Age | Commit message (Expand) | Author |
2011-07-29 | Added print() function for materials, read material color alpha from shader f... | Stijn Buys |
2011-07-29 | Do not set the Archive flag on user created config variables. | Stijn Buys |
2011-07-22 | Added comments to explain the alexandria scaling bug. | Stijn Buys |
2011-07-13 | Corrected the net_selecttimeout cvar description | Stijn Buys |
2011-07-13 | Cleanup of the bullet state changes in the Entity::reset() functions, | Stijn Buys |
2011-07-12 | Disable physics for docked entities. | Stijn Buys |
2011-07-12 | Removed Entity::Complex flag: collision models will be used if availble, | Stijn Buys |
2011-07-11 | Initial support for saving player data in multiplayer games, | Stijn Buys |
2011-07-10 | Add player guid to the connection string . | Stijn Buys |
2011-07-10 | Generate a player ID when connecting to a server, | Stijn Buys |
2011-07-09 | Cleanup of the messaging interface. | Stijn Buys |
2011-05-31 | Removed a forced recalculateLocalAabb for compound shapes, | Stijn Buys |
2011-05-11 | Review of the main loop timer, converted timers from float to unsigned long, | Stijn Buys |
2011-05-09 | Refactored the sys::localtime routines. | Stijn Buys |
2011-05-09 | Corrected collisionmesh scaling. | Stijn Buys |
2011-05-06 | Support for func_rotate and func_move collision meshes. | Stijn Buys |
2011-05-06 | Always use a btCompoundShape for complex collision, | Stijn Buys |
2011-05-05 | Initial support for btCompoundShape and the infrastructure required to accomo... | Stijn Buys |
2011-02-24 | Applied Thorn's unknown spelling purification patch. | Stijn Buys |
2011-02-16 | Print player name and id to the console when a network client connects. | Stijn Buys |
2011-02-10 | Corrected physics on dynamic entities like cargo pods. | Stijn Buys |
2011-02-10 | Added a local chat channel. The say command defaults to zone chat, global mes... | Stijn Buys |
2011-02-09 | added sv_collisionmargin Cvar and applied the value to mesh collisions, | Stijn Buys |
2011-02-08 | Corrected triangle loading of collision model, added 'complex' flag to ships.ini | Stijn Buys |
2011-02-06 | Mark an EntityDynamic as dirty when required. | Stijn Buys |
2011-02-04 | Made time(), timestamp() and related methods non-virtual, corrects a crash when | Stijn Buys |
2011-01-27 | Fix a segmentation fault when disconnecting from a server. | Stijn Buys |
2011-01-27 | Moved material loading from render to core, make sure the dedicated server re... | Stijn Buys |
2011-01-27 | Added net_selecttimeout cvar and changed the default timeout to 10,000 micros... | Stijn Buys |
2011-01-26 | Corrected the origin alignment of collision mesh bodies. | Stijn Buys |
2011-01-21 | Support structures for complex entity collision, | Stijn Buys |
2010-11-29 | Parse command line options after engine initialization. | Stijn Buys |
2010-11-28 | Added nonsolid to core::Parser. | Stijn Buys |
2010-11-25 | Corrected core::EntityControlable::control_flags network transmission. | Stijn Buys |
2010-11-24 | Actually add entities in the intro to their zone, | Stijn Buys |
2010-11-18 | Have core::Parser handle axis rotations in the same manner as model::MapFile. | Stijn Buys |
2010-11-17 | Removed core::Info.model(), info record models must be referenced through Inf... | Stijn Buys |
2010-11-16 | cleaned up autoconf/automake project files, this should solve build order and... | Stijn Buys |
2010-11-13 | corrected a bug where ship names got erased, | Stijn Buys |
2010-11-13 | do not enable physics on entities with the NonSolid flag set | Stijn Buys |
2010-11-12 | enables entity model scaling, Entity::radius() gets precedence over Model::ra... | Stijn Buys |
2010-11-12 | moved global entity info type to core::Entity::infotype(), | Stijn Buys |
2010-11-12 | made core::Entity::entity_shape a private attribute | Stijn Buys |
2010-11-11 | added static compare function to core::Label | Stijn Buys |
2010-11-08 | fixes crash on jumpgate usage, streamlined keepalive/upkeep frame cycle | Stijn Buys |
2010-11-08 | moved clear() from game::Game~ to core::GameServer~ (solves FIXME), | Stijn Buys |
2010-10-26 | updated network protocol version to 20, implemented invemtory depletion, unif... | Stijn Buys |
2010-10-24 | keepalive optimizations, r_lights engine variable, OpenGL VBO support | Stijn Buys |
2010-10-20 | removes Static and Solid entity flags, corrects EntityDynamic motionstate sync | Stijn Buys |
2010-10-19 | corrects a bullet segfault when deleteing an EntityControlable | Stijn Buys |