Age | Commit message (Expand) | Author |
2008-05-12 | console colors | Stijn Buys |
2008-05-07 | client-side frame interpolation: network updates, interpolation of position | Stijn Buys |
2008-05-05 | lights with entity color, sunlight, network stats | Stijn Buys |
2008-05-03 | server frame time, rotation snap, flares | Stijn Buys |
2008-05-01 | various silly fixes | Stijn Buys |
2008-05-01 | lights | Stijn Buys |
2008-03-28 | more win32 updates | Stijn Buys |
2008-03-26 | win32 updates | Stijn Buys |
2008-03-23 | moved intial data transfer after pif | Stijn Buys |
2008-03-23 | improved network connection handling, keep alive and time out | Stijn Buys |
2008-03-22 | Implemented vertex arrays | Stijn Buys |
2008-03-22 | Broadcast name changes | Stijn Buys |
2008-03-21 | single server socket | Stijn Buys |
2008-03-21 | minor updates | Stijn Buys |
2008-03-21 | switched to UDP networking | Stijn Buys |
2008-03-16 | somewhat smoother network play, player assets, client pif updates | Stijn Buys |
2008-02-21 | more minor updates | Stijn Buys |
2008-02-21 | dedicated server, entity transfer | Stijn Buys |
2008-02-19 | client-to-server connection | Stijn Buys |
2008-02-18 | core redesign, part II | Stijn Buys |
2008-02-17 | major rewrite of Cvar, Func and Entity | Stijn Buys |
2008-02-16 | code cleanup | Stijn Buys |
2008-02-16 | initial client-to-server connection | Stijn Buys |
2008-02-14 | dedicated server accepts incoming connections | Stijn Buys |