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authorStijn Buys <ingar@osirion.org>2008-04-05 10:52:39 +0000
committerStijn Buys <ingar@osirion.org>2008-04-05 10:52:39 +0000
commit25d2c764443723eb7a3dd5f8bf0b76586c1ff10b (patch)
treeb9cc681a3ff20900b32ce287505d018e0a7ae35f /src/core
parent49e268d1b4244948e49a11612501a743e311fbaf (diff)
Makefile.am updates, math::Axis, improved VertexArray, r_arraysize
Diffstat (limited to 'src/core')
-rw-r--r--src/core/entity.cc33
-rw-r--r--src/core/entity.h25
-rw-r--r--src/core/model.cc106
-rw-r--r--src/core/model.h40
-rw-r--r--src/core/module.cc5
-rw-r--r--src/core/module.h3
-rw-r--r--src/core/netconnection.cc60
7 files changed, 177 insertions, 95 deletions
diff --git a/src/core/entity.cc b/src/core/entity.cc
index ebf9723..1e90b2a 100644
--- a/src/core/entity.cc
+++ b/src/core/entity.cc
@@ -335,4 +335,37 @@ void EntityControlable::set_direction(float direction)
}
}
+/*----- EntityGlobe ------------------------------------------------ */
+
+EntityGlobe::EntityGlobe(unsigned int flags) :
+ Entity(flags)
+{
+ entity_texture_id = 0;
+ entity_shape = Sphere;
+}
+
+EntityGlobe::EntityGlobe(std::istream & is) :
+ Entity(is)
+{
+ std::string n;
+ char c;
+ while ( (is.get(c)) && (c != '"'));
+ while ( (is.get(c)) && (c != '"'))
+ n += c;
+ entity_texture = n;
+ n.clear();
+
+}
+
+EntityGlobe::~EntityGlobe()
+{
+}
+
+void EntityGlobe::serialize(std::ostream & os) const
+{
+ Entity::serialize(os);
+ os << " \"" << entity_texture << "\"";
}
+
+}
+
diff --git a/src/core/entity.h b/src/core/entity.h
index 54479be..20242a9 100644
--- a/src/core/entity.h
+++ b/src/core/entity.h
@@ -32,7 +32,7 @@ public:
enum Flags {Static=1, Solid=2, Bright=4};
/// Entity type constants
- enum Type {Default=0, Dynamic=1, Controlable=2};
+ enum Type {Default=0, Dynamic=1, Controlable=2, Globe=3};
/// Entity shape constants
enum Shape {Diamond=0, Sphere=1, Cube=2, Axis=3};
@@ -276,6 +276,29 @@ public:
float target_direction;
};
+/// a Globe entity
+class EntityGlobe : public Entity
+{
+public:
+ EntityGlobe(unsigned int flags = 0);
+ EntityGlobe(std::istream & is);
+
+ ~EntityGlobe();
+
+ virtual void serialize(std::ostream & os) const;
+
+
+/*----- inspectors ------------------------------------------------ */
+
+ /// core type id
+ virtual inline unsigned int type() const { return Entity::Globe; }
+
+ std::string entity_texture;
+
+ /// client side, texture id
+ unsigned int entity_texture_id;
+};
+
}
#endif // __INCLUDED_CORE_ENTITY_H__
diff --git a/src/core/model.cc b/src/core/model.cc
index 1ddefca..a09c7fd 100644
--- a/src/core/model.cc
+++ b/src/core/model.cc
@@ -19,37 +19,51 @@
namespace core
{
-//const float MAX_BOUNDS = 8192;
const float MAX_BOUNDS = 16384;
-
const float delta = 10e-10;
/* ---------- core::VertexArray ------------------------------------ */
-float VertexArray::vertex[VERTEXARRAYSIZE];
-float VertexArray::vertex_color[VERTEXARRAYSIZE];
-float VertexArray::vertex_normal[VERTEXARRAYSIZE];
+VertexArray *VertexArray::vertex_instance = 0 ;
+
+VertexArray::VertexArray(size_t size)
+{
+ vertex_instance = this;
+ vertex_size = size * 1024*1024; // megabytes
+ vertex_size = vertex_size / sizeof(float); // sizeof float
+ vertex_size = vertex_size / 4; // 4 arrays
+
+ vertex_vertex = (float *) malloc(vertex_size * sizeof(float));
+ vertex_color = (float *) malloc(vertex_size * sizeof(float));
+ vertex_normal = (float *) malloc(vertex_size * sizeof(float));
+ vertex_texture = (float *) malloc(vertex_size * sizeof(float));
-//float VertexArray::evertex[VERTEXARRAYSIZE];
-//float VertexArray::evertex_normal[VERTEXARRAYSIZE];
+ con_print << "Initializing vertex array..." << std::endl;
+ con_debug << " " << size << " Mb allocated" << std::endl;
-size_t VertexArray::vertex_index;
-//size_t VertexArray::evertex_index;
+ clear();
+}
+
+VertexArray::~VertexArray()
+{
+ free(vertex_vertex);
+ free(vertex_normal);
+ free(vertex_color);
+ free(vertex_texture);
+
+ vertex_instance = 0 ;
+}
void VertexArray::clear()
{
vertex_index = 0;
- // The VertexArray is only used by the client
- if (!(Cvar::sv_dedicated && Cvar::sv_dedicated->value())) {
- memset(vertex, 0, sizeof(vertex));
- memset(vertex_color, 0, sizeof(vertex_color));
- memset(vertex_normal, 0, sizeof(vertex_normal));
-
- add_sphere();
- }
+ memset(vertex_vertex, 0, sizeof(vertex_vertex));
+ memset(vertex_color, 0, sizeof(vertex_color));
+ memset(vertex_normal, 0, sizeof(vertex_normal));
