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Project::OSiRiON
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2008-08-06every player within 1024 game units is drawn as targetStijn Buys
2008-07-28zone supportStijn Buys
2008-03-21switched to UDP networkingStijn Buys
2008-02-19client-to-server connectionStijn Buys
2008-02-18core redesign, part IIStijn Buys
2008-02-16code cleanupStijn Buys
2008-02-16initial client-to-server connectionStijn Buys
2008-02-13split client from game moduleStijn Buys
2008-02-09more entitiesStijn Buys
2008-02-09entities, step 1Stijn Buys
2008-02-05fixed cvar, added cvars r_width r_height r_fullscreen, added function r_restart Stijn Buys
2008-02-05renamed ApplicationInterface to ApplicationStijn Buys
2008-02-04tweaked consoleStijn Buys
client status with timer and fps core connect/disconnect
2008-02-03command buffer handlingStijn Buys
engine function parsing buffered client console
2008-02-01interface cleanupStijn Buys
2008-01-31modular system works nowStijn Buys
2008-01-30core subsystemStijn Buys