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Project::OSiRiON
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2011-02-09added sv_collisionmargin Cvar and applied the value to mesh collisions,Stijn Buys
2011-02-08Corrected triangle loading of collision model, added 'complex' flag to ships.iniStijn Buys
2011-02-06Mark an EntityDynamic as dirty when required.Stijn Buys
2011-02-04Made time(), timestamp() and related methods non-virtual, corrects a crash whenStijn Buys
2011-01-26Corrected the origin alignment of collision mesh bodies.Stijn Buys
2011-01-21Support structures for complex entity collision,Stijn Buys
2010-11-25Corrected core::EntityControlable::control_flags network transmission.Stijn Buys
2010-11-24Actually add entities in the intro to their zone,Stijn Buys
2010-11-13corrected a bug where ship names got erased,Stijn Buys
2010-11-13do not enable physics on entities with the NonSolid flag setStijn Buys
2010-11-12enables entity model scaling, Entity::radius() gets precedence over Model::ra...Stijn Buys
2010-11-12moved global entity info type to core::Entity::infotype(),Stijn Buys
2010-11-12made core::Entity::entity_shape a private attributeStijn Buys
2010-11-08fixes crash on jumpgate usage, streamlined keepalive/upkeep frame cycleStijn Buys
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys
2010-10-26updated network protocol version to 20, implemented invemtory depletion, unif...Stijn Buys
2010-10-24keepalive optimizations, r_lights engine variable, OpenGL VBO supportStijn Buys
2010-10-20removes Static and Solid entity flags, corrects EntityDynamic motionstate sync Stijn Buys
2010-10-19corrects a bullet segfault when deleteing an EntityControlableStijn Buys
2010-10-18bullet ActionInterface for controlable entities, KeepAlive flag and g_keepaliveStijn Buys
2010-10-18local vstrafe support, initial ship collision, g_damping factorStijn Buys
2010-10-17corrects segfault in ~EntityStijn Buys
2010-10-17moved bullet objets to core::Entity,Stijn Buys
2010-10-17core bullet physics support,Stijn Buys
2010-09-30Correct r_restart bug where models didn't get reloaded as it shouldStijn Buys
2010-09-22full trading support for networked gamesStijn Buys
2010-09-18cosmetic updates in engine list functions, trade menu updatesStijn Buys
2010-09-17Initial inventory loading, ships docking shipsStijn Buys
2010-09-17Bump network protocol version to 19, menudescriptions use the info infrastruc...Stijn Buys
2010-09-16map info support, initial trade windowStijn Buys
2009-11-15added entity request network messageStijn Buys
2009-11-15added core::Info id, changed network info message, updated entity network mes...Stijn Buys
2009-11-14made core::Entity and core::Zone child classes from core::LabelStijn Buys
2009-11-12initial commodities and entity inventory, bump network proto version to 18Stijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-16more constness, initial patchDef2 support in MapFile, reverse engine disables...Stijn Buys
2009-07-07moved speed() property from core:EntityDynamic to core::EntityStijn Buys
2009-07-01add player assets to the client side player listStijn Buys
2009-06-29client player list updates, short pif network messages, bump to network proto...Stijn Buys
2009-06-28Fixed remote entity ownersStijn Buys
2009-03-07renamed Entity::eventstate() to Entity::state(),Stijn Buys
2008-12-28generic docking API,Stijn Buys
2008-11-15entity extensionsStijn Buys
2008-11-09docking menusStijn Buys
2008-11-08docking, bumps network protocol versionStijn Buys
2008-11-01fixes network playStijn Buys
2008-11-01server-side model loading, initial @dock functionStijn Buys
2008-10-26fix for the radius() reset on zone change bugStijn Buys
2008-10-18example moduleStijn Buys
2008-09-28intro module groundworksStijn Buys