+ memset(vertex_texture, 0, sizeof(vertex_normal));
-
+ add_sphere();
}
void VertexArray::add_sphere()
@@ -122,13 +136,13 @@ void VertexArray::add_sphere()
}
void VertexArray::add_vertex(math::Vector3f const &v, math::Vector3f const &n, math::Color const &color) {
- if (vertex_index + 3 >= VERTEXARRAYSIZE) {
+ if (vertex_index + 3 >= vertex_size) {
con_warn << "VertexArray overflow!" << std::endl;
return;
}
for (int i = 0; i < 3; i ++) {
- vertex[vertex_index+i] = v[i];
+ vertex_vertex[vertex_index+i] = v[i];
vertex_normal[vertex_index+i] = n[i];
}
@@ -139,21 +153,6 @@ void VertexArray::add_vertex(math::Vector3f const &v, math::Vector3f const &n, m
vertex_index += 3;
}
-/*
-void VertexArray::add_evertex(math::Vector3f const &v, math::Vector3f const &n) {
- if (evertex_index + 3 >= VERTEXARRAYSIZE) {
- con_warn << "EVertexArray overflow!" << std::endl;
- return;
- }
-
- for (int i = 0; i < 3; i ++) {
- evertex[evertex_index+i] = v[i];
- evertex_normal[evertex_index+i] = n[i];
- }
-
- evertex_index += 3;
-}
-*/
/* ---------- core::Triangle --------------------------------------- */
Triangle::Triangle(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, math::Vector3f const &n, math::Color *color, bool detail) :
@@ -272,7 +271,7 @@ Model::Model(std::string const & name) :
//cout << " LEVEL -" << level << std::endl;
if ((level == 2) && (class_name == "worldspawn")) {
- if (!(Cvar::sv_dedicated && Cvar::sv_dedicated->value())) {
+ if (VertexArray::instance()) {
// for every face
std::vector<Vector3f *>points;
for (std::vector<Plane3f *>::iterator face = planes.begin(); face != planes.end(); face++) {
@@ -412,13 +411,13 @@ Model::Model(std::string const & name) :
model_radius = model_maxbbox.length();
// structural triangles
- model_first_vertex = VertexArray::vertex_index/3;
+ model_first_vertex = VertexArray::instance()->index()/3;
for (std::list<Triangle *>::iterator it = model_tris.begin(); it != model_tris.end(); it++) {
Triangle *triangle = (*it);
if (!triangle->detail()) {
- VertexArray::add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() );
- VertexArray::add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() );
- VertexArray::add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() );
model_vertex_count += 3;
}
}
@@ -426,9 +425,9 @@ Model::Model(std::string const & name) :
for (std::list<Triangle *>::iterator it = model_tris.begin(); it != model_tris.end(); it++) {
Triangle *triangle = (*it);
if (triangle->detail()) {
- VertexArray::add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() );
- VertexArray::add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() );
- VertexArray::add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() );
model_vertex_countdetail += 3;
}
delete triangle;
@@ -436,13 +435,13 @@ Model::Model(std::string const & name) :
model_tris.clear();
// structural etriangles
- model_first_evertex = VertexArray::vertex_index/3;
+ model_first_evertex = VertexArray::instance()->index()/3;
for (std::list<Triangle *>::iterator it = model_etris.begin(); it != model_etris.end(); it++) {
Triangle *triangle = (*it);
if (!triangle->detail()) {
- VertexArray::add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() );
- VertexArray::add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() );
- VertexArray::add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() );
model_evertex_count += 3;
}
}
@@ -451,9 +450,9 @@ Model::Model(std::string const & name) :
for (std::list<Triangle *>::iterator it = model_etris.begin(); it != model_etris.end(); it++) {
Triangle *triangle = (*it);
if (triangle->detail()) {
- VertexArray::add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() );
- VertexArray::add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() );
- VertexArray::add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() );
model_evertex_countdetail += 3;
}
delete triangle;
@@ -820,7 +819,8 @@ void Model::clear()
registry.clear();
// clear the vertex array
- VertexArray::clear();
+ if (VertexArray::instance())
+ VertexArray::instance()->clear();
}
void Model::list()
@@ -833,7 +833,9 @@ void Model::list()
<< (*mit).second->model_light.size() << " lights\n";
}
con_print << registry.size() << " registered models" << std::endl;
- con_print << "vertex array " << VertexArray::vertex_index/3 << "/" << VERTEXARRAYSIZE/3 << " used" << std::endl;
+ if (VertexArray::instance())
