Age | Commit message (Expand) | Author |
2008-10-18 | example module | Stijn Buys |
2008-09-27 | mission targets, texture unloading, private messages | Stijn Buys |
2008-08-04 | network protocol version 5, netserver per-client updates, zone change protocol | Stijn Buys |
2008-07-28 | zone support | Stijn Buys |
2008-07-24 | primary, secondary, tertiary color rendering | Stijn Buys |
2008-07-13 | connection sequence updates, breaks network protocol | Stijn Buys |
2008-07-02 | initial server ncurses console | Stijn Buys |
2008-03-23 | improved network connection handling, keep alive and time out | Stijn Buys |
2008-03-16 | somewhat smoother network play, player assets, client pif updates | Stijn Buys |
2008-02-21 | more minor updates | Stijn Buys |
2008-02-21 | dedicated server, entity transfer | Stijn Buys |
2008-02-18 | removed second localplayer | Stijn Buys |
2008-02-18 | core redesign, part II | Stijn Buys |
2008-02-17 | major rewrite of Cvar, Func and Entity | Stijn Buys |
2008-02-16 | initial client-to-server connection | Stijn Buys |
2008-02-14 | dedicated server accepts incoming connections | Stijn Buys |
2008-02-13 | split client from game module | Stijn Buys |
2008-02-09 | more entities | Stijn Buys |