| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2013-09-23 | Show projecile statistics in turret info. | Stijn Buys | |
| 2013-01-20 | Major overhaul of the particle system back-end, support multiple ejectors ↵ | Stijn Buys | |
| per particle system. | |||
| 2013-01-06 | Set the item::Mountable flag where required, | Stijn Buys | |
| removed the Weapon::stackable() attribute. | |||
| 2012-12-28 | Support for rendering globes with rings, | Stijn Buys | |
| removed hardcoded 'corona' prefix for corona textures, added support for projectile fire sounds. | |||
| 2012-12-09 | Improved info text parsing, | Stijn Buys | |
| added specifications to the weapon info, expanded ship specifications info. | |||
| 2012-12-08 | Added support for a projectile range key in weapons.ini. | Stijn Buys | |
| 2012-11-21 | Added get/set methods for the weapon-slot API. | Stijn Buys | |
| 2012-11-18 | Implements server-side ship damage, | Stijn Buys | |
| adds a damage key to the weapons.ini file, configurable spacemine damage. | |||
| 2012-10-20 | Added func_drop, added spacemine template. | Stijn Buys | |
| 2012-10-20 | Item id based inventory, support for weapon dealers. | Stijn Buys | |
| 2012-10-14 | Add a stackable flag for weapons, load a default model for spacemines. | Stijn Buys | |
| 2012-10-13 | Read weapons.ini. | Stijn Buys | |
