Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-10 | Made NPCs only fire weapons on enemies within weapon range. | Stijn Buys | |
2013-11-10 | Separated the WayPoint class into its own files. | Stijn Buys | |
2013-11-10 | Corrected a bug which prevented the patrol profile from being set correctly, | Stijn Buys | |
corrected a bug where 'give ship' would forget the last spawn, have NPC ships fire on nearby enemies, made patrol leaders hunt nearby enemies. | |||
2013-11-09 | Moved profile definition from NPC to Patrol. | Stijn Buys | |
2013-11-09 | Removed shipmodel npcname support, | Stijn Buys | |
made Patrols load NPC types instead of ship models, replaces patrol [ship] subsection with a [npc] subsection. | |||
2013-11-06 | Added support for patrol routes with jumpgates. | Stijn Buys | |
2013-11-05 | Respawn patrols when they dock. | Stijn Buys | |
2013-11-05 | Have NPCs get cargo. | Stijn Buys | |
2013-11-05 | Correct a bug where launch timeout is ignored for patrols with only a single ↵ | Stijn Buys | |
member, increase dampening for cargo pods, added 'explode' cheat function to self-destruct, cleaned up cargo pod eject code, eject cargo on ship destruction, added g_cargoloss game variable. | |||
2013-11-05 | Completed support for the 'amount' key in patrol ship definitions. | Stijn Buys | |
2013-11-04 | Do not spawn patrols in zones without players, | Stijn Buys | |
apply faction colors to patrol ships. | |||
2013-11-04 | Added support for NPC patrol routes. | Stijn Buys | |
2013-11-03 | Added initial support for NPC patrol routes, | Stijn Buys | |
added support for lawfull/unlawfull factions. |