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Project::OSiRiON
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2012-11-25Added entity minimum speed threshold.Stijn Buys
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
2012-11-21Added get/set methods for the weapon-slot API.Stijn Buys
2012-11-18Corrected a small bug in Entity::print().Stijn Buys
2012-11-18ADded support for enitty information printing, print current armor values for...Stijn Buys
2012-11-14Add more Slot properties, corrected a bug in EntityControlable control flags ...Stijn Buys
2012-11-11Cleaned up core::EntyControlable client-side and server-side proprties API.Stijn Buys
2012-10-20Item id based inventory, support for weapon dealers.Stijn Buys
2012-10-14Disable physics simulation for destroyed entities in Entity::reset()Stijn Buys
2012-10-11Moved handling of the physics reset for the Docked and Destroyed state from g...Stijn Buys
2012-10-10Provided bullet physics collision callback methods.Stijn Buys
2012-10-10Added zone info parameters to the zone update network message, updated the ne...Stijn Buys
2012-10-08added zone flags, Stijn Buys
2012-04-22Initial support for per-entity weapon slots.Stijn Buys
2012-03-03Added core::Slots class template, replaced Entity::set_inventory() with Entit...Stijn Buys
2011-07-22Added comments to explain the alexandria scaling bug.Stijn Buys
2011-07-13Cleanup of the bullet state changes in the Entity::reset() functions,Stijn Buys
2011-07-12Disable physics for docked entities.Stijn Buys
2011-07-12Removed Entity::Complex flag: collision models will be used if availble,Stijn Buys
2011-05-31Removed a forced recalculateLocalAabb for compound shapes, Stijn Buys
2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
2011-05-09Corrected collisionmesh scaling.Stijn Buys
2011-05-06Support for func_rotate and func_move collision meshes.Stijn Buys
2011-05-06Always use a btCompoundShape for complex collision,Stijn Buys
2011-05-05Initial support for btCompoundShape and the infrastructure required to accomo...Stijn Buys
2011-02-10Corrected physics on dynamic entities like cargo pods.Stijn Buys
2011-02-09added sv_collisionmargin Cvar and applied the value to mesh collisions,Stijn Buys
2011-02-08Corrected triangle loading of collision model, added 'complex' flag to ships.iniStijn Buys
2011-02-06Mark an EntityDynamic as dirty when required.Stijn Buys
2011-02-04Made time(), timestamp() and related methods non-virtual, corrects a crash whenStijn Buys
2011-01-26Corrected the origin alignment of collision mesh bodies.Stijn Buys
2011-01-21Support structures for complex entity collision,Stijn Buys
2010-11-25Corrected core::EntityControlable::control_flags network transmission.Stijn Buys
2010-11-24Actually add entities in the intro to their zone,Stijn Buys
2010-11-13corrected a bug where ship names got erased,Stijn Buys
2010-11-13do not enable physics on entities with the NonSolid flag setStijn Buys
2010-11-12enables entity model scaling, Entity::radius() gets precedence over Model::ra...Stijn Buys
2010-11-12moved global entity info type to core::Entity::infotype(),Stijn Buys
2010-11-12made core::Entity::entity_shape a private attributeStijn Buys
2010-11-08fixes crash on jumpgate usage, streamlined keepalive/upkeep frame cycleStijn Buys
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys
2010-10-26updated network protocol version to 20, implemented invemtory depletion, unif...Stijn Buys
2010-10-24keepalive optimizations, r_lights engine variable, OpenGL VBO supportStijn Buys
2010-10-20removes Static and Solid entity flags, corrects EntityDynamic motionstate sync Stijn Buys
2010-10-19corrects a bullet segfault when deleteing an EntityControlableStijn Buys
2010-10-18bullet ActionInterface for controlable entities, KeepAlive flag and g_keepaliveStijn Buys
2010-10-18local vstrafe support, initial ship collision, g_damping factorStijn Buys
2010-10-17corrects segfault in ~EntityStijn Buys
2010-10-17moved bullet objets to core::Entity,Stijn Buys
2010-10-17core bullet physics support,Stijn Buys