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2008-05-10
client-side roll interpolation
Stijn Buys
2008-05-10
more interpolation issues
Stijn Buys
2008-05-10
client-side axis interpolation
Stijn Buys
2008-05-07
client-side frame interpolation: network updates, interpolation of position
Stijn Buys
2008-05-06
client-side frame interpolation: frames and timers
Stijn Buys
2008-05-05
Core stats
Stijn Buys
2008-05-05
lights with entity color, sunlight, network stats
Stijn Buys
2008-05-04
split map reading from models
Stijn Buys
2008-05-04
better target_engine rendering
Stijn Buys
2008-05-03
liibmodel
Stijn Buys
2008-05-03
server frame time, rotation snap, flares
Stijn Buys
2008-05-02
additional light properties
Stijn Buys
2008-05-01
roll control
Stijn Buys
2008-05-01
lights offset and frequency
Stijn Buys
2008-05-01
various silly fixes
Stijn Buys
2008-05-01
lights
Stijn Buys
2008-04-27
more 3D changes
Stijn Buys
2008-04-27
3D flight
Stijn Buys
2008-04-09
parse command line arguments
Stijn Buys
2008-04-06
mouse grabbing, Cvar and Func info
Stijn Buys
2008-04-05
Makefile.am updates, math::Axis, improved VertexArray, r_arraysize
Stijn Buys
2008-03-28
win32 compile error fix
Stijn Buys
2008-03-28
more win32 updates
Stijn Buys
2008-03-26
win32 updates
Stijn Buys
2008-03-25
screenshots
Stijn Buys
2008-03-24
potential unintialized value
Stijn Buys
2008-03-24
support for detail brushes
Stijn Buys
2008-03-24
moved the sphere into the vertex array
Stijn Buys
2008-03-24
merged vertex and evertex arrays
Stijn Buys
2008-03-23
strobe lights
Stijn Buys
2008-03-23
moved intial data transfer after pif
Stijn Buys
2008-03-23
model pointer caching
Stijn Buys
2008-03-23
improved network connection handling, keep alive and time out
Stijn Buys
2008-03-22
display vertex array usage
Stijn Buys
fixed sphere orientation
2008-03-22
Implemented vertex arrays
Stijn Buys
2008-03-22
added func_who
Stijn Buys
2008-03-22
Broadcast name changes
Stijn Buys
2008-03-21
single server socket
Stijn Buys
2008-03-21
minor updates
Stijn Buys
2008-03-21
switched to UDP networking
Stijn Buys
2008-03-16
r_drawradius
Stijn Buys
2008-03-16
somewhat smoother network play, player assets, client pif updates
Stijn Buys
2008-03-16
accumulate client sends in the gameserver, transmit bufffer at the end of ↵
Stijn Buys
the server frame
2008-03-09
parse of light entities in models
Stijn Buys
2008-03-09
fixed sphere black hole, added basic HUD with speed and direction indicator, ↵
Stijn Buys
basic shaped entities readable from world.ini
2008-03-08
compiling with gcc 4.2.3 verified
Stijn Buys
2008-03-08
game reads world.ini
Stijn Buys
2008-03-06
moved render::Model to core::Model
Stijn Buys
2008-03-06
moved render::Face to core::Face
Stijn Buys
2008-03-06
moving model to core
Stijn Buys
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