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Project::OSiRiON
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2012-11-21Added get/set methods for the weapon-slot API.Stijn Buys
2012-11-18Support for ownerid() on projectiles and spacemines,Stijn Buys
show assassin name in death messages.
2012-11-18Improved death messages,Stijn Buys
shoot colored projectiles.
2012-11-18Added support for projectile ownerid.Stijn Buys
2012-11-18Corrected a serious bug where spacemines and projectiles have the same ↵Stijn Buys
module type id.
2012-11-18ADded support for enitty information printing, print current armor values ↵Stijn Buys
for ships, print death messages
2012-11-18Implements server-side ship damage,Stijn Buys
adds a damage key to the weapons.ini file, configurable spacemine damage.
2012-11-14Only allow gunfire if Ship::state() == Entity::Normal,Stijn Buys
do not activate impulse engines during ImpulseInitiate
2012-11-14Added initial weapon projectiles.Stijn Buys
2012-11-11Cleaned up core::EntyControlable client-side and server-side proprties API.Stijn Buys
2012-10-28Use spacemine template model for mines if the weapon model isn't defined.Stijn Buys
2012-10-28Correct a bug where a dropped mine was not removed from the inventory.Stijn Buys
2012-10-21Corrected loadgame to have the Unique and Unrestricted item properties set ↵Stijn Buys
from actual in-game properties rather than read from the savegame file.
2012-10-21Support the Item::Unrestricted flag, client allows to sell unrestricted ↵Stijn Buys
items anywhere.
2012-10-20Added func_drop, added spacemine template.Stijn Buys
2012-10-20Item id based inventory, support for weapon dealers.Stijn Buys
2012-10-14Improved Jumppoint::validate() warning messages.Stijn Buys
2012-10-14Corrected a bug that prevented savegame loading in multiplayer games.Stijn Buys
2012-10-14Add a stackable flag for weapons, load a default model for spacemines.Stijn Buys
2012-10-14Added "give weapon" function.Stijn Buys
2012-10-13Corrected bugs in the respawn command, detect ship collisions with planets ↵Stijn Buys
and stars.
2012-10-13Read weapons.ini.Stijn Buys
2012-10-13Draw zone colors and background texture on the galactic map.Stijn Buys
2012-10-11Moved handling of the physics reset for the Docked and Destroyed state from ↵Stijn Buys
game tp core.
2012-10-10Made mines interact with any EntityDynamic or EntityControlable instead of ↵Stijn Buys
just ships
2012-10-10Added space mine proof of concept.Stijn Buys
2012-10-08Renamed Item::flag_is_set() to Item::has_flag().Stijn Buys
2012-10-08Read showonmap key from zone ini files.Stijn Buys
2012-10-08added zone flags, Stijn Buys
renamed Entity::flag_is_set() to Entity::has_flag()
2012-10-07Read info and locations keys from zone ini files.Stijn Buys
2012-04-22Load entity weapon slots,Stijn Buys
prevent the game from crashing when launching after obtaining a ship through 'give' while docked.
2012-03-03Added core::Slots class template, replaced Entity::set_inventory() with ↵Stijn Buys
Entity::add_inventory().
2012-01-22Implemented autosave for single player games.Stijn Buys
2012-01-15Implemented game-specific load/save game methods.Stijn Buys
2012-01-14Moved server-side savegame functions into a separate class.Stijn Buys
2012-01-08Use the new eject sound.Stijn Buys
2012-01-08Added tracktor beam sound effect.Stijn Buys
2012-01-06Read the "ambient" key from zone ini files.Stijn Buys
2011-12-31Recalculate inventory capacity after loading player data.Stijn Buys
2011-10-02Corrected a bug where setting the jumpgate template radius wouldn't work.Stijn Buys
2011-10-02Added a print() method to list individual templates through the ↵Stijn Buys
list_template command.
2011-08-28Updated trader and ship dealer menu descriptions.Stijn Buys
2011-08-07Point an ejected cargopod's info to the cargo info.Stijn Buys
2011-08-07Add zone label to the entity info label.Stijn Buys
2011-07-29Corrected mass in the shipmodel info.Stijn Buys
2011-07-13Actually remove ships from the bullet simulation while docked.Stijn Buys
2011-07-13Forcefully removed docked ships from the bullet simulation.Stijn Buys
2011-07-13Do not update ship position and axis while docked.Stijn Buys
2011-07-12Removed Entity::Complex flag: collision models will be used if availble,Stijn Buys
removed a number of irrelevant comments.
2011-07-12Interpret the Item::Tradeable flag when loading savegames.Stijn Buys