handling
Stijn Buys
2008-03-26
win32 updates
Stijn Buys
2008-03-25
screenshots
Stijn Buys
2008-03-24
camera distance matches model radius
Stijn Buys
2008-03-24
moved the sphere into the vertex array
Stijn Buys
2008-03-23
improved network connection handling, keep alive and time out
Stijn Buys
2008-03-22
Implemented vertex arrays
Stijn Buys
2008-03-16
r_drawradius
Stijn Buys
2008-03-16
somewhat smoother network play, player assets, client pif updates
Stijn Buys
2008-03-09
parse of light entities in models
Stijn Buys
2008-03-09
fixed sphere black hole, added basic HUD with speed and direction indicator, ↵
Stijn Buys
basic shaped entities readable from world.ini
2008-03-06
moved render::Model to core::Model
Stijn Buys
2008-03-06
moved draw routines to render namespace
Stijn Buys
2008-03-06
moving model to core
Stijn Buys
2008-03-05
directional light
Stijn Buys
2008-03-05
OpenGL lighting
Stijn Buys
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