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Author
2008-07-24
fix network server
Stijn Buys
2008-07-24
primary, secondary, tertiary color rendering
Stijn Buys
2008-07-22
verify owner on entity client updates
Stijn Buys
2008-07-21
load autoexec.cfg
Stijn Buys
2008-07-18
parse engine sound from .map model
Stijn Buys
2008-07-17
engine sounds
Stijn Buys
2008-07-16
network protocol cleanup, radar test (doesn't work)
Stijn Buys
2008-07-15
various small fixes
Stijn Buys
2008-07-13
connection sequence updates, breaks network protocol
Stijn Buys
2008-07-13
skyglobe
Stijn Buys
2008-07-05
enable Shared functions, rcon API
Stijn Buys
2008-07-05
ncurses updates, refactored say
Stijn Buys
2008-07-02
initial server ncurses console
Stijn Buys
2008-06-15
time command, alRewindSource for ui sounds
Stijn Buys
2008-06-14
fixed potential camera bug for cnontrolable entities without model
Stijn Buys
2008-06-08
disable client prediction by default, add --without-client option to configure
Stijn Buys
2008-06-08
enable client prediction
Stijn Buys
2008-06-01
entity and shipmodel labels, fixes sort order of shipmodels
Stijn Buys
2008-05-31
fixes zlib compression, infi file parser updates
Stijn Buys
2008-05-31
fix zlib type issues on 32-bit systems
Stijn Buys
2008-05-30
zlib support
Stijn Buys
2008-05-26
radar, aux text functions, restore original frustum, documentation update
Stijn Buys
2008-05-25
planet updates
Stijn Buys
2008-05-24
aux::lowercase, aux::to_lowercase
Stijn Buys
2008-05-24
Hail
Stijn Buys
2008-05-24
Help
Stijn Buys
2008-05-24
text_length functions, improved lighting, r_bbox draws bounding boxes
Stijn Buys
2008-05-18
standard hail
Stijn Buys
2008-05-18
OpenAL support
Stijn Buys
2008-05-14
console, camera & interpolation
Stijn Buys
2008-05-12
color and info updates
Stijn Buys
2008-05-12
console colors
Stijn Buys
2008-05-12
aux::plural, aux::article
Stijn Buys
2008-05-11
fix movement in local game, fix camera cockpit mode offset
Stijn Buys
2008-05-10
client-side roll interpolation
Stijn Buys
2008-05-10
more interpolation issues
Stijn Buys
2008-05-10
client-side axis interpolation
Stijn Buys
2008-05-07
client-side frame interpolation: network updates, interpolation of position
Stijn Buys
2008-05-06
client-side frame interpolation: frames and timers
Stijn Buys
2008-05-05
Core stats
Stijn Buys
2008-05-05
lights with entity color, sunlight, network stats
Stijn Buys
2008-05-04
split map reading from models
Stijn Buys
2008-05-04
better target_engine rendering
Stijn Buys
2008-05-03
liibmodel
Stijn Buys
2008-05-03
server frame time, rotation snap, flares
Stijn Buys
2008-05-02
additional light properties
Stijn Buys
2008-05-01
roll control
Stijn Buys
2008-05-01
lights offset and frequency
Stijn Buys
2008-05-01
various silly fixes
Stijn Buys
2008-05-01
lights
Stijn Buys
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