Age | Commit message (Expand) | Author |
2013-01-06 | Corrected an issue where weapons obtained through 'give' are not mountable. | Stijn Buys |
2013-01-06 | Set the item::Mountable flag where required, | Stijn Buys |
2013-01-01 | Turrets and cannons can only be mounted in an approriate slot. | Stijn Buys |
2012-12-29 | Added sound effects for weapon mounting and target hitting, | Stijn Buys |
2012-12-08 | Corrected a problem where you end up too close to a planet when using goto. | Stijn Buys |
2012-12-02 | Added inventory mount indicator. | Stijn Buys |
2012-11-25 | Removed game::Projectile, added initial support for ship health. | Stijn Buys |
2012-11-25 | Moved core::EntityGlobe into a separate file, | Stijn Buys |
2012-11-18 | Support for ownerid() on projectiles and spacemines, | Stijn Buys |
2012-11-18 | ADded support for enitty information printing, print current armor values for... | Stijn Buys |
2012-11-18 | Implements server-side ship damage, | Stijn Buys |
2012-10-28 | Correct a bug where a dropped mine was not removed from the inventory. | Stijn Buys |
2012-10-21 | Support the Item::Unrestricted flag, client allows to sell unrestricted items... | Stijn Buys |
2012-10-20 | Added func_drop, added spacemine template. | Stijn Buys |
2012-10-20 | Item id based inventory, support for weapon dealers. | Stijn Buys |
2012-10-14 | Corrected a bug that prevented savegame loading in multiplayer games. | Stijn Buys |
2012-10-14 | Added "give weapon" function. | Stijn Buys |
2012-10-13 | Corrected bugs in the respawn command, detect ship collisions with planets an... | Stijn Buys |
2012-10-13 | Read weapons.ini. | Stijn Buys |
2012-10-13 | Draw zone colors and background texture on the galactic map. | Stijn Buys |
2012-10-11 | Moved handling of the physics reset for the Docked and Destroyed state from g... | Stijn Buys |
2012-10-10 | Added space mine proof of concept. | Stijn Buys |
2012-10-08 | Read showonmap key from zone ini files. | Stijn Buys |
2012-10-08 | added zone flags, | Stijn Buys |
2012-10-07 | Read info and locations keys from zone ini files. | Stijn Buys |
2012-04-22 | Load entity weapon slots, | Stijn Buys |
2012-03-03 | Added core::Slots class template, replaced Entity::set_inventory() with Entit... | Stijn Buys |
2012-01-22 | Implemented autosave for single player games. | Stijn Buys |
2012-01-15 | Implemented game-specific load/save game methods. | Stijn Buys |
2012-01-14 | Moved server-side savegame functions into a separate class. | Stijn Buys |
2012-01-08 | Added tracktor beam sound effect. | Stijn Buys |
2012-01-06 | Read the "ambient" key from zone ini files. | Stijn Buys |
2011-12-31 | Recalculate inventory capacity after loading player data. | Stijn Buys |
2011-10-02 | Corrected a bug where setting the jumpgate template radius wouldn't work. | Stijn Buys |
2011-08-28 | Updated trader and ship dealer menu descriptions. | Stijn Buys |
2011-07-12 | Removed Entity::Complex flag: collision models will be used if availble, | Stijn Buys |
2011-07-12 | Interpret the Item::Tradeable flag when loading savegames. | Stijn Buys |
2011-07-12 | Force saving of player data on dock and launch. | Stijn Buys |
2011-07-12 | Save and load player inventories, | Stijn Buys |
2011-07-11 | Load previously saved player data. | Stijn Buys |
2011-07-11 | Initial support for saving player data in multiplayer games, | Stijn Buys |
2011-05-07 | Removed a number of unused variables to make gcc 4.6 happy. | Stijn Buys |
2011-02-24 | Applied Thorn's unknown spelling purification patch. | Stijn Buys |
2011-02-16 | Removed console messages about entity radius beeing set. | Stijn Buys |
2010-11-29 | Corrected message in the 'give cargo' command. | Stijn Buys |
2010-11-27 | Corrected 'specs strafe' message, thanks Thorn | Stijn Buys |
2010-11-25 | Have the spec command report individual specifications if no value is provided. | Stijn Buys |
2010-11-24 | Actually add entities in the intro to their zone, | Stijn Buys |
2010-11-24 | Exposed ship physics damping factors through ships.ini and the specs command. | Stijn Buys |
2010-11-18 | Have the goto engine function make your ship appear above another player, ins... | Stijn Buys |