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Project::OSiRiON
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2014-12-07Implemented messageboxes and the ability for the game module to send them to ↵Stijn Buys
remote clients, send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice. added messageboxes on network connection failures.
2013-11-09Bumped network protocol to version 27,Stijn Buys
send player reputation and stats from server to client, send entity faction to clients, improved list_entity.
2011-07-09Cleanup of the messaging interface.Stijn Buys
2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
corrected a number of timing bugs, improved client framerate stability.
2010-09-22full trading support for networked gamesStijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-04-15added info registry, list_infoStijn Buys
added network info transfer added info based buy menu and related game changes
2009-01-25bump network protocol version to 15,Stijn Buys
fix player level initialization, exchange player list, credits, level, ping
2008-12-21win32 updatesStijn Buys
2008-11-08moved message functions into Player classStijn Buys
2008-10-16various user interface related updatesStijn Buys
2008-09-28intro module groundworksStijn Buys
2008-08-04network protocol version 5, netserver per-client updates, zone change protocolStijn Buys
2008-07-28zone supportStijn Buys
2008-07-25minor cleanupsStijn Buys
2008-07-16network protocol cleanup, radar test (doesn't work)Stijn Buys
2008-07-02initial server ncurses consoleStijn Buys
2008-03-26win32 updatesStijn Buys
2008-03-23moved intial data transfer after pifStijn Buys
2008-03-21switched to UDP networkingStijn Buys
2008-02-21dedicated server, entity transferStijn Buys
2008-02-19client-to-server connectionStijn Buys
2008-02-17major rewrite of Cvar, Func and EntityStijn Buys
2008-02-16code cleanupStijn Buys
2008-02-16initial client-to-server connectionStijn Buys
2008-02-14dedicated server accepts incoming connectionsStijn Buys