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Project::OSiRiON
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2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
2011-02-10Added a local chat channel. The say command defaults to zone chat, global mes...Stijn Buys
2011-02-04Made time(), timestamp() and related methods non-virtual, corrects a crash whenStijn Buys
2010-09-22full trading support for networked gamesStijn Buys
2009-11-15added core::Info id, changed network info message, updated entity network mes...Stijn Buys
2009-11-13added core::InfoType, refactored game::ShipModel as core::Info subclass, intr...Stijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-07-07virtual functions cleanupStijn Buys
2009-04-15added info registry, list_infoStijn Buys
2009-01-11core::Player interface updatesStijn Buys
2008-12-26default player settings in player.ini,Stijn Buys
2008-11-08moved message functions into Player classStijn Buys
2008-10-16various user interface related updatesStijn Buys
2008-10-10adds KeyPress, DevInfo and Stats widgetsStijn Buys
2008-09-29adds introduction screen to the clientStijn Buys
2008-09-27mission targets, texture unloading, private messagesStijn Buys
2008-08-24afterburner/reverse/strafeStijn Buys
2008-08-10added racetrack to the game module, added Odin's new structures to the assets...Stijn Buys
2008-08-01jumpdrive countdownStijn Buys
2008-07-16network protocol cleanup, radar test (doesn't work)Stijn Buys
2008-07-13connection sequence updates, breaks network protocolStijn Buys
2008-07-05enable Shared functions, rcon APIStijn Buys
2008-07-05ncurses updates, refactored sayStijn Buys
2008-06-15time command, alRewindSource for ui soundsStijn Buys
2008-05-24HailStijn Buys
2008-05-24HelpStijn Buys
2008-05-18standard hailStijn Buys
2008-05-14console, camera & interpolationStijn Buys
2008-05-06client-side frame interpolation: frames and timersStijn Buys
2008-05-03server frame time, rotation snap, flaresStijn Buys
2008-03-22added func_whoStijn Buys
2008-03-21single server socketStijn Buys
2008-03-21switched to UDP networkingStijn Buys
2008-02-21dedicated server, entity transferStijn Buys
2008-02-19client-to-server connectionStijn Buys
2008-02-18removed second localplayerStijn Buys
2008-02-18core redesign, part IIStijn Buys