Age | Commit message (Collapse) | Author |
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Entity::add_inventory().
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files.
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corrected a problem that prevented collision models from working on EntityDynamic.
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removed a number of irrelevant comments.
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have ships remember their docks and spawns.
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read it from keys.ini if it was previously generated.
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semi-colon in chat messages doesn't truncate the chat text any more,
changed chat prompt to "Command:" if the first character is a slash,
small misc cleanups
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corrected a number of timing bugs, improved client framerate stability.
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added infrastructure for collision mesh animation,
minor API documentation updates
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accomodate multiple meshes per collision model,
added prototype files for signals
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messages can be send with the shout command.
Removed NonSolid flag fro race objects, have race use the local chat channel.
Updated to network protocol version 22.
Updated developer documentation.
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added seconds parameter to sys::get_datetime(),
added con_timestamps Cvar,
enabled console timestamps on the dedicated server by default.
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to enable collision models on player ships.
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the dedicated server quits.
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reads materials.ini,
removed unnecessary CollisionMesh::translate() method.
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microseconds.
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renamed sv_arrysize cvar to mem_vertex.
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removed core::EntityControlable::movement(),
cleaned up core::EntityGlobe,
adds support for a per-globe corona,
adds core::EntityControlable::control_flags(),
bumps network protocol version to 21
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Info::modelname().
Prevent the loading of all info record models in render::load().
Added r_loadmodels engine function, which can be used to load all referenced models at once.
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and dependency issues
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made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers
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