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Project::OSiRiON
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2008-08-05server-side detection of entity zone changes, netserver ent/die responses, ↵Stijn Buys
removed zone from sup messages
2008-08-04network protocol version 5, netserver per-client updates, zone change protocolStijn Buys
2008-07-31more heisenbugs fixesStijn Buys
2008-07-28zone supportStijn Buys
2008-07-25minor cleanupsStijn Buys
2008-07-24fix network serverStijn Buys
2008-07-24primary, secondary, tertiary color renderingStijn Buys
2008-07-22verify owner on entity client updatesStijn Buys
2008-07-16network protocol cleanup, radar test (doesn't work)Stijn Buys
2008-07-13connection sequence updates, breaks network protocolStijn Buys
2008-07-02initial server ncurses consoleStijn Buys
2008-05-24HelpStijn Buys
2008-05-12console colorsStijn Buys
2008-05-07client-side frame interpolation: network updates, interpolation of positionStijn Buys
2008-05-05lights with entity color, sunlight, network statsStijn Buys
2008-05-03server frame time, rotation snap, flaresStijn Buys
2008-05-01various silly fixesStijn Buys
2008-05-01lightsStijn Buys
2008-03-28more win32 updatesStijn Buys
2008-03-26win32 updatesStijn Buys
2008-03-23moved intial data transfer after pifStijn Buys
2008-03-23improved network connection handling, keep alive and time outStijn Buys
2008-03-22Implemented vertex arraysStijn Buys
2008-03-22Broadcast name changesStijn Buys
2008-03-21single server socketStijn Buys
2008-03-21minor updatesStijn Buys
2008-03-21switched to UDP networkingStijn Buys
2008-03-16somewhat smoother network play, player assets, client pif updatesStijn Buys
2008-02-21more minor updatesStijn Buys
2008-02-21dedicated server, entity transferStijn Buys
2008-02-19client-to-server connectionStijn Buys
2008-02-18core redesign, part IIStijn Buys
2008-02-17major rewrite of Cvar, Func and EntityStijn Buys
2008-02-16code cleanupStijn Buys
2008-02-16initial client-to-server connectionStijn Buys
2008-02-14dedicated server accepts incoming connectionsStijn Buys