Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-12-07 | Implemented messageboxes and the ability for the game module to send them to ↵ | Stijn Buys | |
remote clients, send a messagebox if the player's ship is destroyed, this fixes having to press the respawn button twice. added messageboxes on network connection failures. | |||
2014-12-07 | Cleanup of the slots code, unified model weapon and dock tags into a single ↵ | Stijn Buys | |
slots list, load dock tags into entity slots, represent entity slot locations in entity coordinate space, have r_slots render fixed-size slot indicators regardless of model scale. | |||
2014-12-07 | Use model dock locations when launching from a base, | Stijn Buys | |
added additional player control checks before sending death messages. | |||
2013-11-23 | Play sounds when getting hit. | Stijn Buys | |
2013-11-18 | Have the autopilot disable impulse druve at 10km from a planet, preventing ↵ | Stijn Buys | |
AI ships to seemingly dock at impulse speed. | |||
2013-11-12 | Make the racetrack usable again after the autopilot/autodock update broke it. | Stijn Buys | |
2013-11-12 | Support for player autopilot terget next to mission target, | Stijn Buys | |
bumped network protocol version to 28, disable freeflight button if there is no autopilot target. | |||
2013-11-11 | Show current autopilot target as player mission target on the HUD. | Stijn Buys | |
2013-11-11 | Small AI combat and autopilot updates. | Stijn Buys | |
2013-11-11 | Support for station weapons. | Stijn Buys | |
2013-11-10 | Made NPCs only fire weapons on enemies within weapon range. | Stijn Buys | |
2013-11-10 | Added a 10 percent chance for NPCs to drop weapons when destroyed. | Stijn Buys | |
2013-11-10 | Adjust reputation on NPC kills, | Stijn Buys | |
refresh reputation window if required. | |||
2013-11-10 | Corrected a bug which prevented the patrol profile from being set correctly, | Stijn Buys | |
corrected a bug where 'give ship' would forget the last spawn, have NPC ships fire on nearby enemies, made patrol leaders hunt nearby enemies. | |||
2013-11-09 | Corrections in the ship print() function. | Stijn Buys | |
2013-11-09 | Bumped network protocol to version 27, | Stijn Buys | |
send player reputation and stats from server to client, send entity faction to clients, improved list_entity. | |||
2013-11-09 | Nudge ships on launch and cargopods on creation to prevent them from ↵ | Stijn Buys | |
spawning inside other objects. | |||
2013-11-08 | Added player reputation window, | Stijn Buys | |
minor cosmetic user interface changes. | |||
2013-11-07 | Save/load player reputation, | Stijn Buys | |
count player NPC and PVP kills. | |||
2013-11-05 | Have NPCs get cargo. | Stijn Buys | |
2013-11-05 | Correct a bug where launch timeout is ignored for patrols with only a single ↵ | Stijn Buys | |
member, increase dampening for cargo pods, added 'explode' cheat function to self-destruct, cleaned up cargo pod eject code, eject cargo on ship destruction, added g_cargoloss game variable. | |||
2013-11-05 | Assign player name to entity name for player-controlled ships. | Stijn Buys | |
2013-11-02 | Copy currently mounted weapons onto wingmen. | Stijn Buys | |
2013-10-20 | Improved autopilot roll control in formation flight. | Stijn Buys | |
2013-10-20 | Make wingmen follow you through jumpgates. | Stijn Buys | |
2013-10-20 | Allow docking even if ControlFlagOverride is set. | Stijn Buys | |
2013-10-17 | Remove the bullet physics body from destroyed ships, | Stijn Buys | |
do not delete the entity to make sure explosions are shown. | |||
2013-10-16 | Added support for autopilot formation flight and docking. | Stijn Buys | |
2013-10-15 | Added ship autopilot, removed entity_controlflags, added goto ui button. | Stijn Buys | |
2013-10-14 | Separated autopilot from AI code, added basic formation flying. | Stijn Buys | |
2013-10-13 | Added initial NPC class, added 'wingmen' engine function. | Stijn Buys | |
2013-01-19 | Corrected an error where the weapon cone was doubled. | Stijn Buys | |
2013-01-19 | Convert slot cone angle to radians. | Stijn Buys | |
2013-01-06 | Increased projectile size to 0.025f. | Stijn Buys | |
2013-01-01 | Turrets and cannons can only be mounted in an approriate slot. | Stijn Buys | |
2013-01-01 | Initial support for turret-style weapons. | Stijn Buys | |
2012-12-30 | Added support for weapons mouse aiming. | Stijn Buys | |
2012-12-29 | Added sound effects for weapon mounting and target hitting, | Stijn Buys | |
enabled projectile soundname transfer in networked games, resolved an issue where a ship was able to shoot itself, bumped network protocol to 26, | |||
2012-12-28 | Support for rendering globes with rings, | Stijn Buys | |
removed hardcoded 'corona' prefix for corona textures, added support for projectile fire sounds. | |||
2012-12-16 | dded <cassert> include where required. | Stijn Buys | |
2012-12-04 | Introduce Entity::hit() callback, prevent projectiles from doing no damage. | Stijn Buys | |
2012-12-01 | Documentation update. | Stijn Buys | |
2012-11-25 | Removed game::Projectile, added initial support for ship health. | Stijn Buys | |
2012-11-25 | Moved core::EntityGlobe into a separate file, | Stijn Buys | |
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window. | |||
2012-11-21 | Added get/set methods for the weapon-slot API. | Stijn Buys | |
2012-11-18 | Support for ownerid() on projectiles and spacemines, | Stijn Buys | |
show assassin name in death messages. | |||
2012-11-18 | Improved death messages, | Stijn Buys | |
shoot colored projectiles. | |||
2012-11-18 | ADded support for enitty information printing, print current armor values ↵ | Stijn Buys | |
for ships, print death messages | |||
2012-11-18 | Implements server-side ship damage, | Stijn Buys | |
adds a damage key to the weapons.ini file, configurable spacemine damage. | |||
2012-11-14 | Only allow gunfire if Ship::state() == Entity::Normal, | Stijn Buys | |
do not activate impulse engines during ImpulseInitiate |