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Project::OSiRiON
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2011-05-31Removed a forced recalculateLocalAabb for compound shapes, Stijn Buys
semi-colon in chat messages doesn't truncate the chat text any more, changed chat prompt to "Command:" if the first character is a slash, small misc cleanups
2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
corrected a number of timing bugs, improved client framerate stability.
2011-02-16Print player name and id to the console when a network client connects.Stijn Buys
2011-02-10Added a local chat channel. The say command defaults to zone chat, global ↵Stijn Buys
messages can be send with the shout command. Removed NonSolid flag fro race objects, have race use the local chat channel. Updated to network protocol version 22. Updated developer documentation.
2011-01-27Added net_selecttimeout cvar and changed the default timeout to 10,000 ↵Stijn Buys
microseconds.
2010-10-20removes Static and Solid entity flags, corrects EntityDynamic motionstate sync Stijn Buys
2010-09-22full trading support for networked gamesStijn Buys
2010-09-17Initial support for players docking other players' ships. Stijn Buys
2010-09-17Bump network protocol version to 19, menudescriptions use the info ↵Stijn Buys
infrastructure, client-side lazy info update requests. Updated ROADMAP
2010-02-21network info messages bugfixesStijn Buys
2009-11-15added entity request network messageStijn Buys
2009-11-15added core::Info id, changed network info message, updated entity network ↵Stijn Buys
message to include the info id
2009-11-14update the info system, fixes network info exchangeStijn Buys
2009-11-12initial commodities and entity inventory, bump network proto version to 18Stijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-16more constness, initial patchDef2 support in MapFile, reverse engine ↵Stijn Buys
disables impulse drive, r_axis support
2009-06-29client player list updates, short pif network messages, bump to network ↵Stijn Buys
proto version 17
2009-06-28Fixed remote entity ownersStijn Buys
2009-06-28correct a bug in "pif" server messagesStijn Buys
2009-04-15added info registry, list_infoStijn Buys
added network info transfer added info based buy menu and related game changes
2009-01-25header sanitizingStijn Buys
2009-01-25bump network protocol version to 15,Stijn Buys
fix player level initialization, exchange player list, credits, level, ping
2009-01-11core::Player interface updatesStijn Buys
2009-01-10ping issuesStijn Buys
2009-01-10preliminary player ping supportStijn Buys
2008-11-09docking menusStijn Buys
2008-11-08moved message functions into Player classStijn Buys
2008-11-08adds rcon, rconpassword and sv_passwordStijn Buys
2008-10-16various user interface related updatesStijn Buys
2008-10-11zonechange events, menu previous commandStijn Buys
2008-09-27mission targets, texture unloading, private messagesStijn Buys
2008-09-10serverside entitiesStijn Buys
2008-08-23fixes for gcc 4.3.1, added g_develStijn Buys
2008-08-05server-side detection of entity zone changes, netserver ent/die responses, ↵Stijn Buys
removed zone from sup messages
2008-08-04network protocol version 5, netserver per-client updates, zone change protocolStijn Buys
2008-07-31more heisenbugs fixesStijn Buys
2008-07-28zone supportStijn Buys
2008-07-25minor cleanupsStijn Buys
2008-07-24fix network serverStijn Buys
2008-07-24primary, secondary, tertiary color renderingStijn Buys
2008-07-22verify owner on entity client updatesStijn Buys
2008-07-16network protocol cleanup, radar test (doesn't work)Stijn Buys
2008-07-13connection sequence updates, breaks network protocolStijn Buys
2008-07-02initial server ncurses consoleStijn Buys
2008-05-24HelpStijn Buys
2008-05-12console colorsStijn Buys
2008-05-07client-side frame interpolation: network updates, interpolation of positionStijn Buys
2008-05-05lights with entity color, sunlight, network statsStijn Buys
2008-05-03server frame time, rotation snap, flaresStijn Buys
2008-05-01various silly fixesStijn Buys