Age | Commit message (Expand) | Author |
2017-07-09 | Iterator cleanups. | Stijn Buys |
2014-12-25 | Corrected a number of imperfections in Entity::print(), EntityDynamic::print(... | Stijn Buys |
2014-12-25 | Added a core::Level type, added a level attribute to core::Entity and core::I... | Stijn Buys |
2014-12-16 | Improved list_entity engine function. | Stijn Buys |
2014-12-07 | Improved Entity::print(). | Stijn Buys |
2014-12-04 | Improved entity nudging. | Stijn Buys |
2013-11-10 | Renamed entity_destroyed to entity_died to prevent confusion with the Entity:... | Stijn Buys |
2013-11-10 | Corrected a small bug in Entity::print(), | Stijn Buys |
2013-11-09 | Bugfixes in the entity print() functions. | Stijn Buys |
2013-11-09 | Bumped network protocol to version 27, | Stijn Buys |
2013-11-09 | Nudge ships on launch and cargopods on creation to prevent them from spawning... | Stijn Buys |
2013-11-07 | Added core:: support for entity factions and player reputation (single-player... | Stijn Buys |
2013-11-04 | Improved zone keepalive updates. | Stijn Buys |
2013-10-15 | Added ship autopilot, removed entity_controlflags, added goto ui button. | Stijn Buys |
2013-10-13 | Added method to find an entity in the registry by pointer. | Stijn Buys |
2013-09-29 | Corrected build errors, build-0.2.5-svn1328 | Stijn Buys |
2013-09-29 | build-0.2.5-svn1327 | Stijn Buys |
2012-12-30 | Added support for weapons mouse aiming. | Stijn Buys |
2012-12-25 | Corrected an issue where entity health was not transferred when sending a cre... | Stijn Buys |
2012-12-16 | dded <cassert> include where required. | Stijn Buys |
2012-12-04 | Introduce Entity::hit() callback, prevent projectiles from doing no damage. | Stijn Buys |
2012-12-02 | Lower bullet velocity threshold to 0.001f. | Stijn Buys |
2012-11-25 | Added entity minimum speed threshold. | Stijn Buys |
2012-11-25 | Moved core::EntityGlobe into a separate file, | Stijn Buys |
2012-11-21 | Added get/set methods for the weapon-slot API. | Stijn Buys |
2012-11-18 | Corrected a small bug in Entity::print(). | Stijn Buys |
2012-11-18 | ADded support for enitty information printing, print current armor values for... | Stijn Buys |
2012-11-14 | Add more Slot properties, corrected a bug in EntityControlable control flags ... | Stijn Buys |
2012-11-11 | Cleaned up core::EntyControlable client-side and server-side proprties API. | Stijn Buys |
2012-10-20 | Item id based inventory, support for weapon dealers. | Stijn Buys |
2012-10-14 | Disable physics simulation for destroyed entities in Entity::reset() | Stijn Buys |
2012-10-11 | Moved handling of the physics reset for the Docked and Destroyed state from g... | Stijn Buys |
2012-10-10 | Provided bullet physics collision callback methods. | Stijn Buys |
2012-10-10 | Added zone info parameters to the zone update network message, updated the ne... | Stijn Buys |
2012-10-08 | added zone flags, | Stijn Buys |
2012-04-22 | Initial support for per-entity weapon slots. | Stijn Buys |
2012-03-03 | Added core::Slots class template, replaced Entity::set_inventory() with Entit... | Stijn Buys |
2011-07-22 | Added comments to explain the alexandria scaling bug. | Stijn Buys |
2011-07-13 | Cleanup of the bullet state changes in the Entity::reset() functions, | Stijn Buys |
2011-07-12 | Disable physics for docked entities. | Stijn Buys |
2011-07-12 | Removed Entity::Complex flag: collision models will be used if availble, | Stijn Buys |
2011-05-31 | Removed a forced recalculateLocalAabb for compound shapes, | Stijn Buys |
2011-05-11 | Review of the main loop timer, converted timers from float to unsigned long, | Stijn Buys |
2011-05-09 | Corrected collisionmesh scaling. | Stijn Buys |
2011-05-06 | Support for func_rotate and func_move collision meshes. | Stijn Buys |
2011-05-06 | Always use a btCompoundShape for complex collision, | Stijn Buys |
2011-05-05 | Initial support for btCompoundShape and the infrastructure required to accomo... | Stijn Buys |
2011-02-10 | Corrected physics on dynamic entities like cargo pods. | Stijn Buys |
2011-02-09 | added sv_collisionmargin Cvar and applied the value to mesh collisions, | Stijn Buys |
2011-02-08 | Corrected triangle loading of collision model, added 'complex' flag to ships.ini | Stijn Buys |