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Project::OSiRiON
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AgeCommit message (Expand)Author
2013-11-05Have NPCs get cargo.Stijn Buys
2013-11-05Correct a bug where launch timeout is ignored for patrols with only a single ...Stijn Buys
2013-11-04Do not spawn patrols in zones without players,Stijn Buys
2013-11-03Added initial support for NPC patrol routes,Stijn Buys
2013-10-17Recalculate inventory after dropping a mine, do not allow mine drops on impul...Stijn Buys
2013-10-16Always send an autopilot formation notification.Stijn Buys
2013-10-16Added support for autopilot formation flight and docking.Stijn Buys
2013-10-15Added ship autopilot, removed entity_controlflags, added goto ui button.Stijn Buys
2013-10-13Added initial NPC class, added 'wingmen' engine function.Stijn Buys
2013-04-17Set item name on ejected cargo pods, do not set item model.Stijn Buys
2013-01-06Corrected an issue where weapons obtained through 'give' are not mountable.Stijn Buys
2013-01-06Set the item::Mountable flag where required,Stijn Buys
2013-01-01Turrets and cannons can only be mounted in an approriate slot.Stijn Buys
2012-12-29Added sound effects for weapon mounting and target hitting,Stijn Buys
2012-12-08Corrected a problem where you end up too close to a planet when using goto.Stijn Buys
2012-12-02Added inventory mount indicator.Stijn Buys
2012-11-25Removed game::Projectile, added initial support for ship health.Stijn Buys
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
2012-11-18Support for ownerid() on projectiles and spacemines,Stijn Buys
2012-11-18ADded support for enitty information printing, print current armor values for...Stijn Buys
2012-11-18Implements server-side ship damage,Stijn Buys
2012-10-28Correct a bug where a dropped mine was not removed from the inventory.Stijn Buys
2012-10-21Support the Item::Unrestricted flag, client allows to sell unrestricted items...Stijn Buys
2012-10-20Added func_drop, added spacemine template.Stijn Buys
2012-10-20Item id based inventory, support for weapon dealers.Stijn Buys
2012-10-14Corrected a bug that prevented savegame loading in multiplayer games.Stijn Buys
2012-10-14Added "give weapon" function.Stijn Buys
2012-10-13Corrected bugs in the respawn command, detect ship collisions with planets an...Stijn Buys
2012-10-13Read weapons.ini.Stijn Buys
2012-10-13Draw zone colors and background texture on the galactic map.Stijn Buys
2012-10-11Moved handling of the physics reset for the Docked and Destroyed state from g...Stijn Buys
2012-10-10Added space mine proof of concept.Stijn Buys
2012-10-08Read showonmap key from zone ini files.Stijn Buys
2012-10-08added zone flags, Stijn Buys
2012-10-07Read info and locations keys from zone ini files.Stijn Buys
2012-04-22Load entity weapon slots,Stijn Buys
2012-03-03Added core::Slots class template, replaced Entity::set_inventory() with Entit...Stijn Buys
2012-01-22Implemented autosave for single player games.Stijn Buys
2012-01-15Implemented game-specific load/save game methods.Stijn Buys
2012-01-14Moved server-side savegame functions into a separate class.Stijn Buys
2012-01-08Added tracktor beam sound effect.Stijn Buys
2012-01-06Read the "ambient" key from zone ini files.Stijn Buys
2011-12-31Recalculate inventory capacity after loading player data.Stijn Buys
2011-10-02Corrected a bug where setting the jumpgate template radius wouldn't work.Stijn Buys
2011-08-28Updated trader and ship dealer menu descriptions.Stijn Buys
2011-07-12Removed Entity::Complex flag: collision models will be used if availble,Stijn Buys
2011-07-12Interpret the Item::Tradeable flag when loading savegames.Stijn Buys
2011-07-12Force saving of player data on dock and launch.Stijn Buys
2011-07-12Save and load player inventories,Stijn Buys
2011-07-11Load previously saved player data.Stijn Buys