Age | Commit message (Expand) | Author |
2013-11-09 | Bumped network protocol to version 27, | Stijn Buys |
2013-11-07 | Track the amount of time the player has spent, | Stijn Buys |
2013-11-07 | Save/load player reputation, | Stijn Buys |
2013-11-07 | Added core:: support for entity factions and player reputation (single-player... | Stijn Buys |
2011-07-10 | Generate a player ID when connecting to a server, | Stijn Buys |
2011-07-09 | Cleanup of the messaging interface. | Stijn Buys |
2011-01-21 | Support structures for complex entity collision, | Stijn Buys |
2009-08-18 | astyle cleanup, corrects not loading of material textures | Stijn Buys |
2009-06-29 | client player list updates, short pif network messages, bump to network proto... | Stijn Buys |
2009-06-28 | correct a bug in "pif" server messages | Stijn Buys |
2009-01-28 | interface cleanups, send_warn | Stijn Buys |
2009-01-25 | bump network protocol version to 15, | Stijn Buys |
2009-01-11 | core::Player interface updates | Stijn Buys |
2009-01-10 | preliminary player ping support | Stijn Buys |
2008-12-25 | Improved list_zone, list_ships | Stijn Buys |
2008-11-09 | docking menus | Stijn Buys |
2008-11-08 | moved message functions into Player class | Stijn Buys |
2008-11-08 | adds rcon, rconpassword and sv_password | Stijn Buys |
2008-11-08 | docking, bumps network protocol version | Stijn Buys |
2008-09-27 | mission targets, texture unloading, private messages | Stijn Buys |
2008-08-10 | added racetrack to the game module, added Odin's new structures to the assets... | Stijn Buys |
2008-08-04 | network protocol version 5, netserver per-client updates, zone change protocol | Stijn Buys |
2008-07-31 | correction sunlight position relative to camera | Stijn Buys |
2008-07-28 | zone support | Stijn Buys |
2008-07-24 | primary, secondary, tertiary color rendering | Stijn Buys |
2008-07-13 | connection sequence updates, breaks network protocol | Stijn Buys |
2008-07-02 | initial server ncurses console | Stijn Buys |
2008-03-23 | improved network connection handling, keep alive and time out | Stijn Buys |
2008-03-21 | switched to UDP networking | Stijn Buys |
2008-03-16 | somewhat smoother network play, player assets, client pif updates | Stijn Buys |
2008-02-21 | more minor updates | Stijn Buys |
2008-02-21 | dedicated server, entity transfer | Stijn Buys |
2008-02-18 | removed second localplayer | Stijn Buys |
2008-02-17 | major rewrite of Cvar, Func and Entity | Stijn Buys |
2008-02-16 | initial client-to-server connection | Stijn Buys |
2008-02-13 | split client from game module | Stijn Buys |
2008-02-09 | more entities | Stijn Buys |