Age | Commit message (Collapse) | Author |
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Thorn for finding it.
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projectiles from hitting each other.
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drops below 25%.
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remote clients,
send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice.
added messageboxes on network connection failures.
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slots list,
load dock tags into entity slots, represent entity slot locations in entity coordinate space,
have r_slots render fixed-size slot indicators regardless of model scale.
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added additional player control checks before sending death messages.
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AI ships to seemingly dock at impulse speed.
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bumped network protocol version to 28,
disable freeflight button if there is no autopilot target.
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refresh reputation window if required.
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corrected a bug where 'give ship' would forget the last spawn,
have NPC ships fire on nearby enemies,
made patrol leaders hunt nearby enemies.
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send player reputation and stats from server to client,
send entity faction to clients,
improved list_entity.
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spawning inside other objects.
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minor cosmetic user interface changes.
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count player NPC and PVP kills.
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member,
increase dampening for cargo pods,
added 'explode' cheat function to self-destruct,
cleaned up cargo pod eject code,
eject cargo on ship destruction,
added g_cargoloss game variable.
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do not delete the entity to make sure explosions are shown.
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enabled projectile soundname transfer in networked games,
resolved an issue where a ship was able to shoot itself,
bumped network protocol to 26,
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removed hardcoded 'corona' prefix for corona textures,
added support for projectile fire sounds.
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