Age | Commit message (Collapse) | Author |
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AI ships to seemingly dock at impulse speed.
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bumped network protocol version to 28,
disable freeflight button if there is no autopilot target.
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refresh reputation window if required.
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corrected a bug where 'give ship' would forget the last spawn,
have NPC ships fire on nearby enemies,
made patrol leaders hunt nearby enemies.
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send player reputation and stats from server to client,
send entity faction to clients,
improved list_entity.
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spawning inside other objects.
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minor cosmetic user interface changes.
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count player NPC and PVP kills.
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member,
increase dampening for cargo pods,
added 'explode' cheat function to self-destruct,
cleaned up cargo pod eject code,
eject cargo on ship destruction,
added g_cargoloss game variable.
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do not delete the entity to make sure explosions are shown.
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enabled projectile soundname transfer in networked games,
resolved an issue where a ship was able to shoot itself,
bumped network protocol to 26,
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removed hardcoded 'corona' prefix for corona textures,
added support for projectile fire sounds.
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added various methods to core::Item and core::Slot,
added r_slots cvar to draw entity slots and docks,
added game methods for mounting and umounting of weapons,
added playerlist to chat window.
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show assassin name in death messages.
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shoot colored projectiles.
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for ships, print death messages
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adds a damage key to the weapons.ini file,
configurable spacemine damage.
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do not activate impulse engines during ImpulseInitiate
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and stars.
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