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authorStijn Buys <ingar@osirion.org>2012-01-08 14:45:59 +0000
committerStijn Buys <ingar@osirion.org>2012-01-08 14:45:59 +0000
commitd3d50e3ba3b1b83b31dc54b2601176ccff20305c (patch)
treea598ce3a111a23899f283b1a94ba2786a59583e3 /src/game/base
parent99ef9f98f509e9adb408a0b9bb4f13bb3e113384 (diff)
Added tracktor beam sound effect.
Diffstat (limited to 'src/game/base')
-rw-r--r--src/game/base/game.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/base/game.cc b/src/game/base/game.cc
index 9800eb8..a91ba1d 100644
--- a/src/game/base/game.cc
+++ b/src/game/base/game.cc
@@ -737,7 +737,8 @@ void Game::func_beam(core::Player *player, const std::string &args)
std::stringstream msgstr;
msgstr << "^BBeamed in " << negotiated_amount << " " << aux::plural("unit", negotiated_amount) << " of " << item->info()->name();
player->send(msgstr.str());
- player->sound("game/beam");
+ // TODO sound must be emitted at cargo pod location
+ player->sound("fx/beam");
}
loot_left += item->amount();