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Project::OSiRiON
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2013-11-10Ignore server-side entities when using 'goto' and added a safety distance and...Stijn Buys
2013-11-10Prevent player reputation for the 'default' faction from getting loaded from ...Stijn Buys
2013-11-10Made NPCs only fire weapons on enemies within weapon range.Stijn Buys
2013-11-10Added a 10 percent chance for NPCs to drop weapons when destroyed.Stijn Buys
2013-11-10Adjust reputation on NPC kills,Stijn Buys
2013-11-10Introduced global variables for reputation hostile/friendly thresholds,Stijn Buys
2013-11-10Added 'give reputation' cheat.Stijn Buys
2013-11-10Separated the WayPoint class into its own files.Stijn Buys
2013-11-10Reduce patrol hunt distance,Stijn Buys
2013-11-10Corrected a bug which prevented the patrol profile from being set correctly,Stijn Buys
2013-11-09Moved profile definition from NPC to Patrol.Stijn Buys
2013-11-09Removed shipmodel npcname support,Stijn Buys
2013-11-09Corrections in the ship print() function.Stijn Buys
2013-11-09Removed the lawfull faction property.Stijn Buys
2013-11-09Bumped network protocol to version 27,Stijn Buys
2013-11-09Nudge ships on launch and cargopods on creation to prevent them from spawning...Stijn Buys
2013-11-08Added player reputation window,Stijn Buys
2013-11-07Track the amount of time the player has spent,Stijn Buys
2013-11-07Save/load player reputation,Stijn Buys
2013-11-07Load reputation from factions.ini.Stijn Buys
2013-11-06Added support for patrol routes with jumpgates.Stijn Buys
2013-11-05Minor cleanup.Stijn Buys
2013-11-05Set infoname on jumppoints and jumpgates.Stijn Buys
2013-11-05Respawn patrols when they dock.Stijn Buys
2013-11-05Have NPCs get cargo.Stijn Buys
2013-11-05Correct a bug where launch timeout is ignored for patrols with only a single ...Stijn Buys
2013-11-05Completed support for the 'amount' key in patrol ship definitions.Stijn Buys
2013-11-05Assign player name to entity name for player-controlled ships.Stijn Buys
2013-11-04Do not spawn patrols in zones without players,Stijn Buys
2013-11-04Added support for NPC patrol routes.Stijn Buys
2013-11-03Added initial support for NPC patrol routes,Stijn Buys
2013-11-02Copy currently mounted weapons onto wingmen.Stijn Buys
2013-10-20Improved autopilot roll control in formation flight.Stijn Buys
2013-10-20Make wingmen follow you through jumpgates.Stijn Buys
2013-10-20Allow docking even if ControlFlagOverride is set.Stijn Buys
2013-10-17Recalculate inventory after dropping a mine, do not allow mine drops on impul...Stijn Buys
2013-10-17Remove the bullet physics body from destroyed ships,Stijn Buys
2013-10-17Use the ship autopilot interface for NPCs, have wingmen dock at a bases when ...Stijn Buys
2013-10-16Do not set owner on wingmen.Stijn Buys
2013-10-16Always send an autopilot formation notification.Stijn Buys
2013-10-16Added support for autopilot formation flight and docking.Stijn Buys
2013-10-15Added ship autopilot, removed entity_controlflags, added goto ui button.Stijn Buys
2013-10-14Separated autopilot from AI code, added basic formation flying.Stijn Buys
2013-10-13Added NPC impulse drive.Stijn Buys
2013-10-13Added the actual NPC class files.Stijn Buys
2013-10-13Added initial NPC class, added 'wingmen' engine function.Stijn Buys
2013-10-08Improved ship info.Stijn Buys
2013-09-27Adds a default armor setting to ship templates.Stijn Buys
2013-09-23Show projecile statistics in turret info.Stijn Buys
2013-04-17Set item name on ejected cargo pods, do not set item model.Stijn Buys