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path: root/src/core
AgeCommit message (Collapse)Author
2008-05-10client-side axis interpolationStijn Buys
2008-05-07client-side frame interpolation: network updates, interpolation of positionStijn Buys
2008-05-06client-side frame interpolation: frames and timersStijn Buys
2008-05-05Core statsStijn Buys
2008-05-05lights with entity color, sunlight, network statsStijn Buys
2008-05-04split map reading from modelsStijn Buys
2008-05-04better target_engine renderingStijn Buys
2008-05-03liibmodelStijn Buys
2008-05-03server frame time, rotation snap, flaresStijn Buys
2008-05-02additional light propertiesStijn Buys
2008-05-01roll controlStijn Buys
2008-05-01lights offset and frequencyStijn Buys
2008-05-01various silly fixesStijn Buys
2008-05-01lightsStijn Buys
2008-04-27more 3D changesStijn Buys
2008-04-273D flightStijn Buys
2008-04-09parse command line argumentsStijn Buys
2008-04-06mouse grabbing, Cvar and Func infoStijn Buys
2008-04-05Makefile.am updates, math::Axis, improved VertexArray, r_arraysizeStijn Buys
2008-03-28win32 compile error fixStijn Buys
2008-03-28more win32 updatesStijn Buys
2008-03-26win32 updatesStijn Buys
2008-03-25screenshotsStijn Buys
2008-03-24potential unintialized valueStijn Buys
2008-03-24support for detail brushesStijn Buys
2008-03-24moved the sphere into the vertex arrayStijn Buys
2008-03-24merged vertex and evertex arraysStijn Buys
2008-03-23strobe lightsStijn Buys
2008-03-23moved intial data transfer after pifStijn Buys
2008-03-23model pointer cachingStijn Buys
2008-03-23improved network connection handling, keep alive and time outStijn Buys
2008-03-22display vertex array usageStijn Buys
fixed sphere orientation
2008-03-22Implemented vertex arraysStijn Buys
2008-03-22added func_whoStijn Buys
2008-03-22Broadcast name changesStijn Buys
2008-03-21single server socketStijn Buys
2008-03-21minor updatesStijn Buys
2008-03-21switched to UDP networkingStijn Buys
2008-03-16r_drawradiusStijn Buys
2008-03-16somewhat smoother network play, player assets, client pif updatesStijn Buys
2008-03-16accumulate client sends in the gameserver, transmit bufffer at the end of ↵Stijn Buys
the server frame
2008-03-09parse of light entities in modelsStijn Buys
2008-03-09fixed sphere black hole, added basic HUD with speed and direction indicator, ↵Stijn Buys
basic shaped entities readable from world.ini
2008-03-08compiling with gcc 4.2.3 verifiedStijn Buys
2008-03-08game reads world.iniStijn Buys
2008-03-06moved render::Model to core::ModelStijn Buys
2008-03-06moved render::Face to core::FaceStijn Buys
2008-03-06moving model to coreStijn Buys
2008-03-03fixes two network play bugsStijn Buys
2008-03-02added target_engine supportStijn Buys