Age | Commit message (Expand) | Author |
2011-02-06 | Mark an EntityDynamic as dirty when required. | Stijn Buys |
2011-02-04 | Made time(), timestamp() and related methods non-virtual, corrects a crash when | Stijn Buys |
2011-01-26 | Corrected the origin alignment of collision mesh bodies. | Stijn Buys |
2011-01-21 | Support structures for complex entity collision, | Stijn Buys |
2010-11-25 | Corrected core::EntityControlable::control_flags network transmission. | Stijn Buys |
2010-11-24 | Actually add entities in the intro to their zone, | Stijn Buys |
2010-11-13 | corrected a bug where ship names got erased, | Stijn Buys |
2010-11-13 | do not enable physics on entities with the NonSolid flag set | Stijn Buys |
2010-11-12 | enables entity model scaling, Entity::radius() gets precedence over Model::ra... | Stijn Buys |
2010-11-12 | moved global entity info type to core::Entity::infotype(), | Stijn Buys |
2010-11-12 | made core::Entity::entity_shape a private attribute | Stijn Buys |
2010-11-08 | fixes crash on jumpgate usage, streamlined keepalive/upkeep frame cycle | Stijn Buys |
2010-11-08 | moved clear() from game::Game~ to core::GameServer~ (solves FIXME), | Stijn Buys |
2010-10-26 | updated network protocol version to 20, implemented invemtory depletion, unif... | Stijn Buys |
2010-10-24 | keepalive optimizations, r_lights engine variable, OpenGL VBO support | Stijn Buys |
2010-10-20 | removes Static and Solid entity flags, corrects EntityDynamic motionstate sync | Stijn Buys |
2010-10-19 | corrects a bullet segfault when deleteing an EntityControlable | Stijn Buys |
2010-10-18 | bullet ActionInterface for controlable entities, KeepAlive flag and g_keepalive | Stijn Buys |
2010-10-18 | local vstrafe support, initial ship collision, g_damping factor | Stijn Buys |
2010-10-17 | corrects segfault in ~Entity | Stijn Buys |
2010-10-17 | moved bullet objets to core::Entity, | Stijn Buys |
2010-10-17 | core bullet physics support, | Stijn Buys |
2010-09-30 | Correct r_restart bug where models didn't get reloaded as it should | Stijn Buys |
2010-09-22 | full trading support for networked games | Stijn Buys |
2010-09-18 | cosmetic updates in engine list functions, trade menu updates | Stijn Buys |
2010-09-17 | Initial inventory loading, ships docking ships | Stijn Buys |
2010-09-17 | Bump network protocol version to 19, menudescriptions use the info infrastruc... | Stijn Buys |
2010-09-16 | map info support, initial trade window | Stijn Buys |
2009-11-15 | added entity request network message | Stijn Buys |
2009-11-15 | added core::Info id, changed network info message, updated entity network mes... | Stijn Buys |
2009-11-14 | made core::Entity and core::Zone child classes from core::Label | Stijn Buys |
2009-11-12 | initial commodities and entity inventory, bump network proto version to 18 | Stijn Buys |
2009-08-18 | astyle cleanup, corrects not loading of material textures | Stijn Buys |
2009-08-16 | more constness, initial patchDef2 support in MapFile, reverse engine disables... | Stijn Buys |
2009-07-07 | moved speed() property from core:EntityDynamic to core::Entity | Stijn Buys |
2009-07-01 | add player assets to the client side player list | Stijn Buys |
2009-06-29 | client player list updates, short pif network messages, bump to network proto... | Stijn Buys |
2009-06-28 | Fixed remote entity owners | Stijn Buys |
2009-03-07 | renamed Entity::eventstate() to Entity::state(), | Stijn Buys |
2008-12-28 | generic docking API, | Stijn Buys |
2008-11-15 | entity extensions | Stijn Buys |
2008-11-09 | docking menus | Stijn Buys |
2008-11-08 | docking, bumps network protocol version | Stijn Buys |
2008-11-01 | fixes network play | Stijn Buys |
2008-11-01 | server-side model loading, initial @dock function | Stijn Buys |
2008-10-26 | fix for the radius() reset on zone change bug | Stijn Buys |
2008-10-18 | example module | Stijn Buys |
2008-09-28 | intro module groundworks | Stijn Buys |
2008-09-10 | serverside entities | Stijn Buys |
2008-08-26 | improved dust rendering | Stijn Buys |