+ con_print << "vertex array " << (VertexArray::instance()->index() * 100 / VertexArray::instance()->size())
+ << "% used" << std::endl;
}
}
diff --git a/src/core/model.h b/src/core/model.h
index 958acc0..60746ae 100644
--- a/src/core/model.h
+++ b/src/core/model.h
@@ -23,27 +23,45 @@ class Model;
namespace core
{
-/// size of the global vertex array - 32M
-const size_t VERTEXARRAYSIZE=65536*512;
+/// global vertex array
+
const int SPHERESEGMENTS=33;
-/// global vertex array
class VertexArray
{
public:
- /// model vertices
- static float vertex[VERTEXARRAYSIZE];
- static float vertex_color[VERTEXARRAYSIZE];
- static float vertex_normal[VERTEXARRAYSIZE];
+ /// Create a new VertexArray with size in Mb
+ VertexArray(size_t size);
+ ~VertexArray();
- static size_t vertex_index;
+ void clear();
- static void clear();
+ void add_vertex(math::Vector3f const &v, math::Vector3f const &n, math::Color const &color);
+
+
+ inline float *vertex() { return vertex_vertex; }
+ inline float *color() { return vertex_color; }
+ inline float *normal() { return vertex_normal; }
+ inline float *texture() { return vertex_texture; }
+
+ inline size_t size() const { return vertex_size; }
+ inline size_t index() const { return vertex_index; }
- static void add_vertex(math::Vector3f const &v, math::Vector3f const &n, math::Color const &color);
+ static inline VertexArray *instance() { return vertex_instance; }
private:
- static void add_sphere();
+ /// model vertices
+ float *vertex_vertex;
+ float *vertex_color;
+ float *vertex_normal;
+ float *vertex_texture;
+
+ size_t vertex_index;
+ size_t vertex_size;
+
+ void add_sphere();
+
+ static VertexArray *vertex_instance;
};
/// a model triangle
diff --git a/src/core/module.cc b/src/core/module.cc
index 45559f2..8eef50f 100644
--- a/src/core/module.cc
+++ b/src/core/module.cc
@@ -38,4 +38,9 @@ void Module::unload()
}
}
+void Module::abort()
+{
+ module_running = false;
+}
+
}
diff --git a/src/core/module.h b/src/core/module.h
index 053c9e5..61dc0dc 100644
--- a/src/core/module.h
+++ b/src/core/module.h
@@ -29,7 +29,7 @@ public:
/// return the name of the module
inline std::string const & name() const { return module_name; }
-
+
/*----- mutators -------------------------------------------------- */
/// initialize the game module
@@ -66,7 +66,6 @@ protected:
private:
static Module *module_preload;
std::string module_name;
-
};
}
diff --git a/src/core/netconnection.cc b/src/core/netconnection.cc
index 9fd4e33..fd590c0 100644
--- a/src/core/netconnection.cc
+++ b/src/core/netconnection.cc
@@ -304,48 +304,50 @@ void NetConnection::parse_incoming_message(const std::string & message)
} else if (command == "die") {
unsigned int id;
- msgstream >> id;
-
- Entity *e = Entity::find(id);
- //con_debug << "Received die entity id " << id << "\n";
-
- if (localcontrol() == e)
- localplayer()->player_control = 0;
- if (e)
- Entity::remove(id);
-
+ if (msgstream >> id) {
+ //con_debug << "Received die entity id " << id << std::endl;
+ Entity *e = Entity::find(id);
+ if (localcontrol() == e)
+ localplayer()->player_control = 0;
+ if (e)
+ Entity::remove(id);
+ }
} else if (command == "ent") {
unsigned int type;
- msgstream >> type;
-
- //con_debug << "Received create entity type " << type << "\n";
- switch (type)
- {
- case Entity::Default:
- new Entity(msgstream);
- break;
- case Entity::Dynamic:
- new EntityDynamic(msgstream);
- break;
- case Entity::Controlable:
- new EntityControlable(msgstream);
- break;
- default:
- break;
+ if (msgstream >> type) {
+ //con_debug << "Received create entity type " << type << std::endl;
+ switch (type)
+ {
+ case Entity::Default:
+ new Entity(msgstream);
+ break;
+ case Entity::Dynamic:
+ new EntityDynamic(msgstream);
+ break;
+ case Entity::Controlable:
+ new EntityControlable(msgstream);
+ break;
+ case Entity::Globe:
+ new EntityGlobe(msgstream);
+ break;
+ default:
+ con_warn << "Create for unknown entity type " << type << std::endl;
+ break;
+ }
}
-
} else if (command == "sup") {
unsigned int id;
if (msgstream >> id) {
+ //con_debug << "Received update entity id " << id << std::endl;
Entity *entity = Entity::find(id);
if (!entity) {
- con_warn << "Update for unknown entity " << id << "\n";
+ con_warn << "Update for unknown entity " << id << std::endl;
} else
entity->recieve_server_update(msgstream);
}
} else if (command == "pif") {
-
+ //con_debug << "Received update player info" << std::endl;
connection()->localplayer()->recieve_server_update(msgstream);
}